X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=95e2c4ddc0844d228cde4ed1397c4bc6cc38c6c2;hb=04f1e58db9ef9dd87bb4a829d000b02da0304c3b;hp=0429b77368be262a7b3d8e08c997e6653926e5fc;hpb=1fffc4a51fc4ef50b4be44ba53239d5843afab9a;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 0429b77..95e2c4d 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -1,98 +1,135 @@ +(* Copyright (C) Doom 2D: Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_window; interface uses - WADEDITOR; - -function SDLMain(): Integer; -function GetTimer(): Int64; -procedure ResetTimer(); -function CreateGLWindow(Title: PChar): Boolean; -procedure KillGLWindow(); -procedure PushExitEvent(); -function ProcessMessage(): Boolean; -procedure ProcessLoading(); -procedure ReDrawWindow(); -procedure SwapBuffers(); -procedure Sleep(ms: LongWord); -function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; -function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; -function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; + utils; + +function SDLMain (): Integer; +function GetTimer (): Int64; +procedure ResetTimer (); +procedure PushExitEvent (); +function ProcessMessage (): Boolean; +procedure ReDrawWindow (); +procedure SwapBuffers (); +procedure Sleep (ms: LongWord); +function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray; +function g_Window_SetDisplay (preserveGL: Boolean=false): Boolean; +function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean; +procedure g_SetVSync (vsync: Boolean); + +procedure ProcessLoading (forceUpdate: Boolean=false); + +// returns `true` if quit event was received +function g_ProcessMessages (): Boolean; + + +var + gwin_dump_extensions: Boolean = false; + gwin_has_stencil: Boolean = false; + gwin_k8_enable_light_experiments: Boolean = false; + g_dbg_aimline_on: Boolean = false; + g_dbg_input: Boolean = False; + implementation uses -{$IFDEF WIN32}Windows,{$ENDIF} - SDL2, GL, GLExt, e_graphics, e_log, g_main, - g_console, SysUtils, e_input, g_options, g_game, - g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net; +{$IFDEF WINDOWS}Windows,{$ENDIF} +{$INCLUDE ../nogl/noGLuses.inc} +{$IFDEF ENABLE_HOLMES} + g_holmes, sdlcarcass, fui_ctls, +{$ENDIF} + SysUtils, Classes, MAPDEF, Math, + SDL2, e_graphics, e_log, e_texture, g_main, + g_console, e_input, g_options, g_game, + g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, + g_map, g_gfx, g_monsters, xprofiler, + g_touch, g_gui; + + +const + ProgressUpdateMSecs = 1;//100; var - h_Wnd: PSDL_Window; - h_GL: TSDL_GLContext; - wFlags: LongWord = 0; + h_Wnd: PSDL_Window = nil; + h_GL: TSDL_GLContext = nil; Time, Time_Delta, Time_Old: Int64; flag: Boolean; +{$IF not DEFINED(HEADLESS)} wTitle: PChar = nil; - wNeedTimeReset: Boolean = False; - //wWindowCreated: Boolean = False; - //wCursorShown: Boolean = False; - wMinimized: Boolean = False; - //wNeedFree: Boolean = True; - wLoadingProgress: Boolean = False; - wLoadingQuit: Boolean = False; - {wWinPause: Byte = 0;} + wasFullscreen: Boolean = true; // so we need to recreate the window +{$ENDIF} + wNeedTimeReset: Boolean = false; + wMinimized: Boolean = false; + wMaximized: Boolean = false; + wLoadingProgress: Boolean = false; + wLoadingQuit: Boolean = false; +{$IFNDEF WINDOWS} ticksOverflow: Int64 = -1; lastTicks: Uint32 = 0; // to detect overflow +{$ENDIF} + JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick; + JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean; + JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer; -const - // TODO: move this to a separate file - CP1251: array [0..127] of Word = ( - $0402,$0403,$201A,$0453,$201E,$2026,$2020,$2021,$20AC,$2030,$0409,$2039,$040A,$040C,$040B,$040F, - $0452,$2018,$2019,$201C,$201D,$2022,$2013,$2014,$003F,$2122,$0459,$203A,$045A,$045C,$045B,$045F, - $00A0,$040E,$045E,$0408,$00A4,$0490,$00A6,$00A7,$0401,$00A9,$0404,$00AB,$00AC,$00AD,$00AE,$0407, - $00B0,$00B1,$0406,$0456,$0491,$00B5,$00B6,$00B7,$0451,$2116,$0454,$00BB,$0458,$0405,$0455,$0457, - $0410,$0411,$0412,$0413,$0414,$0415,$0416,$0417,$0418,$0419,$041A,$041B,$041C,$041D,$041E,$041F, - $0420,$0421,$0422,$0423,$0424,$0425,$0426,$0427,$0428,$0429,$042A,$042B,$042C,$042D,$042E,$042F, - $0430,$0431,$0432,$0433,$0434,$0435,$0436,$0437,$0438,$0439,$043A,$043B,$043C,$043D,$043E,$043F, - $0440,$0441,$0442,$0443,$0444,$0445,$0446,$0447,$0448,$0449,$044A,$044B,$044C,$044D,$044E,$044F - ); - -// TODO: make a transition table or something -function WCharToCP1251(wc: Word): Word; -var - n: Word; +procedure KillGLWindow (preserveGL: Boolean); begin - Result := 0; - for n := 0 to 127 do - if CP1251[n] = wc then begin Result := n; break end; - Result := Result + 128; +{$IFDEF ENABLE_HOLMES} + if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglDeinitCB)) then oglDeinitCB(); end; +{$ENDIF} + if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd); + if (h_GL <> nil) and (not preserveGL) then + begin + +{$IFDEF USE_NANOGL} + nanoGL_Destroy; +{$ENDIF} + +{$IFDEF USE_NOGL} + nogl_Quit; +{$ENDIF} + + SDL_GL_DeleteContext(h_GL); + end; + h_Wnd := nil; + if (not preserveGL) then h_GL := nil; end; -function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; + +function g_Window_SetDisplay (preserveGL: Boolean = false): Boolean; +{$IF not DEFINED(HEADLESS)} var mode, cmode: TSDL_DisplayMode; -begin -{$IFDEF HEADLESS} - Result := True; - Exit; + wFlags: LongWord = 0; + nw, nh: Integer; {$ENDIF} - - Result := False; +begin +{$IF not DEFINED(HEADLESS)} + result := false; - e_WriteLog('Setting display mode...', MSG_NOTIFY); + e_WriteLog('Setting display mode...', TMsgType.Notify); + + wFlags := SDL_WINDOW_OPENGL {or SDL_WINDOW_RESIZABLE}; + if gFullscreen then wFlags := wFlags {or SDL_WINDOW_FULLSCREEN} else wFlags := wFlags or SDL_WINDOW_RESIZABLE; + if (not gFullscreen) and (not preserveGL) and gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED else gWinMaximized := false; - wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; - if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN; - if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; - - if h_Wnd <> nil then - begin - SDL_DestroyWindow(h_Wnd); - h_Wnd := nil; - end; - if gFullscreen then begin mode.w := gScreenWidth; @@ -100,40 +137,80 @@ begin mode.format := 0; mode.refresh_rate := 0; mode.driverdata := nil; - if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then + if (SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil) then begin + e_WriteLog('SDL: cannot find display mode for '+IntToStr(gScreenWidth), TMsgType.Notify); gScreenWidth := 800; gScreenHeight := 600; end else begin + e_WriteLog('SDL: found display mode for '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight)+': '+IntToStr(cmode.w)+'x'+IntToStr(cmode.h), TMsgType.Notify); gScreenWidth := cmode.w; gScreenHeight := cmode.h; end; end; - h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); - if h_Wnd = nil then Exit; - + if (preserveGL) and (h_Wnd <> nil) and (not gFullscreen) and (not wasFullscreen) then + begin + //SDL_SetWindowMaximumSize(h_Wnd, gScreenWidth, gScreenHeight); + //SDL_SetWindowDisplayMode(h_Wnd, @cmode); + if (wMaximized) then SDL_RestoreWindow(h_Wnd); + wMaximized := false; + gWinMaximized := false; + SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight); + //SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); + //SDL_SetWindowFullscreen(h_Wnd, 0); + end + else + begin + KillGLWindow(preserveGL); + h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); + if gFullscreen then + SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); + if (h_Wnd = nil) then exit; + end; + wasFullscreen := gFullscreen; + SDL_GL_MakeCurrent(h_Wnd, h_GL); SDL_ShowCursor(SDL_DISABLE); + if (h_GL <> nil) then g_SetVSync(gVSync); + if (gFullscreen) then + begin + nw := 0; + nh := 0; + SDL_GetWindowSize(h_Wnd, @nw, @nh); + if (nw > 128) and (nh > 128) then + begin + e_WriteLog('SDL: fullscreen window got size '+IntToStr(nw)+'x'+IntToStr(nh)+': '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight), TMsgType.Notify); + gScreenWidth := nw; + gScreenHeight := nh; + end + else + begin + e_WriteLog('SDL: fullscreen window got invalid size: '+IntToStr(nw)+'x'+IntToStr(nh), TMsgType.Notify); + end; + end; - Result := True; -end; + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end; + {$ENDIF} +{$ENDIF} -procedure ReShowCursor(); -begin - // TODO: what was this for? + result := true; end; -function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; + +function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray; var mode: TSDL_DisplayMode; res, i, k, n, pw, ph: Integer; begin - SetLength(Result, 0); - {$IFDEF HEADLESS}Exit;{$ENDIF} - k := 0; SelRes := 0; + SetLength(result, 0); + {$IFDEF HEADLESS}exit;{$ENDIF} + k := 0; selres := 0; n := SDL_GetNumDisplayModes(0); pw := 0; ph := 0; for i := 0 to n do @@ -143,69 +220,90 @@ begin if SDL_BITSPERPIXEL(mode.format) = gBPP then continue; if (mode.w = pw) and (mode.h = ph) then continue; if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then - SelRes := k; + selres := k; Inc(k); - SetLength(Result, k); - Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h); + SetLength(result, k); + result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h); pw := mode.w; ph := mode.h end; - e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', MSG_NOTIFY); + e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', TMsgType.Notify); end; -procedure Sleep(ms: LongWord); + +procedure Sleep (ms: LongWord); begin SDL_Delay(ms); end; -procedure ChangeWindowSize(); + +procedure ChangeWindowSize (requested: Boolean); begin + e_LogWritefln(' ChangeWindowSize: (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]); gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; - {$IFDEF HEADLESS}Exit;{$ENDIF} +{$IF not DEFINED(HEADLESS)} + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + {$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); - g_Menu_Reset(); + {$IF DEFINED(ANDROID)} + (* This will fix menu reset on keyboard showing *) + if requested then + g_Menu_Reset; + {$ELSE} + g_Menu_Reset; + {$ENDIF} g_Game_ClearLoading(); +{$ENDIF} end; -function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; + +function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean; +{$IF not DEFINED(HEADLESS)} var - Preserve: Boolean; + preserve: Boolean; +{$ENDIF} begin - Result := False; - {$IFDEF HEADLESS}Exit;{$ENDIF} - Preserve := False; + result := false; +{$IF not DEFINED(HEADLESS)} + preserve := false; - if (gScreenWidth <> W) or (gScreenHeight <> H) then + if (gScreenWidth <> w) or (gScreenHeight <> h) then begin - Result := True; - gScreenWidth := W; - gScreenHeight := H; + result := true; + preserve := true; + gScreenWidth := w; + gScreenHeight := h; end; - if gFullscreen <> FScreen then + if (gFullscreen <> fullscreen) then begin - Result := True; - gFullscreen := FScreen; - Preserve := True; + result := true; + preserve := true; + gFullscreen := fullscreen; + preserve := true; end; - if Result then + if result then begin - g_Window_SetDisplay(Preserve); - ChangeWindowSize(); + g_Window_SetDisplay(preserve); + ChangeWindowSize(true); end; +{$ENDIF} end; -function WindowEventHandler(ev: TSDL_WindowEvent): Boolean; + +function WindowEventHandler (constref ev: TSDL_WindowEvent): Boolean; var wActivate, wDeactivate: Boolean; begin - Result := False; - wActivate := False; - wDeactivate := False; - + result := false; + wActivate := false; + wDeactivate := false; + case ev.event of SDL_WINDOWEVENT_MOVED: begin @@ -215,84 +313,98 @@ begin gWinRealPosY := ev.data2; end; end; - + SDL_WINDOWEVENT_MINIMIZED: begin + e_UnpressAllKeys(); if not wMinimized then begin e_ResizeWindow(0, 0); - wMinimized := True; - + wMinimized := true; if g_debug_WinMsgs then begin g_Console_Add('Now minimized'); - e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY); + e_WriteLog('[DEBUG] WinMsgs: Now minimized', TMsgType.Notify); end; - wDeactivate := True; + wDeactivate := true; end; end; - + SDL_WINDOWEVENT_RESIZED: begin - gScreenWidth := ev.data1; - gScreenHeight := ev.data2; - ChangeWindowSize(); + e_LogWritefln('Resize: (os=%dx%d) (ns=%dx%d)', [gScreenWidth, gScreenHeight, Integer(ev.data1), Integer(ev.data2)]); + {if (gFullscreen) then + begin + e_LogWriteln(' fullscreen fix applied.'); + if (gScreenWidth <> ev.data1) or (gScreenHeight <> ev.data2) then + begin + SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight); + end; + end + else} + begin + gScreenWidth := ev.data1; + gScreenHeight := ev.data2; + end; + ChangeWindowSize(false); SwapBuffers(); if g_debug_WinMsgs then begin g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2)); - e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY); + e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), TMsgType.Notify); end; end; - + SDL_WINDOWEVENT_EXPOSED: SwapBuffers(); - + SDL_WINDOWEVENT_MAXIMIZED: begin + wMaximized := true; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); - wMinimized := False; - wActivate := True; + wMinimized := false; + wActivate := true; end; - if not gWinMaximized then + if (not gWinMaximized) and (not gFullscreen) then begin - gWinMaximized := True; + gWinMaximized := true; if g_debug_WinMsgs then begin g_Console_Add('Now maximized'); - e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY); + e_WriteLog('[DEBUG] WinMsgs: Now maximized', TMsgType.Notify); end; end; end; - + SDL_WINDOWEVENT_RESTORED: begin + wMaximized := false; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); - wMinimized := False; - wActivate := True; + wMinimized := false; + wActivate := true; end; - if gWinMaximized then - gWinMaximized := False; + gWinMaximized := false; if g_debug_WinMsgs then begin g_Console_Add('Now restored'); - e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY); + e_WriteLog('[DEBUG] WinMsgs: Now restored', TMsgType.Notify); end; end; SDL_WINDOWEVENT_FOCUS_GAINED: begin - wActivate := True; + wActivate := true; //e_WriteLog('window gained focus!', MSG_NOTIFY); end; SDL_WINDOWEVENT_FOCUS_LOST: begin - wDeactivate := True; + wDeactivate := true; + e_UnpressAllKeys(); //e_WriteLog('window lost focus!', MSG_NOTIFY); end; end; @@ -301,23 +413,26 @@ begin begin if gWinActive then begin - e_WriteLog('deactivating window', MSG_NOTIFY); - e_EnableInput := False; - e_ClearInputBuffer(); + e_WriteLog('deactivating window', TMsgType.Notify); + e_UnpressAllKeys; if gMuteWhenInactive then begin //e_WriteLog('deactivating sounds', MSG_NOTIFY); - e_MuteChannels(True); + e_MuteChannels(true); end; if g_debug_WinMsgs then begin g_Console_Add('Now inactive'); - e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY); + e_WriteLog('[DEBUG] WinMsgs: Now inactive', TMsgType.Notify); end; - gWinActive := False; + gWinActive := false; + + {$IFDEF ENABLE_HOLMES} + if assigned(winBlurCB) then winBlurCB(); + {$ENDIF} end; end else if wActivate then @@ -325,141 +440,321 @@ begin if not gWinActive then begin //e_WriteLog('activating window', MSG_NOTIFY); - e_EnableInput := True; if gMuteWhenInactive then begin //e_WriteLog('activating sounds', MSG_NOTIFY); - e_MuteChannels(False); + e_MuteChannels(false); end; if g_debug_WinMsgs then begin g_Console_Add('Now active'); - e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY); + e_WriteLog('[DEBUG] WinMsgs: Now active', TMsgType.Notify); end; - gWinActive := True; + gWinActive := true; + + {$IFDEF ENABLE_HOLMES} + if assigned(winFocusCB) then winFocusCB(); + {$ENDIF} end; end; end; -function EventHandler(ev: TSDL_Event): Boolean; + +function EventHandler (var ev: TSDL_Event): Boolean; var - key, keychr: Word; + key, keychr, minuskey: Word; uc: UnicodeChar; - //joy: Integer; + down: Boolean; + i: Integer; + hat: array [HAT_LEFT..HAT_DOWN] of Boolean; begin - Result := False; + result := false; + case ev.type_ of SDL_WINDOWEVENT: - Result := WindowEventHandler(ev.window); + result := WindowEventHandler(ev.window); SDL_QUITEV: - begin - if gExit <> EXIT_QUIT then begin - if not wLoadingProgress then + if (gExit <> EXIT_QUIT) then + begin + if not wLoadingProgress then + begin + g_Game_Free(); + g_Game_Quit(); + end + else + begin + wLoadingQuit := true; + end; + end; + result := true; + end; + + SDL_KEYDOWN, SDL_KEYUP: + begin + key := ev.key.keysym.scancode; + if key = SDL_SCANCODE_AC_BACK then + key := SDL_SCANCODE_ESCAPE; + down := (ev.type_ = SDL_KEYDOWN); + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} + if fuiOnSDLEvent(ev) then + begin + // event eaten, but... + if not down then e_KeyUpDown(key, false); + exit; + end; + {$ENDIF} + if ev.key._repeat = 0 then + begin + if g_dbg_input then + e_LogWritefln('Input Debug: keysym, press=%s, scancode=%s', [down, key]); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + end + else if gConsoleShow or (g_ActiveWindow <> nil) then + begin + // key repeat in menus and shit + KeyPress(key); + end; + end; + + SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: + if (ev.jbutton.which < e_MaxJoys) and (ev.jbutton.button < e_MaxJoyBtns) then + begin + key := e_JoyButtonToKey(ev.jbutton.which, ev.jbutton.button); + down := ev.type_ = SDL_JOYBUTTONDOWN; + if g_dbg_input then + e_LogWritefln('Input Debug: jbutton, joy=%s, button=%s, keycode=%s, press=%s', [ev.jbutton.which, ev.jbutton.button, key, down]); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + end + else + begin + if g_dbg_input then + begin + down := ev.type_ = SDL_JOYBUTTONDOWN; + e_LogWritefln('Input Debug: NOT IN RANGE! jbutton, joy=%s, button=%s, press=%s', [ev.jbutton.which, ev.jbutton.button, down]) + end + end; + + SDL_JOYAXISMOTION: + if (ev.jaxis.which < e_MaxJoys) and (ev.jaxis.axis < e_MaxJoyAxes) then + begin + key := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_PLUS); + minuskey := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_MINUS); + + if g_dbg_input then + e_LogWritefln('Input Debug: jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.jaxis.which, ev.jaxis.axis, ev.jaxis.value, JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis], e_JoystickDeadzones[ev.jaxis.which]]); + + if ev.jaxis.value < JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] - e_JoystickDeadzones[ev.jaxis.which] then + begin + if (e_KeyPressed(key)) then + begin + e_KeyUpDown(key, False); + g_Console_ProcessBind(key, False); + end; + e_KeyUpDown(minuskey, True); + g_Console_ProcessBind(minuskey, True); + end + else if ev.jaxis.value > JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] + e_JoystickDeadzones[ev.jaxis.which] then begin - g_Game_Free(); - g_Game_Quit(); + if (e_KeyPressed(minuskey)) then + begin + e_KeyUpDown(minuskey, False); + g_Console_ProcessBind(minuskey, False); + end; + e_KeyUpDown(key, True); + g_Console_ProcessBind(key, True); end else - wLoadingQuit := True; + begin + if (e_KeyPressed(minuskey)) then + begin + e_KeyUpDown(minuskey, False); + g_Console_ProcessBind(minuskey, False); + end; + if (e_KeyPressed(key)) then + begin + e_KeyUpDown(key, False); + g_Console_ProcessBind(key, False); + end; + end; + end + else + begin + if g_dbg_input then + e_LogWritefln('Input Debug: NOT IN RANGE! jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.jaxis.which, ev.jaxis.axis, ev.jaxis.value, JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis], e_JoystickDeadzones[ev.jaxis.which]]) end; - Result := True; - end; - SDL_KEYDOWN: - begin - key := ev.key.keysym.scancode; - KeyPress(key); - end; - + SDL_JOYHATMOTION: + if (ev.jhat.which < e_MaxJoys) and (ev.jhat.hat < e_MaxJoyHats) then + begin + if g_dbg_input then + e_LogWritefln('Input Debug: jhat, joy=%s, hat=%s, value=%s', [ev.jhat.which, ev.jhat.hat, ev.jhat.value]); + hat[HAT_UP] := LongBool(ev.jhat.value and SDL_HAT_UP); + hat[HAT_DOWN] := LongBool(ev.jhat.value and SDL_HAT_DOWN); + hat[HAT_LEFT] := LongBool(ev.jhat.value and SDL_HAT_LEFT); + hat[HAT_RIGHT] := LongBool(ev.jhat.value and SDL_HAT_RIGHT); + for i := HAT_LEFT to HAT_DOWN do + begin + if JoystickHatState[ev.jhat.which, ev.jhat.hat, i] <> hat[i] then + begin + down := hat[i]; + key := e_JoyHatToKey(ev.jhat.which, ev.jhat.hat, i); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + end + end; + JoystickHatState[ev.jhat.which, ev.jhat.hat] := hat + end + else + begin + if g_dbg_input then + e_LogWritefln('Input Debug: NOT IN RANGE! jhat, joy=%s, hat=%s, value=%s', [ev.jhat.which, ev.jhat.hat, ev.jhat.value]) + end; + + SDL_JOYDEVICEADDED: + if (ev.jdevice.which < e_MaxJoys) then + begin + JoystickHandle[ev.jdevice.which] := SDL_JoystickOpen(ev.jdevice.which); + if JoystickHandle[ev.jdevice.which] <> nil then + begin + e_LogWritefln('Added Joystick %s', [ev.jdevice.which]); + e_JoystickAvailable[ev.jdevice.which] := True; + for i := 0 to Min(SDL_JoystickNumAxes(JoystickHandle[ev.jdevice.which]), e_MaxJoyAxes) - 1 do + JoystickZeroAxes[ev.jdevice.which, i] := SDL_JoystickGetAxis(JoystickHandle[ev.jdevice.which], i) + end + else + e_LogWritefln('Warning! Failed to open Joystick %s', [ev.jdevice.which]) + end + else + begin + e_LogWritefln('Warning! Added Joystick %s, but we support only <= %s', [ev.jdevice.which, e_MaxJoys]) + end; + + SDL_JOYDEVICEREMOVED: + begin + e_LogWritefln('Removed Joystick %s', [ev.jdevice.which]); + if (ev.jdevice.which < e_MaxJoys) then + begin + e_JoystickAvailable[ev.jdevice.which] := False; + if JoystickHandle[ev.jdevice.which] <> nil then + SDL_JoystickClose(JoystickHandle[ev.jdevice.which]); + JoystickHandle[ev.jdevice.which] := nil + end + end; + + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} + SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: + fuiOnSDLEvent(ev); + {$ENDIF} + SDL_TEXTINPUT: - begin - Utf8ToUnicode(@uc, PChar(ev.text.text), 1); - keychr := Word(uc); - if (keychr > 127) then - keychr := WCharToCP1251(keychr); - CharPress(Chr(keychr)); - end; + begin + if g_dbg_input then + e_LogWritefln('Input Debug: text, text=%s', [ev.text.text]); + Utf8ToUnicode(@uc, PChar(ev.text.text), 1); + keychr := Word(uc); + if (keychr > 127) then keychr := Word(wchar2win(WideChar(keychr))); + if (keychr > 0) and (keychr <= 255) then CharPress(AnsiChar(keychr)); + end; + + SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: + g_Touch_HandleEvent(ev.tfinger); // other key presses and joysticks are handled in e_input end; end; -procedure SwapBuffers(); + +procedure SwapBuffers (); begin - {$IFDEF HEADLESS}Exit;{$ENDIF} + {$IF not DEFINED(HEADLESS)} SDL_GL_SwapWindow(h_Wnd); + {$ENDIF} end; -procedure KillGLWindow(); -begin - if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd); - if h_GL <> nil then SDL_GL_DeleteContext(h_GL); - h_Wnd := nil; - h_GL := nil; - //wWindowCreated := False; -end; -function CreateGLWindow(Title: PChar): Boolean; -//var -// flags: LongWord; +function CreateGLWindow (Title: PChar): Boolean; begin - Result := False; + result := false; gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; +{$IF not DEFINED(HEADLESS)} wTitle := Title; - e_WriteLog('Creating window', MSG_NOTIFY); +{$ENDIF} + e_WriteLog('Creating window', TMsgType.Notify); if not g_Window_SetDisplay() then begin - KillGLWindow(); - e_WriteLog('Window creation error (resolution not supported?)', MSG_FATALERROR); + KillGLWindow(false); + e_WriteLog('Window creation error (resolution not supported?)', TMsgType.Fatal); exit; end; -{$IFNDEF HEADLESS} - h_Gl := SDL_GL_CreateContext(h_Wnd); - if h_Gl = nil then Exit; +{$IF not DEFINED(HEADLESS)} + h_GL := SDL_GL_CreateContext(h_Wnd); + if (h_GL = nil) then exit; + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + {$ENDIF} + SDL_GL_MakeCurrent(h_Wnd, h_GL); +{$IFDEF USE_NANOGL} + if nanoGL_Init() = 0 then + begin + KillGLWindow(false); + e_WriteLog('nanoGL initialization error', TMsgType.Fatal); + exit; + end; +{$ENDIF} +{$IFDEF USE_NOGL} + nogl_Init; +{$ENDIF} + {$IFDEF ENABLE_HOLMES} + if (assigned(oglInitCB)) then oglInitCB(); + {$ENDIF} + if (h_GL <> nil) then g_SetVSync(gVSync); {$ENDIF} - //wWindowCreated := True; e_ResizeWindow(gScreenWidth, gScreenHeight); e_InitGL(); - Result := True; + result := true; end; -{$IFDEF WIN32} + +{$IFDEF WINDOWS} // windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit -function GetTimer(): Int64; +function GetTimer (): Int64; var F, C: Int64; begin QueryPerformanceFrequency(F); QueryPerformanceCounter(C); - Result := Round(C/F*1000{000}); + result := Round(C/F*1000{000}); end; {$ELSE} -function GetTimer(): Int64; +function GetTimer (): Int64; var t: Uint32; tt: Int64; begin - t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE! - if ticksOverflow = -1 then + t := SDL_GetTicks(); + if (ticksOverflow = -1) then begin ticksOverflow := 0; lastTicks := t; end else begin - if lastTicks > t then + if (lastTicks > t) then begin // overflow, increment overflow ;-) ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1)); @@ -472,12 +767,14 @@ begin end; {$ENDIF} -procedure ResetTimer(); + +procedure ResetTimer (); begin - wNeedTimeReset := True; + wNeedTimeReset := true; end; -procedure PushExitEvent(); + +procedure PushExitEvent (); var ev: TSDL_Event; begin @@ -485,181 +782,421 @@ begin SDL_PushEvent(@ev); end; -procedure ProcessLoading(); + +var + prevLoadingUpdateTime: UInt64 = 0; + +procedure ProcessLoading (forceUpdate: Boolean=false); var ev: TSDL_Event; - ID: DWORD; + ID: LongWord; + stt: UInt64; begin - FillChar(ev, SizeOf(ev), 0); - //wNeedFree := False; - wLoadingProgress := True; - while SDL_PollEvent(@ev) > 0 do + FillChar(ev, sizeof(ev), 0); + wLoadingProgress := true; + + while (SDL_PollEvent(@ev) > 0) do begin - if (ev.type_ = SDL_QUITEV) then - break; + EventHandler(ev); + if (ev.type_ = SDL_QUITEV) then break; end; - //wNeedFree := True; + //e_PollJoysticks(); if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then begin - wLoadingProgress := False; + wLoadingProgress := false; exit; end; if not wMinimized then begin - if g_Texture_Get('INTER', ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) + if forceUpdate then + begin + prevLoadingUpdateTime := getTimeMilli(); + end else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + begin + stt := getTimeMilli(); + if (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs) then + begin + prevLoadingUpdateTime := stt; + forceUpdate := true; + end; + end; - DrawLoadingStat(); - SwapBuffers(); + if forceUpdate then + begin + if g_Texture_Get('INTER', ID) then + begin + e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + end + else + begin + e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + end; - ReShowCursor(); + DrawLoadingStat(); + SwapBuffers(); + end; end; e_SoundUpdate(); if NetMode = NET_SERVER then - g_Net_Host_Update + begin + g_Net_Host_Update(); + end else - if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then - g_Net_Client_UpdateWhileLoading; - wLoadingProgress := False; + begin + if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading(); + end; + + wLoadingProgress := false; end; -function ProcessMessage(): Boolean; + +function g_ProcessMessages (): Boolean; var - i, t: Integer; ev: TSDL_Event; begin - Result := False; + result := false; FillChar(ev, SizeOf(ev), 0); - - while SDL_PollEvent(@ev) > 0 do + while (SDL_PollEvent(@ev) > 0) do begin - Result := EventHandler(ev); - if ev.type_ = SDL_QUITEV then exit; + result := EventHandler(ev); + if (ev.type_ = SDL_QUITEV) then exit; end; + //e_PollJoysticks(); +end; + + +function ProcessMessage (): Boolean; +var + i, t: Integer; +begin + result := g_ProcessMessages(); Time := GetTimer(); - Time_Delta := Time - Time_Old; + Time_Delta := Time-Time_Old; - flag := False; + flag := false; if wNeedTimeReset then begin - Time_Delta := (27777 div 1000); - wNeedTimeReset := False; + Time_Delta := 28; + wNeedTimeReset := false; end; - t := Time_Delta div (27777 div 1000); - if t > 0 then + g_Map_ProfilersBegin(); + g_Mons_ProfilersBegin(); + + t := Time_Delta div 28; + if (t > 0) then begin - flag := True; + flag := true; for i := 1 to t do begin - if NetMode = NET_SERVER then g_Net_Host_Update() - else if NetMode = NET_CLIENT then g_Net_Client_Update(); + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); Update(); end; end else begin - if NetMode = NET_SERVER then g_Net_Host_Update() - else if NetMode = NET_CLIENT then g_Net_Client_Update(); + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); end; + g_Map_ProfilersEnd(); + g_Mons_ProfilersEnd(); + if wLoadingQuit then begin g_Game_Free(); g_Game_Quit(); end; - if gExit = EXIT_QUIT then + if (gExit = EXIT_QUIT) then begin - Result := True; - Exit; + result := true; + exit; end; -// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ: + // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ if flag then begin - Time_Old := Time - (Time_Delta mod (27777 div 1000)); + Time_Old := Time-(Time_Delta mod 28); if (not wMinimized) then begin Draw(); SwapBuffers(); - ReShowCursor(); end; end else - Sleep(1); + begin + Sleep(1); // release time slice, so we won't eat 100% CPU + end; e_SoundUpdate(); end; -procedure ReDrawWindow; + +procedure ReDrawWindow (); begin SwapBuffers(); - ReShowCursor(); end; -procedure InitOpenGL(VSync: Boolean); + +procedure g_SetVSync (vsync: Boolean); +{$IF not DEFINED(HEADLESS)} var v: Byte; +{$ENDIF} begin - {$IFDEF HEADLESS}Exit;{$ENDIF} - if VSync then v := 1 else v := 0; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetSwapInterval(v); +{$IF not DEFINED(HEADLESS)} + if vsync then v := 1 else v := 0; + if (SDL_GL_SetSwapInterval(v) <> 0) then + begin + e_WriteLog('oops; can''t change vsync option, restart required', TMsgType.Warning); + end + else + begin + if vsync then e_WriteLog('VSync: ON', TMsgType.Notify) else e_WriteLog('VSync: OFF', TMsgType.Notify); + end; +{$ENDIF} +end; + + +procedure InitOpenGL (); +begin +{$IF not DEFINED(HEADLESS)} + {$IFDEF USE_GLES1} + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + {$ELSE} + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but... + {$ENDIF} +{$ENDIF} end; -function SDLMain(): Integer; + +function glHasExtension (const name: AnsiString): Boolean; +var + exts: PChar; + i: Integer; + found: Boolean; + extName: ShortString; +begin + result := false; + if (Length(name) = 0) then exit; + exts := glGetString(GL_EXTENSIONS); + if (exts = nil) then exit; + while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); + while (exts[0] <> #0) do + begin + if gwin_dump_extensions then + begin + i := 0; + while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i); + if i > 255 then + begin + e_WriteLog('FUUUUUUUUUUUUU', TMsgType.Warning); + end + else + begin + Move(exts^, extName[1], i); + extName[0] := Char(i); + e_WriteLog(Format('EXT: %s', [extName]), TMsgType.Notify); + end; + end; + found := true; + for i := 0 to length(name)-1 do + begin + if (exts[i] = #0) then begin found := false; break; end; + if (exts[i] <> name[i+1]) then begin found := false; break; end; + end; + if found and ((exts[Length(name)] = #0) or (exts[Length(name)] = ' ')) then begin result := true; exit; end; + while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts); + while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); + end; +end; + + +function SDLMain (): Integer; +var + idx: Integer; + {$IF not DEFINED(HEADLESS)} + ltmp: Integer; + {$ENDIF} + arg: AnsiString; + mdfo: TStream; + {$IFDEF ENABLE_HOLMES} + itmp: Integer; + valres: Word; + {$ENDIF} begin {$IFDEF HEADLESS} - e_NoGraphics := True; + e_NoGraphics := true; +{$ELSE} + {$IFDEF ENABLE_HOLMES} + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + {$ENDIF} {$ENDIF} - e_WriteLog('Creating GL window', MSG_NOTIFY); + idx := 1; + while (idx <= ParamCount) do + begin + arg := ParamStr(idx); + Inc(idx); + if arg = '--opengl-dump-exts' then gwin_dump_extensions := true; + //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; + if arg = '--jah' then g_profile_history_size := 100; + if arg = '--no-particles' then gpart_dbg_enabled := false; + if arg = '--no-los' then gmon_dbg_los_enabled := false; + + if arg = '--profile-render' then g_profile_frame_draw := true; + if arg = '--profile-coldet' then g_profile_collision := true; + if arg = '--profile-los' then g_profile_los := true; + + if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false; + if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false; + if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false; + + if arg = '--debug-input' then g_dbg_input := True; + + {.$IF DEFINED(D2F_DEBUG)} + if arg = '--aimline' then g_dbg_aimline_on := true; + {.$ENDIF} + +{$IFDEF ENABLE_HOLMES} + if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; + + if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then + begin + if (idx <= ParamCount) then + begin + if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0; + Inc(idx); + end; + end; + + if (arg = '--holmes-font') or (arg = '-holmes-font') then + begin + if (idx <= ParamCount) then + begin + itmp := 0; + val(ParamStr(idx), itmp, valres); + {$IFNDEF HEADLESS} + if (valres = 0) and (not g_holmes_imfunctional) then + begin + case itmp of + 8: uiContext.font := 'win8'; + 14: uiContext.font := 'win14'; + 16: uiContext.font := 'win16'; + end; + end; + {$ELSE} + // fuck off, fpc! + itmp := itmp; + valres := valres; + {$ENDIF} + Inc(idx); + end; + end; +{$ENDIF} + + if (arg = '--game-scale') or (arg = '-game-scale') then + begin + if (idx <= ParamCount) then + begin + if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0; + Inc(idx); + end; + end; + + if (arg = '--write-mapdef') or (arg = '-write-mapdef') then + begin + mdfo := createDiskFile('mapdef.txt'); + mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef)); + mdfo.Free(); + Halt(0); + end; + end; + + e_WriteLog('Initializing OpenGL', TMsgType.Notify); + InitOpenGL(); + + e_WriteLog('Creating GL window', TMsgType.Notify); if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then begin - Result := 0; + result := 0; + e_WriteLog('Unable to create GL window: ' + SDL_GetError(), TMsgType.Fatal); exit; end; - e_WriteLog('Initializing OpenGL', MSG_NOTIFY); - InitOpenGL(gVSync); - {EnumDisplayModes();} +{$IFDEF HEADLESS} + //gwin_k8_enable_light_experiments := false; + gwin_has_stencil := false; + glLegacyNPOT := false; + gwin_dump_extensions := false; +{$ELSE} + SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp); + e_LogWritefln('stencil buffer size: %s', [ltmp]); + gwin_has_stencil := (ltmp > 0); + + if glHasExtension('GL_ARB_texture_non_power_of_two') or + glHasExtension('GL_OES_texture_npot') then + begin + e_WriteLog('NPOT textures: YES', TMsgType.Notify); + glLegacyNPOT := false; + end + else + begin + e_WriteLog('NPOT textures: NO', TMsgType.Warning); + glLegacyNPOT := true; + end; + gwin_dump_extensions := false; +{$ENDIF} + Init(); Time_Old := GetTimer(); -// Êîìàíäíàÿ ñòðîêà: - if ParamCount > 0 then - g_Game_Process_Params(); + // Êîìàíäíàÿ ñòðîêà + if (ParamCount > 0) then g_Game_Process_Params(); -// Çàïðîñ ÿçûêà: - if (not gGameOn) and gAskLanguage then - g_Menu_AskLanguage(); + // Çàïðîñ ÿçûêà + if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage(); - e_WriteLog('Entering the main loop', MSG_NOTIFY); + e_WriteLog('Entering the main loop', TMsgType.Notify); - while not ProcessMessage() do - { Main Loop } ; + // main loop + while not ProcessMessage() do begin end; Release(); - KillGLWindow(); + KillGLWindow(false); - Result := 0; + result := 0; end; + +initialization + conRegVar('d_input', @g_dbg_input, '', '') end.