X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=88b229aa220b888697903da121c21f01e0bbe0f4;hb=683e1735a7efbf7342dec58a49d7f559a1e75fea;hp=479ffcb16c69fd93924066f95ff3cc1aa442831d;hpb=fa19c8b6935b105a8414ff342fafea86635e7cec;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 479ffcb..88b229a 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -1,4 +1,4 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,8 +24,6 @@ uses function SDLMain (): Integer; function GetTimer (): Int64; procedure ResetTimer (); -function CreateGLWindow (Title: PChar): Boolean; -procedure KillGLWindow (); procedure PushExitEvent (); function ProcessMessage (): Boolean; procedure ReDrawWindow (); @@ -34,58 +32,93 @@ procedure Sleep (ms: LongWord); function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray; function g_Window_SetDisplay (preserveGL: Boolean=false): Boolean; function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean; +procedure g_SetVSync (vsync: Boolean); procedure ProcessLoading (forceUpdate: Boolean=false); +// returns `true` if quit event was received +function g_ProcessMessages (): Boolean; + var gwin_dump_extensions: Boolean = false; gwin_has_stencil: Boolean = false; gwin_k8_enable_light_experiments: Boolean = false; g_dbg_aimline_on: Boolean = false; + g_dbg_input: Boolean = False; implementation uses {$IFDEF WINDOWS}Windows,{$ENDIF} - SysUtils, Classes, MAPDEF, - SDL2, GL, GLExt, e_graphics, e_log, e_texture, g_main, +{$INCLUDE ../nogl/noGLuses.inc} +{$IFDEF ENABLE_HOLMES} + g_holmes, sdlcarcass, fui_ctls, +{$ENDIF} + SysUtils, Classes, MAPDEF, Math, + SDL2, e_graphics, e_log, e_texture, g_main, g_console, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, - g_map, g_gfx, g_monsters, g_holmes, xprofiler; + g_map, g_gfx, g_monsters, xprofiler, + g_touch, g_gui; const - ProgressUpdateMSecs = 100; + ProgressUpdateMSecs = 1;//100; var h_Wnd: PSDL_Window = nil; h_GL: TSDL_GLContext = nil; - wFlags: LongWord = 0; Time, Time_Delta, Time_Old: Int64; flag: Boolean; +{$IF not DEFINED(HEADLESS)} wTitle: PChar = nil; + wasFullscreen: Boolean = true; // so we need to recreate the window +{$ENDIF} wNeedTimeReset: Boolean = false; wMinimized: Boolean = false; + wMaximized: Boolean = false; wLoadingProgress: Boolean = false; wLoadingQuit: Boolean = false; {$IFNDEF WINDOWS} ticksOverflow: Int64 = -1; lastTicks: Uint32 = 0; // to detect overflow {$ENDIF} -{$IF not DEFINED(HEADLESS)} - curMsButState: Word = 0; - curKbState: Word = 0; - curMsX: Integer = 0; - curMsY: Integer = 0; + JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick; + JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean; + JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer; + +procedure KillGLWindow (preserveGL: Boolean); +begin +{$IFDEF ENABLE_HOLMES} + if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglDeinitCB)) then oglDeinitCB(); end; +{$ENDIF} + if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd); + if (h_GL <> nil) and (not preserveGL) then + begin + +{$IFDEF USE_NANOGL} + nanoGL_Destroy; +{$ENDIF} + +{$IFDEF USE_NOGL} + nogl_Quit; {$ENDIF} + SDL_GL_DeleteContext(h_GL); + end; + h_Wnd := nil; + if (not preserveGL) then h_GL := nil; +end; + function g_Window_SetDisplay (preserveGL: Boolean = false): Boolean; {$IF not DEFINED(HEADLESS)} var mode, cmode: TSDL_DisplayMode; + wFlags: LongWord = 0; + nw, nh: Integer; {$ENDIF} begin {$IF not DEFINED(HEADLESS)} @@ -93,15 +126,9 @@ begin e_WriteLog('Setting display mode...', TMsgType.Notify); - wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; - if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN; - if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; - - if (h_Wnd <> nil) then - begin - SDL_DestroyWindow(h_Wnd); - h_Wnd := nil; - end; + wFlags := SDL_WINDOW_OPENGL {or SDL_WINDOW_RESIZABLE}; + if gFullscreen then wFlags := wFlags {or SDL_WINDOW_FULLSCREEN} else wFlags := wFlags or SDL_WINDOW_RESIZABLE; + if (not gFullscreen) and (not preserveGL) and gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED else gWinMaximized := false; if gFullscreen then begin @@ -112,28 +139,71 @@ begin mode.driverdata := nil; if (SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil) then begin + e_WriteLog('SDL: cannot find display mode for '+IntToStr(gScreenWidth), TMsgType.Notify); gScreenWidth := 800; gScreenHeight := 600; end else begin + e_WriteLog('SDL: found display mode for '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight)+': '+IntToStr(cmode.w)+'x'+IntToStr(cmode.h), TMsgType.Notify); gScreenWidth := cmode.w; gScreenHeight := cmode.h; end; end; - h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); - if (h_Wnd = nil) then exit; + if (preserveGL) and (h_Wnd <> nil) and (not gFullscreen) and (not wasFullscreen) then + begin + //SDL_SetWindowMaximumSize(h_Wnd, gScreenWidth, gScreenHeight); + //SDL_SetWindowDisplayMode(h_Wnd, @cmode); + if (wMaximized) then SDL_RestoreWindow(h_Wnd); + wMaximized := false; + gWinMaximized := false; + SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight); + //SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); + //SDL_SetWindowFullscreen(h_Wnd, 0); + end + else + begin + KillGLWindow(preserveGL); + h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); + if gFullscreen then + SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); + if (h_Wnd = nil) then exit; + end; + wasFullscreen := gFullscreen; SDL_GL_MakeCurrent(h_Wnd, h_GL); SDL_ShowCursor(SDL_DISABLE); + if (h_GL <> nil) then g_SetVSync(gVSync); + if (gFullscreen) then + begin + nw := 0; + nh := 0; + SDL_GetWindowSize(h_Wnd, @nw, @nh); + if (nw > 128) and (nh > 128) then + begin + e_WriteLog('SDL: fullscreen window got size '+IntToStr(nw)+'x'+IntToStr(nh)+': '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight), TMsgType.Notify); + gScreenWidth := nw; + gScreenHeight := nh; + end + else + begin + e_WriteLog('SDL: fullscreen window got invalid size: '+IntToStr(nw)+'x'+IntToStr(nh), TMsgType.Notify); + end; + end; + + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end; + {$ENDIF} {$ENDIF} result := true; end; -function GetDisplayModes(dbpp: LongWord; var selres: LongWord): SSArray; +function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray; var mode: TSDL_DisplayMode; res, i, k, n, pw, ph: Integer; @@ -167,23 +237,35 @@ begin end; -procedure ChangeWindowSize (); +procedure ChangeWindowSize (requested: Boolean); begin + e_LogWritefln(' ChangeWindowSize: (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]); gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; {$IF not DEFINED(HEADLESS)} + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + {$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); - g_Menu_Reset(); + {$IF DEFINED(ANDROID)} + (* This will fix menu reset on keyboard showing *) + if requested then + g_Menu_Reset; + {$ELSE} + g_Menu_Reset; + {$ENDIF} g_Game_ClearLoading(); - g_Holmes_VidModeChanged(); {$ENDIF} end; function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean; +{$IF not DEFINED(HEADLESS)} var preserve: Boolean; +{$ENDIF} begin result := false; {$IF not DEFINED(HEADLESS)} @@ -192,6 +274,7 @@ begin if (gScreenWidth <> w) or (gScreenHeight <> h) then begin result := true; + preserve := true; gScreenWidth := w; gScreenHeight := h; end; @@ -199,6 +282,7 @@ begin if (gFullscreen <> fullscreen) then begin result := true; + preserve := true; gFullscreen := fullscreen; preserve := true; end; @@ -206,21 +290,12 @@ begin if result then begin g_Window_SetDisplay(preserve); - ChangeWindowSize(); + ChangeWindowSize(true); end; {$ENDIF} end; -procedure resetKMState (); -begin -{$IF not DEFINED(HEADLESS)} - curMsButState := 0; - curKbState := 0; -{$ENDIF} -end; - - function WindowEventHandler (constref ev: TSDL_WindowEvent): Boolean; var wActivate, wDeactivate: Boolean; @@ -241,7 +316,6 @@ begin SDL_WINDOWEVENT_MINIMIZED: begin - resetKMState(); e_UnpressAllKeys(); if not wMinimized then begin @@ -258,10 +332,21 @@ begin SDL_WINDOWEVENT_RESIZED: begin - resetKMState(); - gScreenWidth := ev.data1; - gScreenHeight := ev.data2; - ChangeWindowSize(); + e_LogWritefln('Resize: (os=%dx%d) (ns=%dx%d)', [gScreenWidth, gScreenHeight, Integer(ev.data1), Integer(ev.data2)]); + {if (gFullscreen) then + begin + e_LogWriteln(' fullscreen fix applied.'); + if (gScreenWidth <> ev.data1) or (gScreenHeight <> ev.data2) then + begin + SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight); + end; + end + else} + begin + gScreenWidth := ev.data1; + gScreenHeight := ev.data2; + end; + ChangeWindowSize(false); SwapBuffers(); if g_debug_WinMsgs then begin @@ -275,14 +360,14 @@ begin SDL_WINDOWEVENT_MAXIMIZED: begin - resetKMState(); + wMaximized := true; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); wMinimized := false; wActivate := true; end; - if not gWinMaximized then + if (not gWinMaximized) and (not gFullscreen) then begin gWinMaximized := true; if g_debug_WinMsgs then @@ -295,15 +380,14 @@ begin SDL_WINDOWEVENT_RESTORED: begin - resetKMState(); + wMaximized := false; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); wMinimized := false; wActivate := true; end; - if gWinMaximized then - gWinMaximized := false; + gWinMaximized := false; if g_debug_WinMsgs then begin g_Console_Add('Now restored'); @@ -313,19 +397,15 @@ begin SDL_WINDOWEVENT_FOCUS_GAINED: begin - resetKMState(); wActivate := true; //e_WriteLog('window gained focus!', MSG_NOTIFY); - g_Holmes_WindowFocused(); end; SDL_WINDOWEVENT_FOCUS_LOST: begin - resetKMState(); wDeactivate := true; e_UnpressAllKeys(); //e_WriteLog('window lost focus!', MSG_NOTIFY); - g_Holmes_WindowBlured(); end; end; @@ -334,8 +414,7 @@ begin if gWinActive then begin e_WriteLog('deactivating window', TMsgType.Notify); - e_EnableInput := false; - e_ClearInputBuffer(); + e_UnpressAllKeys; if gMuteWhenInactive then begin @@ -350,6 +429,10 @@ begin end; gWinActive := false; + + {$IFDEF ENABLE_HOLMES} + if assigned(winBlurCB) then winBlurCB(); + {$ENDIF} end; end else if wActivate then @@ -357,7 +440,6 @@ begin if not gWinActive then begin //e_WriteLog('activating window', MSG_NOTIFY); - e_EnableInput := true; if gMuteWhenInactive then begin @@ -372,6 +454,10 @@ begin end; gWinActive := true; + + {$IFDEF ENABLE_HOLMES} + if assigned(winFocusCB) then winFocusCB(); + {$ENDIF} end; end; end; @@ -379,41 +465,13 @@ end; function EventHandler (var ev: TSDL_Event): Boolean; var - key, keychr: Word; + key, keychr, minuskey: Word; uc: UnicodeChar; - {$IF not DEFINED(HEADLESS)} - msev: THMouseEvent; - kbev: THKeyEvent; - {$ENDIF} - - function buildBut (b: Byte): Word; - begin - result := 0; - case b of - SDL_BUTTON_LEFT: result := result or THMouseEvent.Left; - SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle; - SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right; - end; - end; - - {$IF not DEFINED(HEADLESS)} - procedure updateKBState (); - var - kbstate: PUint8; - begin - curKbState := 0; - kbstate := SDL_GetKeyboardState(nil); - if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl; - if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt; - if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift; - end; - {$ENDIF} - + down: Boolean; + i: Integer; + hat: array [HAT_LEFT..HAT_DOWN] of Boolean; begin result := false; - {$IF not DEFINED(HEADLESS)} - updateKBState(); - {$ENDIF} case ev.type_ of SDL_WINDOWEVENT: @@ -421,7 +479,7 @@ begin SDL_QUITEV: begin - if gExit <> EXIT_QUIT then + if (gExit <> EXIT_QUIT) then begin if not wLoadingProgress then begin @@ -429,7 +487,9 @@ begin g_Game_Quit(); end else + begin wLoadingQuit := true; + end; end; result := true; end; @@ -437,84 +497,175 @@ begin SDL_KEYDOWN, SDL_KEYUP: begin key := ev.key.keysym.scancode; - {$IF not DEFINED(HEADLESS)} - if (g_holmes_enabled) then + if key = SDL_SCANCODE_AC_BACK then + key := SDL_SCANCODE_ESCAPE; + down := (ev.type_ = SDL_KEYDOWN); + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} + if fuiOnSDLEvent(ev) then begin - if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release; - kbev.scan := ev.key.keysym.scancode; - kbev.sym := ev.key.keysym.sym; - kbev.bstate := curMsButState; - kbev.kstate := curKbState; - if g_Holmes_keyEvent(kbev) then - begin - if (ev.type_ <> SDL_KEYDOWN) then e_KeyUpDown(ev.key.keysym.scancode, false); - exit; - end; + // event eaten, but... + if not down then e_KeyUpDown(key, false); + exit; end; {$ENDIF} - if (ev.type_ = SDL_KEYDOWN) then KeyPress(key); - e_KeyUpDown(ev.key.keysym.scancode, (ev.type_ = SDL_KEYDOWN)); + if ev.key._repeat = 0 then + begin + if g_dbg_input then + e_LogWritefln('Input Debug: keysym, press=%s, scancode=%s', [down, key]); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + end + else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + begin + // key repeat in menus and shit + KeyPress(key); + end; end; - {$IF not DEFINED(HEADLESS)} - SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: + SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: + if (ev.jbutton.which < e_MaxJoys) and (ev.jbutton.button < e_MaxJoyBtns) then begin - msev.dx := ev.button.x-curMsX; - msev.dy := ev.button.y-curMsY; - curMsX := ev.button.x; - curMsY := ev.button.y; - if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release; - msev.but := buildBut(ev.button.button); - msev.x := curMsX; - msev.y := curMsY; - if (msev.but <> 0) then + key := e_JoyButtonToKey(ev.jbutton.which, ev.jbutton.button); + down := ev.type_ = SDL_JOYBUTTONDOWN; + if g_dbg_input then + e_LogWritefln('Input Debug: jbutton, joy=%s, button=%s, keycode=%s, press=%s', [ev.jbutton.which, ev.jbutton.button, key, down]); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + end + else + begin + if g_dbg_input then begin - // ev.button.clicks: Byte - if (ev.type_ = SDL_MOUSEBUTTONDOWN) then curMsButState := curMsButState or msev.but else curMsButState := curMsButState and (not msev.but); - msev.bstate := curMsButState; - msev.kstate := curKbState; - if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + down := ev.type_ = SDL_JOYBUTTONDOWN; + e_LogWritefln('Input Debug: NOT IN RANGE! jbutton, joy=%s, button=%s, press=%s', [ev.jbutton.which, ev.jbutton.button, down]) + end + end; + + SDL_JOYAXISMOTION: + if (ev.jaxis.which < e_MaxJoys) and (ev.jaxis.axis < e_MaxJoyAxes) then + begin + key := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_PLUS); + minuskey := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_MINUS); + + if g_dbg_input then + e_LogWritefln('Input Debug: jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.jaxis.which, ev.jaxis.axis, ev.jaxis.value, JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis], e_JoystickDeadzones[ev.jaxis.which]]); + + if ev.jaxis.value < JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] - e_JoystickDeadzones[ev.jaxis.which] then + begin + if (e_KeyPressed(key)) then + begin + e_KeyUpDown(key, False); + g_Console_ProcessBind(key, False); + end; + e_KeyUpDown(minuskey, True); + g_Console_ProcessBind(minuskey, True); + end + else if ev.jaxis.value > JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] + e_JoystickDeadzones[ev.jaxis.which] then + begin + if (e_KeyPressed(minuskey)) then + begin + e_KeyUpDown(minuskey, False); + g_Console_ProcessBind(minuskey, False); + end; + e_KeyUpDown(key, True); + g_Console_ProcessBind(key, True); + end + else + begin + if (e_KeyPressed(minuskey)) then + begin + e_KeyUpDown(minuskey, False); + g_Console_ProcessBind(minuskey, False); + end; + if (e_KeyPressed(key)) then + begin + e_KeyUpDown(key, False); + g_Console_ProcessBind(key, False); + end; end; + end + else + begin + if g_dbg_input then + e_LogWritefln('Input Debug: NOT IN RANGE! jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.jaxis.which, ev.jaxis.axis, ev.jaxis.value, JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis], e_JoystickDeadzones[ev.jaxis.which]]) end; - SDL_MOUSEWHEEL: + + SDL_JOYHATMOTION: + if (ev.jhat.which < e_MaxJoys) and (ev.jhat.hat < e_MaxJoyHats) then begin - if (ev.wheel.y <> 0) then + if g_dbg_input then + e_LogWritefln('Input Debug: jhat, joy=%s, hat=%s, value=%s', [ev.jhat.which, ev.jhat.hat, ev.jhat.value]); + hat[HAT_UP] := LongBool(ev.jhat.value and SDL_HAT_UP); + hat[HAT_DOWN] := LongBool(ev.jhat.value and SDL_HAT_DOWN); + hat[HAT_LEFT] := LongBool(ev.jhat.value and SDL_HAT_LEFT); + hat[HAT_RIGHT] := LongBool(ev.jhat.value and SDL_HAT_RIGHT); + for i := HAT_LEFT to HAT_DOWN do begin - msev.dx := 0; - msev.dy := ev.wheel.y; - msev.kind := THMouseEvent.Press; - if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown; - msev.x := curMsX; - msev.y := curMsY; - msev.bstate := curMsButState; - msev.kstate := curKbState; - if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + if JoystickHatState[ev.jhat.which, ev.jhat.hat, i] <> hat[i] then + begin + down := hat[i]; + key := e_JoyHatToKey(ev.jhat.which, ev.jhat.hat, i); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + end end; + JoystickHatState[ev.jhat.which, ev.jhat.hat] := hat + end + else + begin + if g_dbg_input then + e_LogWritefln('Input Debug: NOT IN RANGE! jhat, joy=%s, hat=%s, value=%s', [ev.jhat.which, ev.jhat.hat, ev.jhat.value]) end; - SDL_MOUSEMOTION: + + SDL_JOYDEVICEADDED: + if (ev.jdevice.which < e_MaxJoys) then + begin + JoystickHandle[ev.jdevice.which] := SDL_JoystickOpen(ev.jdevice.which); + if JoystickHandle[ev.jdevice.which] <> nil then + begin + e_LogWritefln('Added Joystick %s', [ev.jdevice.which]); + e_JoystickAvailable[ev.jdevice.which] := True; + for i := 0 to Min(SDL_JoystickNumAxes(JoystickHandle[ev.jdevice.which]), e_MaxJoyAxes) - 1 do + JoystickZeroAxes[ev.jdevice.which, i] := SDL_JoystickGetAxis(JoystickHandle[ev.jdevice.which], i) + end + else + e_LogWritefln('Warning! Failed to open Joystick %s', [ev.jdevice.which]) + end + else + begin + e_LogWritefln('Warning! Added Joystick %s, but we support only <= %s', [ev.jdevice.which, e_MaxJoys]) + end; + + SDL_JOYDEVICEREMOVED: begin - msev.dx := ev.button.x-curMsX; - msev.dy := ev.button.y-curMsY; - curMsX := ev.button.x; - curMsY := ev.button.y; - msev.kind := THMouseEvent.Motion; - msev.but := 0; - msev.x := curMsX; - msev.y := curMsY; - msev.bstate := curMsButState; - msev.kstate := curKbState; - if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + e_LogWritefln('Removed Joystick %s', [ev.jdevice.which]); + if (ev.jdevice.which < e_MaxJoys) then + begin + e_JoystickAvailable[ev.jdevice.which] := False; + if JoystickHandle[ev.jdevice.which] <> nil then + SDL_JoystickClose(JoystickHandle[ev.jdevice.which]); + JoystickHandle[ev.jdevice.which] := nil + end end; + + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} + SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: + fuiOnSDLEvent(ev); {$ENDIF} SDL_TEXTINPUT: begin + if g_dbg_input then + e_LogWritefln('Input Debug: text, text=%s', [ev.text.text]); Utf8ToUnicode(@uc, PChar(ev.text.text), 1); keychr := Word(uc); if (keychr > 127) then keychr := Word(wchar2win(WideChar(keychr))); - CharPress(AnsiChar(keychr)); + if (keychr > 0) and (keychr <= 255) then CharPress(AnsiChar(keychr)); end; + SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: + g_Touch_HandleEvent(ev.tfinger); + // other key presses and joysticks are handled in e_input end; end; @@ -528,15 +679,6 @@ begin end; -procedure KillGLWindow(); -begin - if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd); - if (h_GL <> nil) then SDL_GL_DeleteContext(h_GL); - h_Wnd := nil; - h_GL := nil; -end; - - function CreateGLWindow (Title: PChar): Boolean; begin result := false; @@ -544,19 +686,41 @@ begin gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; +{$IF not DEFINED(HEADLESS)} wTitle := Title; +{$ENDIF} e_WriteLog('Creating window', TMsgType.Notify); if not g_Window_SetDisplay() then begin - KillGLWindow(); + KillGLWindow(false); e_WriteLog('Window creation error (resolution not supported?)', TMsgType.Fatal); exit; end; {$IF not DEFINED(HEADLESS)} - h_Gl := SDL_GL_CreateContext(h_Wnd); - if (h_Gl = nil) then exit; + h_GL := SDL_GL_CreateContext(h_Wnd); + if (h_GL = nil) then exit; + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + {$ENDIF} + SDL_GL_MakeCurrent(h_Wnd, h_GL); +{$IFDEF USE_NANOGL} + if nanoGL_Init() = 0 then + begin + KillGLWindow(false); + e_WriteLog('nanoGL initialization error', TMsgType.Fatal); + exit; + end; +{$ENDIF} +{$IFDEF USE_NOGL} + nogl_Init; +{$ENDIF} + {$IFDEF ENABLE_HOLMES} + if (assigned(oglInitCB)) then oglInitCB(); + {$ENDIF} + if (h_GL <> nil) then g_SetVSync(gVSync); {$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -625,7 +789,6 @@ var procedure ProcessLoading (forceUpdate: Boolean=false); var ev: TSDL_Event; - ID: LongWord; stt: UInt64; begin FillChar(ev, sizeof(ev), 0); @@ -633,8 +796,10 @@ begin while (SDL_PollEvent(@ev) > 0) do begin + EventHandler(ev); if (ev.type_ = SDL_QUITEV) then break; end; + //e_PollJoysticks(); if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then begin @@ -660,16 +825,11 @@ begin if forceUpdate then begin - if g_Texture_Get('INTER', ID) then - begin - e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight) - end - else - begin - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); - end; + DrawMenuBackground('INTER'); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); DrawLoadingStat(); + g_Console_Draw(True); SwapBuffers(); end; end; @@ -689,19 +849,26 @@ begin end; -function ProcessMessage (): Boolean; +function g_ProcessMessages (): Boolean; var - i, t: Integer; ev: TSDL_Event; begin result := false; FillChar(ev, SizeOf(ev), 0); - while (SDL_PollEvent(@ev) > 0) do begin result := EventHandler(ev); if (ev.type_ = SDL_QUITEV) then exit; end; + //e_PollJoysticks(); +end; + + +function ProcessMessage (): Boolean; +var + i, t: Integer; +begin + result := g_ProcessMessages(); Time := GetTimer(); Time_Delta := Time-Time_Old; @@ -774,7 +941,7 @@ begin end; -procedure InitOpenGL (vsync: Boolean); +procedure g_SetVSync (vsync: Boolean); {$IF not DEFINED(HEADLESS)} var v: Byte; @@ -782,15 +949,35 @@ var begin {$IF not DEFINED(HEADLESS)} if vsync then v := 1 else v := 0; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but... - SDL_GL_SetSwapInterval(v); + if (SDL_GL_SetSwapInterval(v) <> 0) then + begin + e_WriteLog('oops; can''t change vsync option, restart required', TMsgType.Warning); + end + else + begin + if vsync then e_WriteLog('VSync: ON', TMsgType.Notify) else e_WriteLog('VSync: OFF', TMsgType.Notify); + end; +{$ENDIF} +end; + + +procedure InitOpenGL (); +begin +{$IF not DEFINED(HEADLESS)} + {$IFDEF USE_GLES1} + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + {$ELSE} + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but... + {$ENDIF} {$ENDIF} end; @@ -845,9 +1032,21 @@ var {$ENDIF} arg: AnsiString; mdfo: TStream; + {$IFDEF ENABLE_HOLMES} + itmp: Integer; + valres: Word; + {$ENDIF} begin {$IFDEF HEADLESS} e_NoGraphics := true; +{$ELSE} + {$IFDEF ENABLE_HOLMES} + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + {$ENDIF} {$ENDIF} idx := 1; @@ -872,20 +1071,49 @@ begin if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false; if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false; + if arg = '--debug-input' then g_dbg_input := True; + {.$IF DEFINED(D2F_DEBUG)} if arg = '--aimline' then g_dbg_aimline_on := true; {.$ENDIF} +{$IFDEF ENABLE_HOLMES} if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; + if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then begin if (idx <= ParamCount) then begin - if not conParseFloat(g_holmes_ui_scale, ParamStr(idx)) then g_holmes_ui_scale := 1.0; + if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0; Inc(idx); end; end; + if (arg = '--holmes-font') or (arg = '-holmes-font') then + begin + if (idx <= ParamCount) then + begin + itmp := 0; + val(ParamStr(idx), itmp, valres); + {$IFNDEF HEADLESS} + if (valres = 0) and (not g_holmes_imfunctional) then + begin + case itmp of + 8: uiContext.font := 'win8'; + 14: uiContext.font := 'win14'; + 16: uiContext.font := 'win16'; + end; + end; + {$ELSE} + // fuck off, fpc! + itmp := itmp; + valres := valres; + {$ENDIF} + Inc(idx); + end; + end; +{$ENDIF} + if (arg = '--game-scale') or (arg = '-game-scale') then begin if (idx <= ParamCount) then @@ -905,12 +1133,13 @@ begin end; e_WriteLog('Initializing OpenGL', TMsgType.Notify); - InitOpenGL(gVSync); + InitOpenGL(); e_WriteLog('Creating GL window', TMsgType.Notify); if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then begin result := 0; + e_WriteLog('Unable to create GL window: ' + SDL_GetError(), TMsgType.Fatal); exit; end; @@ -926,15 +1155,16 @@ begin e_LogWritefln('stencil buffer size: %s', [ltmp]); gwin_has_stencil := (ltmp > 0); - if not glHasExtension('GL_ARB_texture_non_power_of_two') then + if glHasExtension('GL_ARB_texture_non_power_of_two') or + glHasExtension('GL_OES_texture_npot') then begin - e_WriteLog('Driver DID''T advertised NPOT textures support', TMsgType.Warning); - glLegacyNPOT := true; + e_WriteLog('NPOT textures: YES', TMsgType.Notify); + glLegacyNPOT := false; end else begin - e_WriteLog('Driver advertised NPOT textures support', TMsgType.Notify); - glLegacyNPOT := false; + e_WriteLog('NPOT textures: NO', TMsgType.Warning); + glLegacyNPOT := true; end; gwin_dump_extensions := false; {$ENDIF} @@ -954,10 +1184,12 @@ begin while not ProcessMessage() do begin end; Release(); - KillGLWindow(); + KillGLWindow(false); result := 0; end; +initialization + conRegVar('d_input', @g_dbg_input, '', '') end.