X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=bfd4377830c271bc278fe5480357782093cec5f7;hb=d0936017ccb8a078d1b03f55478af284bb015bbc;hp=c4d1b0fb73a7984ce18686733833b6189abbac3e;hpb=c7a5223f1e2520ab13b480b937af1e208201de15;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index c4d1b0f..bfd4377 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -25,7 +25,6 @@ procedure ResetTimer (); procedure ProcessLoading (forceUpdate: Boolean=false); var - gwin_dump_extensions: Boolean = false; gwin_has_stencil: Boolean = false; gwin_k8_enable_light_experiments: Boolean = false; g_dbg_aimline_on: Boolean = false; @@ -38,84 +37,113 @@ uses {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} -{$INCLUDE ../nogl/noGLuses.inc} - SysUtils, Classes, MAPDEF, Math, - e_graphics, e_log, e_texture, g_main, - g_console, e_input, g_options, g_game, + SysUtils, Classes, MAPDEF, Math, r_graphics, + r_window, e_log, r_game, + g_console, r_console, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, g_map, g_gfx, g_monsters, xprofiler, g_touch, g_gui, g_system, g_netmaster; - -const - ProgressUpdateMSecs = 35; //1;//100; - var Time, Time_Delta, Time_Old: Int64; Frame: Int64; flag: Boolean; wNeedTimeReset: Boolean = false; - wMinimized: Boolean = false; wLoadingQuit: Boolean = false; -procedure ResetTimer (); +procedure Update (); begin - wNeedTimeReset := true; + // remember old mobj positions, prepare for update + g_Game_PreUpdate(); + // server: receive client commands for new frame + // client: receive game state changes from server + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); + // think + g_Game_Update(); + // server: send any accumulated outgoing data to clients + if NetMode = NET_SERVER then g_Net_Flush(); end; -{$IFNDEF HEADLESS} -var - prevLoadingUpdateTime: UInt64 = 0; -{$ENDIF} -procedure ProcessLoading (forceUpdate: Boolean=false); -{$IFNDEF HEADLESS} +procedure Draw (); +begin + r_Game_Draw(); +end; + + +procedure Init(); var - stt: UInt64; -{$ENDIF} + NoSound: Boolean; begin - if sys_HandleInput() = True then - Exit; + Randomize; -{$IFNDEF HEADLESS} - if not wMinimized then +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy + {$ELSE} + NoSound := True; // FMOD backend will sort it out + {$ENDIF} +{$ELSE} + NoSound := False; +{$ENDIF} + + g_Touch_Init; + +(* + if (e_JoysticksAvailable > 0) then + e_WriteLog('Input: Joysticks available.', TMsgType.Notify) + else + e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) + + if (not gNoSound) then begin - if not forceUpdate then - begin - stt := getTimeMilli(); - forceUpdate := (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs); - end; + e_WriteLog('Initializing sound system', TMsgType.Notify); + e_InitSoundSystem(NoSound); + end; - if forceUpdate then - begin - e_SetRendertarget(True); - e_SetViewPort(0, 0, gScreenWidth, gScreenHeight); + e_WriteLog('Init game', TMsgType.Notify); + g_Game_Init(); - DrawMenuBackground('INTER'); - e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); - DrawLoadingStat(); - g_Console_Draw(True); +// FillChar(charbuff, sizeof(charbuff), ' '); +end; - e_SetRendertarget(False); - e_SetViewPort(0, 0, gWinSizeX, gWinSizeY); - e_BlitFramebuffer(gWinSizeX, gWinSizeY); +procedure Release(); +begin + e_WriteLog('Releasing engine', TMsgType.Notify); + e_ReleaseEngine(); - sys_Repaint; - prevLoadingUpdateTime := getTimeMilli(); - end; + e_WriteLog('Releasing input', TMsgType.Notify); + e_ReleaseInput(); + + if not gNoSound then + begin + e_WriteLog('Releasing sound', TMsgType.Notify); + e_ReleaseSoundSystem(); end; +end; + +procedure ResetTimer (); +begin + wNeedTimeReset := true; +end; + +procedure ProcessLoading (forceUpdate: Boolean=false); +begin + if sys_HandleInput() = True then + Exit; + +{$IFNDEF HEADLESS} + r_Window_DrawLoading(forceUpdate); {$ENDIF} e_SoundUpdate(); if NetMode = NET_SERVER then - begin - g_Net_Host_Update(); - end - else - begin - if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading(); - end; + g_Net_Host_Update() + else if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then + g_Net_Client_UpdateWhileLoading(); end; @@ -145,15 +173,9 @@ begin begin flag := true; for i := 1 to t do - begin - if (NetMode = NET_SERVER) then g_Net_Host_Update() - else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); Update(); - end; end; - if NetMode = NET_SERVER then g_Net_Flush(); - g_Map_ProfilersEnd(); g_Mons_ProfilersEnd(); @@ -179,15 +201,12 @@ begin if flag then begin - if (not wMinimized) then - begin - if gPause or not gLerpActors then - gLerpFactor := 1.0 - else - gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0); - Draw; - sys_Repaint - end; + if gPause or (not gLerpActors) or (gState = STATE_FOLD) then + gLerpFactor := 1.0 + else + gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0); + Draw; + sys_Repaint; Frame := Time end else @@ -196,54 +215,6 @@ begin e_SoundUpdate(); end; -function GLExtensionList (): SSArray; -var - s: PChar; - i, j, num: GLint; -begin - result := nil; - s := glGetString(GL_EXTENSIONS); - if s <> nil then - begin - num := 0; - i := 0; - j := 0; - while (s[i] <> #0) and (s[i] = ' ') do Inc(i); - while (s[i] <> #0) do - begin - while (s[i] <> #0) and (s[i] <> ' ') do Inc(i); - SetLength(result, num+1); - result[num] := Copy(s, j+1, i-j); - while (s[i] <> #0) and (s[i] = ' ') do Inc(i); - j := i; - Inc(num); - end; - end; -end; - -function GLExtensionSupported (ext: AnsiString): Boolean; -var - exts: SSArray; - e: AnsiString; -begin - result := false; - exts := GLExtensionList(); - for e in exts do - begin - //writeln('<', e, '> : [', ext, '] = ', strEquCI1251(e, ext)); - if (strEquCI1251(e, ext)) then begin result := true; exit; end; - end; -end; - -procedure PrintGLSupportedExtensions; -begin - e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]); - e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]); - e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]); - e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]); - e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]); -end; - function SDLMain (): Integer; var idx: Integer; @@ -254,16 +225,12 @@ var valres: Word; {$ENDIF} begin -{$IFDEF HEADLESS} - e_NoGraphics := true; -{$ENDIF} idx := 1; while (idx <= ParamCount) do begin arg := ParamStr(idx); Inc(idx); - if arg = '--opengl-dump-exts' then gwin_dump_extensions := true; //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; if arg = '--jah' then g_profile_history_size := 100; if arg = '--no-particles' then gpart_dbg_enabled := false; @@ -350,24 +317,7 @@ begin end; end; -{$IFNDEF USE_SYSSTUB} - PrintGLSupportedExtensions; - glLegacyNPOT := not (GLExtensionSupported('GL_ARB_texture_non_power_of_two') or GLExtensionSupported('GL_OES_texture_npot')); -{$ELSE} - glLegacyNPOT := False; - glRenderToFBO := False; -{$ENDIF} - if glNPOTOverride and glLegacyNPOT then - begin - glLegacyNPOT := true; - e_logWriteln('NPOT texture emulation: FORCED'); - end - else - begin - if (glLegacyNPOT) then e_logWriteln('NPOT texture emulation: enabled') - else e_logWriteln('NPOT texture emulation: disabled'); - end; - gwin_dump_extensions := false; + r_Window_Initialize; Init; Time_Old := sys_GetTicks();