X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=bfd4377830c271bc278fe5480357782093cec5f7;hb=d0936017ccb8a078d1b03f55478af284bb015bbc;hp=ec3f1167d39f5d2709e44f06edf94ac361125bda;hpb=ae649f7ffbf9dae5ec6d307b9580d57b844cc0b1;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index ec3f116..bfd4377 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -1,9 +1,8 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -19,704 +18,162 @@ unit g_window; interface uses - wadreader; - -function SDLMain(): Integer; -function GetTimer(): Int64; -procedure ResetTimer(); -function CreateGLWindow(Title: PChar): Boolean; -procedure KillGLWindow(); -procedure PushExitEvent(); -function ProcessMessage(): Boolean; + utils; + +function SDLMain (): Integer; +procedure ResetTimer (); procedure ProcessLoading (forceUpdate: Boolean=false); -procedure ReDrawWindow(); -procedure SwapBuffers(); -procedure Sleep(ms: LongWord); -function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; -function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; -function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; var - gwin_dump_extensions: Boolean = false; gwin_has_stencil: Boolean = false; gwin_k8_enable_light_experiments: Boolean = false; g_dbg_aimline_on: Boolean = false; - + g_dbg_input: Boolean = False; implementation uses {$IFDEF WINDOWS}Windows,{$ENDIF} - SysUtils, Classes, MAPDEF, - SDL2, GL, GLExt, e_graphics, e_log, g_main, - g_console, e_input, g_options, g_game, +{$IFDEF ENABLE_HOLMES} + g_holmes, sdlcarcass, fui_ctls, +{$ENDIF} + SysUtils, Classes, MAPDEF, Math, r_graphics, + r_window, e_log, r_game, + g_console, r_console, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, - g_map, g_gfx, g_monsters, g_holmes, xprofiler, utils; + g_map, g_gfx, g_monsters, xprofiler, + g_touch, g_gui, g_system, g_netmaster; var - h_Wnd: PSDL_Window; - h_GL: TSDL_GLContext; - wFlags: LongWord = 0; Time, Time_Delta, Time_Old: Int64; + Frame: Int64; flag: Boolean; - wTitle: PChar = nil; - wNeedTimeReset: Boolean = False; - //wWindowCreated: Boolean = False; - //wCursorShown: Boolean = False; - wMinimized: Boolean = False; - //wNeedFree: Boolean = True; - wLoadingProgress: Boolean = False; - wLoadingQuit: Boolean = False; - {wWinPause: Byte = 0;} -{$IFNDEF WINDOWS} - ticksOverflow: Int64 = -1; - lastTicks: Uint32 = 0; // to detect overflow -{$ENDIF} - curMsButState: Word = 0; - curKbState: Word = 0; - curMsX: Integer = 0; - curMsY: Integer = 0; + wNeedTimeReset: Boolean = false; + wLoadingQuit: Boolean = false; -function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; -var - mode, cmode: TSDL_DisplayMode; +procedure Update (); begin -{$IFDEF HEADLESS} - Result := True; - Exit; -{$ENDIF} - - Result := False; - - e_WriteLog('Setting display mode...', MSG_NOTIFY); - - wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; - if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN; - if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; - - if h_Wnd <> nil then - begin - SDL_DestroyWindow(h_Wnd); - h_Wnd := nil; - end; - - if gFullscreen then - begin - mode.w := gScreenWidth; - mode.h := gScreenHeight; - mode.format := 0; - mode.refresh_rate := 0; - mode.driverdata := nil; - if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then - begin - gScreenWidth := 800; - gScreenHeight := 600; - end - else - begin - gScreenWidth := cmode.w; - gScreenHeight := cmode.h; - end; - end; - - h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); - if h_Wnd = nil then Exit; - - SDL_GL_MakeCurrent(h_Wnd, h_GL); - SDL_ShowCursor(SDL_DISABLE); - - Result := True; + // remember old mobj positions, prepare for update + g_Game_PreUpdate(); + // server: receive client commands for new frame + // client: receive game state changes from server + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); + // think + g_Game_Update(); + // server: send any accumulated outgoing data to clients + if NetMode = NET_SERVER then g_Net_Flush(); end; -procedure ReShowCursor(); -begin - // TODO: what was this for? -end; - -function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; -var - mode: TSDL_DisplayMode; - res, i, k, n, pw, ph: Integer; -begin - SetLength(Result, 0); - {$IFDEF HEADLESS}Exit;{$ENDIF} - k := 0; SelRes := 0; - n := SDL_GetNumDisplayModes(0); - pw := 0; ph := 0; - for i := 0 to n do - begin - res := SDL_GetDisplayMode(0, i, @mode); - if res < 0 then continue; - if SDL_BITSPERPIXEL(mode.format) = gBPP then continue; - if (mode.w = pw) and (mode.h = ph) then continue; - if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then - SelRes := k; - Inc(k); - SetLength(Result, k); - Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h); - pw := mode.w; ph := mode.h - end; - - e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', MSG_NOTIFY); -end; -procedure Sleep(ms: LongWord); +procedure Draw (); begin - SDL_Delay(ms); + r_Game_Draw(); end; -procedure ChangeWindowSize(); -begin - gWinSizeX := gScreenWidth; - gWinSizeY := gScreenHeight; - {$IFDEF HEADLESS}Exit;{$ENDIF} - e_ResizeWindow(gScreenWidth, gScreenHeight); - g_Game_SetupScreenSize(); - g_Menu_Reset(); - g_Game_ClearLoading(); - g_Holmes_VidModeChanged(); -end; -function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; +procedure Init(); var - Preserve: Boolean; + NoSound: Boolean; begin - Result := False; - {$IFDEF HEADLESS}Exit;{$ENDIF} - Preserve := False; - - if (gScreenWidth <> W) or (gScreenHeight <> H) then - begin - Result := True; - gScreenWidth := W; - gScreenHeight := H; - end; - - if gFullscreen <> FScreen then - begin - Result := True; - gFullscreen := FScreen; - Preserve := True; - end; - - if Result then - begin - g_Window_SetDisplay(Preserve); - ChangeWindowSize(); - end; -end; - -function WindowEventHandler(ev: TSDL_WindowEvent): Boolean; -var - wActivate, wDeactivate: Boolean; -begin - Result := False; - wActivate := False; - wDeactivate := False; - - case ev.event of - SDL_WINDOWEVENT_MOVED: - begin - if not (gFullscreen or gWinMaximized) then - begin - gWinRealPosX := ev.data1; - gWinRealPosY := ev.data2; - end; - end; - - SDL_WINDOWEVENT_MINIMIZED: - begin - curMsButState := 0; - curKbState := 0; - e_UnpressAllKeys(); - if not wMinimized then - begin - e_ResizeWindow(0, 0); - wMinimized := True; - - if g_debug_WinMsgs then - begin - g_Console_Add('Now minimized'); - e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY); - end; - wDeactivate := True; - end; - end; - - SDL_WINDOWEVENT_RESIZED: - begin - curMsButState := 0; - curKbState := 0; - gScreenWidth := ev.data1; - gScreenHeight := ev.data2; - ChangeWindowSize(); - SwapBuffers(); - if g_debug_WinMsgs then - begin - g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2)); - e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY); - end; - end; - - SDL_WINDOWEVENT_EXPOSED: - SwapBuffers(); - - SDL_WINDOWEVENT_MAXIMIZED: - begin - curMsButState := 0; - curKbState := 0; - if wMinimized then - begin - e_ResizeWindow(gScreenWidth, gScreenHeight); - wMinimized := False; - wActivate := True; - end; - if not gWinMaximized then - begin - gWinMaximized := True; - if g_debug_WinMsgs then - begin - g_Console_Add('Now maximized'); - e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY); - end; - end; - end; - - SDL_WINDOWEVENT_RESTORED: - begin - curMsButState := 0; - curKbState := 0; - if wMinimized then - begin - e_ResizeWindow(gScreenWidth, gScreenHeight); - wMinimized := False; - wActivate := True; - end; - if gWinMaximized then - gWinMaximized := False; - if g_debug_WinMsgs then - begin - g_Console_Add('Now restored'); - e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY); - end; - end; - - SDL_WINDOWEVENT_FOCUS_GAINED: - begin - curMsButState := 0; - curKbState := 0; - wActivate := True; - //e_WriteLog('window gained focus!', MSG_NOTIFY); - g_Holmes_WindowFocused(); - end; - - SDL_WINDOWEVENT_FOCUS_LOST: - begin - curMsButState := 0; - curKbState := 0; - wDeactivate := True; - e_UnpressAllKeys(); - //e_WriteLog('window lost focus!', MSG_NOTIFY); - g_Holmes_WindowBlured(); - end; - end; - - if wDeactivate then - begin - if gWinActive then - begin - e_WriteLog('deactivating window', MSG_NOTIFY); - e_EnableInput := False; - e_ClearInputBuffer(); + Randomize; - if gMuteWhenInactive then - begin - //e_WriteLog('deactivating sounds', MSG_NOTIFY); - e_MuteChannels(True); - end; - - if g_debug_WinMsgs then - begin - g_Console_Add('Now inactive'); - e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY); - end; - - gWinActive := False; - end; - end - else if wActivate then - begin - if not gWinActive then - begin - //e_WriteLog('activating window', MSG_NOTIFY); - e_EnableInput := True; - - if gMuteWhenInactive then - begin - //e_WriteLog('activating sounds', MSG_NOTIFY); - e_MuteChannels(False); - end; - - if g_debug_WinMsgs then - begin - g_Console_Add('Now active'); - e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY); - end; - - gWinActive := True; - end; - end; -end; +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy + {$ELSE} + NoSound := True; // FMOD backend will sort it out + {$ENDIF} +{$ELSE} + NoSound := False; +{$ENDIF} -function EventHandler(ev: TSDL_Event): Boolean; -var - key, keychr: Word; - uc: UnicodeChar; - //joy: Integer; - msev: THMouseEvent; - kbev: THKeyEvent; + g_Touch_Init; - function buildBut (b: Byte): Word; - begin - result := 0; - case b of - SDL_BUTTON_LEFT: result := result or THMouseEvent.Left; - SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle; - SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right; - end; - end; +(* + if (e_JoysticksAvailable > 0) then + e_WriteLog('Input: Joysticks available.', TMsgType.Notify) + else + e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) - procedure updateKBState (); - var - kbstate: PUint8; + if (not gNoSound) then begin - curKbState := 0; - kbstate := SDL_GetKeyboardState(nil); - if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl; - if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt; - if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift; - end; - -begin - Result := False; - updateKBState(); - - case ev.type_ of - SDL_WINDOWEVENT: - Result := WindowEventHandler(ev.window); - - SDL_QUITEV: - begin - if gExit <> EXIT_QUIT then - begin - if not wLoadingProgress then - begin - g_Game_Free(); - g_Game_Quit(); - end - else - wLoadingQuit := True; - end; - Result := True; - end; - - SDL_KEYDOWN, SDL_KEYUP: - begin - key := ev.key.keysym.scancode; - if (g_holmes_enabled) then - begin - if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release; - kbev.scan := ev.key.keysym.scancode; - kbev.sym := ev.key.keysym.sym; - kbev.bstate := curMsButState; - kbev.kstate := curKbState; - {$IF not DEFINED(HEADLESS)} - if g_Holmes_keyEvent(kbev) then - begin - if (ev.type_ <> SDL_KEYDOWN) then e_KeyUpDown(ev.key.keysym.scancode, false); - exit; - end; - {$ENDIF} - end; - if (ev.type_ = SDL_KEYDOWN) then KeyPress(key); - e_KeyUpDown(ev.key.keysym.scancode, (ev.type_ = SDL_KEYDOWN)); - end; - - {$IF not DEFINED(HEADLESS)} - SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: - begin - msev.dx := ev.button.x-curMsX; - msev.dy := ev.button.y-curMsY; - curMsX := ev.button.x; - curMsY := ev.button.y; - if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release; - msev.but := buildBut(ev.button.button); - msev.x := curMsX; - msev.y := curMsY; - if (msev.but <> 0) then - begin - // ev.button.clicks: Byte - if (ev.type_ = SDL_MOUSEBUTTONDOWN) then curMsButState := curMsButState or msev.but else curMsButState := curMsButState and (not msev.but); - msev.bstate := curMsButState; - msev.kstate := curKbState; - if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); - end; - end; - SDL_MOUSEWHEEL: - begin - if (ev.wheel.y <> 0) then - begin - msev.dx := 0; - msev.dy := ev.wheel.y; - msev.kind := THMouseEvent.Press; - if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown; - msev.x := curMsX; - msev.y := curMsY; - msev.bstate := curMsButState; - msev.kstate := curKbState; - if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); - end; - end; - SDL_MOUSEMOTION: - begin - msev.dx := ev.button.x-curMsX; - msev.dy := ev.button.y-curMsY; - curMsX := ev.button.x; - curMsY := ev.button.y; - msev.kind := THMouseEvent.Motion; - msev.but := 0; - msev.x := curMsX; - msev.y := curMsY; - msev.bstate := curMsButState; - msev.kstate := curKbState; - if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); - end; - {$ENDIF} - - SDL_TEXTINPUT: - begin - Utf8ToUnicode(@uc, PChar(ev.text.text), 1); - keychr := Word(uc); - if (keychr > 127) then keychr := Word(wchar2win(WideChar(keychr))); - CharPress(AnsiChar(keychr)); - end; - - // other key presses and joysticks are handled in e_input + e_WriteLog('Initializing sound system', TMsgType.Notify); + e_InitSoundSystem(NoSound); end; -end; -procedure SwapBuffers(); -begin - {$IFDEF HEADLESS}Exit;{$ENDIF} - SDL_GL_SwapWindow(h_Wnd); -end; + e_WriteLog('Init game', TMsgType.Notify); + g_Game_Init(); -procedure KillGLWindow(); -begin - if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd); - if h_GL <> nil then SDL_GL_DeleteContext(h_GL); - h_Wnd := nil; - h_GL := nil; - //wWindowCreated := False; +// FillChar(charbuff, sizeof(charbuff), ' '); end; -function CreateGLWindow(Title: PChar): Boolean; -//var -// flags: LongWord; +procedure Release(); begin - Result := False; + e_WriteLog('Releasing engine', TMsgType.Notify); + e_ReleaseEngine(); - gWinSizeX := gScreenWidth; - gWinSizeY := gScreenHeight; + e_WriteLog('Releasing input', TMsgType.Notify); + e_ReleaseInput(); - wTitle := Title; - e_WriteLog('Creating window', MSG_NOTIFY); - - if not g_Window_SetDisplay() then + if not gNoSound then begin - KillGLWindow(); - e_WriteLog('Window creation error (resolution not supported?)', MSG_FATALERROR); - exit; + e_WriteLog('Releasing sound', TMsgType.Notify); + e_ReleaseSoundSystem(); end; - -{$IFNDEF HEADLESS} - h_Gl := SDL_GL_CreateContext(h_Wnd); - if h_Gl = nil then Exit; -{$ENDIF} - //wWindowCreated := True; - - e_ResizeWindow(gScreenWidth, gScreenHeight); - e_InitGL(); - - Result := True; end; -{$IFDEF WINDOWS} -// windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit -function GetTimer(): Int64; -var - F, C: Int64; +procedure ResetTimer (); begin - QueryPerformanceFrequency(F); - QueryPerformanceCounter(C); - Result := Round(C/F*1000{000}); + wNeedTimeReset := true; end; -{$ELSE} -function GetTimer(): Int64; -var - t: Uint32; - tt: Int64; -begin - t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE! - if ticksOverflow = -1 then - begin - ticksOverflow := 0; - lastTicks := t; - end - else - begin - if lastTicks > t then - begin - // overflow, increment overflow ;-) - ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1)); - tt := (Int64($ffffffff)+Int64(1))+Int64(t); - t := Uint32(tt-lastTicks); - end; - end; - lastTicks := t; - result := ticksOverflow+Int64(t); -end; -{$ENDIF} - -procedure ResetTimer(); -begin - wNeedTimeReset := True; -end; - -procedure PushExitEvent(); -var - ev: TSDL_Event; -begin - ev.type_ := SDL_QUITEV; - SDL_PushEvent(@ev); -end; - - -var - prevLoadingUpdateTime: UInt64 = 0; procedure ProcessLoading (forceUpdate: Boolean=false); -var - ev: TSDL_Event; - ID: DWORD; - stt: UInt64; begin - FillChar(ev, SizeOf(ev), 0); - //wNeedFree := False; - wLoadingProgress := True; - while SDL_PollEvent(@ev) > 0 do - begin - if (ev.type_ = SDL_QUITEV) then - break; - end; - //wNeedFree := True; - - if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then - begin - wLoadingProgress := False; - exit; - end; - - if not wMinimized then - begin - if forceUpdate then - begin - prevLoadingUpdateTime := curTimeMilli(); - end - else - begin - stt := curTimeMilli(); - if (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= 400) then - begin - prevLoadingUpdateTime := stt; - forceUpdate := true; - end; - end; - - if forceUpdate then - begin - if g_Texture_Get('INTER', ID) then - begin - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - end - else - begin - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); - end; - - DrawLoadingStat(); - SwapBuffers(); + if sys_HandleInput() = True then + Exit; - ReShowCursor(); - end; - end; +{$IFNDEF HEADLESS} + r_Window_DrawLoading(forceUpdate); +{$ENDIF} e_SoundUpdate(); if NetMode = NET_SERVER then - begin - g_Net_Host_Update(); - end - else - begin - if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading(); - end; - wLoadingProgress := False; + g_Net_Host_Update() + else if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then + g_Net_Client_UpdateWhileLoading(); end; -function ProcessMessage(): Boolean; + +function ProcessMessage (): Boolean; var i, t: Integer; - ev: TSDL_Event; begin - Result := False; - FillChar(ev, SizeOf(ev), 0); - - while SDL_PollEvent(@ev) > 0 do - begin - Result := EventHandler(ev); - if ev.type_ = SDL_QUITEV then exit; - end; + result := sys_HandleInput(); - Time := GetTimer(); - Time_Delta := Time - Time_Old; + Time := sys_GetTicks(); + Time_Delta := Time-Time_Old; - flag := False; + flag := false; if wNeedTimeReset then begin - Time_Delta := 28{(27777 div 1000)}; - wNeedTimeReset := False; + Frame := 0; + Time_Delta := 28; + wNeedTimeReset := false; end; g_Map_ProfilersBegin(); g_Mons_ProfilersBegin(); - t := Time_Delta div 28{(27777 div 1000)}; - if t > 0 then + t := Time_Delta div 28; + if (t > 0) then begin - flag := True; + flag := true; for i := 1 to t do - begin - if NetMode = NET_SERVER then g_Net_Host_Update() - else if NetMode = NET_CLIENT then g_Net_Client_Update(); Update(); - end; - end - else - begin - if NetMode = NET_SERVER then g_Net_Host_Update() - else if NetMode = NET_CLIENT then g_Net_Client_Update(); end; g_Map_ProfilersEnd(); @@ -728,114 +185,53 @@ begin g_Game_Quit(); end; - if gExit = EXIT_QUIT then + if (gExit = EXIT_QUIT) then begin - Result := True; - Exit; + result := true; + exit; end; -// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ: + // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ + if flag then + Time_Old := Time - (Time_Delta mod 28); + + // don't wait if VSync is on, GL already probably waits enough + if gLerpActors then + flag := (Time - Frame >= gFrameTime) or gVSync; + if flag then begin - Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)}); - if (not wMinimized) then - begin - Draw(); - SwapBuffers(); - ReShowCursor(); - end; + if gPause or (not gLerpActors) or (gState = STATE_FOLD) then + gLerpFactor := 1.0 + else + gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0); + Draw; + sys_Repaint; + Frame := Time end else - Sleep(1); + sys_Delay(1); e_SoundUpdate(); end; -procedure ReDrawWindow; -begin - SwapBuffers(); - ReShowCursor(); -end; - -procedure InitOpenGL(VSync: Boolean); -var - v: Byte; -begin - {$IFDEF HEADLESS}Exit;{$ENDIF} - if VSync then v := 1 else v := 0; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - if gwin_k8_enable_light_experiments then - begin - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting - end; - SDL_GL_SetSwapInterval(v); -end; - -function glHasExtension (name: AnsiString): Boolean; -var - exts: PChar; - i: Integer; - found: Boolean; - extName: ShortString; -begin - result := false; - if length(name) = 0 then exit; - exts := glGetString(GL_EXTENSIONS); - if exts = nil then exit; - while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); - while exts[0] <> #0 do - begin - if gwin_dump_extensions then - begin - i := 0; - while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i); - if i > 255 then - begin - e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING); - end - else - begin - Move(exts^, extName[1], i); - extName[0] := Char(i); - e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY); - end; - end; - found := true; - for i := 0 to length(name)-1 do - begin - if exts[i] = #0 then begin found := false; break; end; - if exts[i] <> name[i+1] then begin found := false; break; end; - end; - if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end; - while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts); - while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); - end; -end; - -function SDLMain(): Integer; +function SDLMain (): Integer; var idx: Integer; - ltmp: Integer; arg: AnsiString; mdfo: TStream; + {$IFDEF ENABLE_HOLMES} + itmp: Integer; + valres: Word; + {$ENDIF} begin -{$IFDEF HEADLESS} - e_NoGraphics := True; -{$ENDIF} idx := 1; while (idx <= ParamCount) do begin arg := ParamStr(idx); Inc(idx); - if arg = '--opengl-dump-exts' then gwin_dump_extensions := true; - if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; + //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; if arg = '--jah' then g_profile_history_size := 100; if arg = '--no-particles' then gpart_dbg_enabled := false; if arg = '--no-los' then gmon_dbg_los_enabled := false; @@ -851,21 +247,49 @@ begin if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false; if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false; - {$IF DEFINED(D2F_DEBUG)} - if arg = '--aimline' then g_dbg_aimline_on := false; - {$ENDIF} + if arg = '--debug-input' then g_dbg_input := True; + {.$IF DEFINED(D2F_DEBUG)} + if arg = '--aimline' then g_dbg_aimline_on := true; + {.$ENDIF} + +{$IFDEF ENABLE_HOLMES} if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; + if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then begin if (idx <= ParamCount) then begin - if not conParseFloat(g_holmes_ui_scale, ParamStr(idx)) then g_holmes_ui_scale := 1.0; + if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0; + Inc(idx); + end; + end; + + if (arg = '--holmes-font') or (arg = '-holmes-font') then + begin + if (idx <= ParamCount) then + begin + itmp := 0; + val(ParamStr(idx), itmp, valres); + {$IFNDEF HEADLESS} + if (valres = 0) and (not g_holmes_imfunctional) then + begin + case itmp of + 8: uiContext.font := 'win8'; + 14: uiContext.font := 'win14'; + 16: uiContext.font := 'win16'; + end; + end; + {$ELSE} + // fuck off, fpc! + itmp := itmp; + valres := valres; + {$ENDIF} Inc(idx); end; end; +{$ENDIF} - {$IF DEFINED(D2F_DEBUG)} if (arg = '--game-scale') or (arg = '-game-scale') then begin if (idx <= ParamCount) then @@ -874,7 +298,6 @@ begin Inc(idx); end; end; - {$ENDIF} if (arg = '--write-mapdef') or (arg = '-write-mapdef') then begin @@ -883,63 +306,46 @@ begin mdfo.Free(); Halt(0); end; - end; - e_WriteLog('Initializing OpenGL', MSG_NOTIFY); - InitOpenGL(gVSync); - - e_WriteLog('Creating GL window', MSG_NOTIFY); - if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then - begin - Result := 0; - exit; + if (arg = '--pixel-scale') or (arg = '-pixel-scale') then + begin + if (idx <= ParamCount) then + begin + if not conParseFloat(r_pixel_scale, ParamStr(idx)) then r_pixel_scale := 1.0; + Inc(idx); + end; + end; end; - {EnumDisplayModes();} + r_Window_Initialize; - if gwin_k8_enable_light_experiments then - begin - SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp); - e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING); - gwin_has_stencil := (ltmp > 0); - end - else - begin - gwin_has_stencil := false; - end; + Init; + Time_Old := sys_GetTicks(); - if not glHasExtension('GL_ARB_texture_non_power_of_two') then - begin - e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING); - glLegacyNPOT := true; - end - else - begin - e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY); - glLegacyNPOT := false; - end; - gwin_dump_extensions := false; + g_Net_InitLowLevel(); - Init(); - Time_Old := GetTimer(); + // Êîìàíäíàÿ ñòðîêà + if (ParamCount > 0) then g_Game_Process_Params(); -// Êîìàíäíàÿ ñòðîêà: - if ParamCount > 0 then - g_Game_Process_Params(); +{$IFNDEF HEADLESS} + // Çàïðîñ ÿçûêà + if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage(); +{$ENDIF} -// Çàïðîñ ÿçûêà: - if (not gGameOn) and gAskLanguage then - g_Menu_AskLanguage(); + e_WriteLog('Entering the main loop', TMsgType.Notify); - e_WriteLog('Entering the main loop', MSG_NOTIFY); + // main loop + while not ProcessMessage() do begin end; - while not ProcessMessage() do - { Main Loop } ; + g_Net_Slist_ShutdownAll(); Release(); - KillGLWindow(); - Result := 0; + g_Net_DeinitLowLevel(); + result := 0; end; + +initialization + conRegVar('d_input', @g_dbg_input, '', '') end.