X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=651675a2572865cb3fc2feeaeb657f963a9efbb5;hb=40aef8e7c0887d12cec058787540e83f0badf4dd;hp=8427dd30667efdf4cec6fae89589dde49f6b7f3d;hpb=dfd3e97bffa213f5b21206b8a292b80180bab948;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 8427dd3..992c023 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -1,524 +1,382 @@ +(* Copyright (C) Doom 2D: Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_window; interface uses - WADEDITOR; - -function SDLMain(): Integer; -function GetTimer(): Int64; -procedure ResetTimer(); -function CreateGLWindow(Title: PChar): Boolean; -procedure KillGLWindow(); -procedure PushExitEvent(); -function ProcessMessage(): Boolean; -procedure ProcessLoading(); -procedure ReDrawWindow(); -procedure SwapBuffers(); -procedure Sleep(ms: LongWord); -function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; -function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; -function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; + utils; -implementation - -uses - SDL, GL, GLExt, e_graphics, e_log, g_main, - g_console, SysUtils, e_input, g_options, g_game, - g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net; - -var - h_Wnd: PSDL_Surface; - wFlags: LongWord = 0; - Time, Time_Delta, Time_Old: Int64; - flag: Boolean; - wNeedTimeReset: Boolean = False; - wWindowCreated: Boolean = False; - //wCursorShown: Boolean = False; - wMinimized: Boolean = False; - //wNeedFree: Boolean = True; - wLoadingProgress: Boolean = False; - wLoadingQuit: Boolean = False; - {wWinPause: Byte = 0;} +function SDLMain (): Integer; +procedure ResetTimer (); +procedure ProcessLoading (forceUpdate: Boolean=false); -const - // TODO: move this to a separate file - CP1251: array [0..127] of Word = ( - $0402,$0403,$201A,$0453,$201E,$2026,$2020,$2021,$20AC,$2030,$0409,$2039,$040A,$040C,$040B,$040F, - $0452,$2018,$2019,$201C,$201D,$2022,$2013,$2014,$003F,$2122,$0459,$203A,$045A,$045C,$045B,$045F, - $00A0,$040E,$045E,$0408,$00A4,$0490,$00A6,$00A7,$0401,$00A9,$0404,$00AB,$00AC,$00AD,$00AE,$0407, - $00B0,$00B1,$0406,$0456,$0491,$00B5,$00B6,$00B7,$0451,$2116,$0454,$00BB,$0458,$0405,$0455,$0457, - $0410,$0411,$0412,$0413,$0414,$0415,$0416,$0417,$0418,$0419,$041A,$041B,$041C,$041D,$041E,$041F, - $0420,$0421,$0422,$0423,$0424,$0425,$0426,$0427,$0428,$0429,$042A,$042B,$042C,$042D,$042E,$042F, - $0430,$0431,$0432,$0433,$0434,$0435,$0436,$0437,$0438,$0439,$043A,$043B,$043C,$043D,$043E,$043F, - $0440,$0441,$0442,$0443,$0444,$0445,$0446,$0447,$0448,$0449,$044A,$044B,$044C,$044D,$044E,$044F - ); - -// TODO: make a transition table or something -function WCharToCP1251(wc: Word): Word; var - n: Word; -begin - Result := 0; - for n := 0 to 127 do - if CP1251[n] = wc then begin Result := n; break end; - Result := Result + 128; -end; - -function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; -begin - Result := False; + gwin_dump_extensions: Boolean = false; + gwin_has_stencil: Boolean = false; + gwin_k8_enable_light_experiments: Boolean = false; + g_dbg_aimline_on: Boolean = false; + g_dbg_input: Boolean = False; - e_WriteLog('Setting display mode...', MSG_NOTIFY); - - if wWindowCreated and PreserveGL then - e_SaveGLContext(); // we need this and restore because of a bug in SDL1.2, apparently - - wFlags := SDL_RESIZABLE or SDL_OPENGL; - if gFullscreen then wFlags := wFlags or SDL_FULLSCREEN; - - h_Wnd := SDL_SetVideoMode(gScreenWidth, gScreenHeight, gBPP, wFlags); - SDL_EnableUNICODE(SDL_ENABLE); - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - SDL_ShowCursor(SDL_DISABLE); +implementation - if wWindowCreated and PreserveGL then - e_RestoreGLContext(); +uses +{$IFDEF WINDOWS}Windows,{$ENDIF} +{$IFDEF ENABLE_HOLMES} + g_holmes, sdlcarcass, fui_ctls, +{$ENDIF} +{$INCLUDE ../nogl/noGLuses.inc} + SysUtils, Classes, MAPDEF, Math, + e_graphics, e_log, e_texture, g_main, + g_console, e_input, g_options, g_game, + g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, + g_map, g_gfx, g_monsters, xprofiler, + g_touch, g_gui, g_system; - Result := h_Wnd <> nil; -end; -procedure ReShowCursor(); -begin - // TODO: what was this for? -end; +const + ProgressUpdateMSecs = 35; //1;//100; -function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; var - modesp: PPSDL_Rect; - tmpp: PSDL_Rect; - tmpr: SDL_Rect; - i: Integer; -begin - SetLength(Result, 0); - modesp := SDL_ListModes(nil, SDL_FULLSCREEN or SDL_HWSURFACE); - if modesp = nil then exit; - if Pointer(-1) = modesp then exit; - - tmpp := modesp^; - i := 0; - while tmpp <> nil do - begin - tmpr := tmpp^; - if (tmpr.w = gScreenWidth) and (tmpr.h = gScreenHeight) then - SelRes := i; - SetLength(Result, Length(Result) + 1); - Result[i] := IntToStr(tmpr.w) + 'x' + IntToStr(tmpr.h); - - modesp := Pointer(Cardinal(modesp) + SizeOf(PSDL_Rect)); - tmpp := modesp^; - Inc(i); - end; - - e_WriteLog('SDL: Got ' + IntToStr(Length(Result)) + ' resolutions.', MSG_NOTIFY); -end; - -procedure Sleep(ms: LongWord); -begin - SDL_Delay(ms); -end; + Time, Time_Delta, Time_Old: Int64; + flag: Boolean; + wNeedTimeReset: Boolean = false; + wMinimized: Boolean = false; + wMaximized: Boolean = false; + wLoadingProgress: Boolean = false; + wLoadingQuit: Boolean = false; -procedure ChangeWindowSize(); +procedure ResetTimer (); begin - gWinSizeX := gScreenWidth; - gWinSizeY := gScreenHeight; - e_ResizeWindow(gScreenWidth, gScreenHeight); - g_Game_SetupScreenSize(); - g_Menu_Reset(); - g_Game_ClearLoading(); + wNeedTimeReset := true; end; -function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; +{$IFNDEF HEADLESS} var - Preserve: Boolean; -begin - Result := False; - Preserve := False; - - if (gScreenWidth <> W) or (gScreenHeight <> H) then - begin - Result := True; - gScreenWidth := W; - gScreenHeight := H; - end; + prevLoadingUpdateTime: UInt64 = 0; +{$ENDIF} - if gFullscreen <> FScreen then - begin - Result := True; - gFullscreen := FScreen; - Preserve := True; - end; - - if Result then - begin - g_Window_SetDisplay(Preserve); - ChangeWindowSize(); - end; -end; - -function EventHandler(ev: TSDL_Event): Boolean; +procedure ProcessLoading (forceUpdate: Boolean=false); var - key, keychr: Word; - //joy: Integer; +{$IFNDEF HEADLESS} +// ev: TSDL_Event; + stt: UInt64; +{$ENDIF} begin - Result := False; - case ev.type_ of - SDL_VIDEORESIZE: - begin - g_Window_SetSize(ev.resize.w, ev.resize.h, gFullscreen); - e_Clear(); - end; - - SDL_ACTIVEEVENT: - begin - if (ev.active.gain = 0) then - begin - if g_debug_WinMsgs then - begin - g_Console_Add('Inactive'); - e_WriteLog('[DEBUG] WinMsgs: Inactive', MSG_NOTIFY); - end; - - if LongBool(ev.active.state and SDL_APPINPUTFOCUS) and gWinActive then - begin - e_EnableInput := False; - e_ClearInputBuffer(); - - if gMuteWhenInactive then - e_MuteChannels(True); - - if g_debug_WinMsgs then - begin - g_Console_Add('Inactive indeed'); - e_WriteLog('[DEBUG] WinMsgs: Inactive indeed', MSG_NOTIFY); - end; - - gWinActive := False; - end; - - if LongBool(ev.active.state and SDL_APPACTIVE) and (not wMinimized) then - begin - e_ResizeWindow(0, 0); - wMinimized := True; - - if g_debug_WinMsgs then - begin - g_Console_Add('Minimized indeed'); - e_WriteLog('[DEBUG] WinMsgs: Minimized indeed', MSG_NOTIFY); - end; - end; - end - else - begin - if g_debug_WinMsgs then - begin - g_Console_Add('Active'); - e_WriteLog('[DEBUG] WinMsgs: Active', MSG_NOTIFY); - end; - - // Åñëè îêíî áûëî íåàêòèâíûì: - if LongBool(ev.active.state and SDL_APPINPUTFOCUS) and (not gWinActive) then - begin - e_EnableInput := True; - - if gMuteWhenInactive then - e_MuteChannels(False); - - if g_debug_WinMsgs then - begin - g_Console_Add('Active indeed'); - e_WriteLog('[DEBUG] WinMsgs: Active indeed', MSG_NOTIFY); - end; - - gWinActive := True; - end; - - if LongBool(ev.active.state and SDL_APPACTIVE) and wMinimized then - begin - e_ResizeWindow(gScreenWidth, gScreenHeight); - - wMinimized := False; - - if g_debug_WinMsgs then - begin - g_Console_Add('Restored indeed'); - e_WriteLog('[DEBUG] WinMsgs: Restored indeed', MSG_NOTIFY); - end; - end; - end; - end; - - SDL_VIDEOEXPOSE: +// FillChar(ev, sizeof(ev), 0); + wLoadingProgress := true; + +// while (SDL_PollEvent(@ev) > 0) do +// begin +// EventHandler(ev); +// if (ev.type_ = SDL_QUITEV) then break; +// end; + //e_PollJoysticks(); + +// if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then +// begin +// wLoadingProgress := false; +// exit; +// end; + +{$IFNDEF HEADLESS} + if not wMinimized then + begin + if not forceUpdate then begin - // TODO: the fuck is this event? - // Draw(); + stt := getTimeMilli(); + forceUpdate := (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs); end; - SDL_QUITEV: + if forceUpdate then begin - if gExit <> EXIT_QUIT then - begin - if not wLoadingProgress then - begin - g_Game_Free(); - g_Game_Quit(); - end - else - wLoadingQuit := True; - end; - Result := True; - end; + DrawMenuBackground('INTER'); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); - SDL_KEYDOWN: - begin - key := ev.key.keysym.sym; - keychr := ev.key.keysym.unicode; - KeyPress(key); - if (keychr > 7) and (key <> IK_BACKSPACE) then - begin - if (keychr >= 128) then - keychr := WCharToCP1251(keychr); - CharPress(Chr(keychr)); - end; + DrawLoadingStat(); + g_Console_Draw(True); + sys_Repaint; + prevLoadingUpdateTime := getTimeMilli(); end; - - // key presses and joysticks are handled in e_input end; -end; +{$ENDIF} -procedure SwapBuffers(); -begin - SDL_GL_SwapBuffers(); -end; - -procedure KillGLWindow(); -begin - wWindowCreated := False; -end; - -function CreateGLWindow(Title: PChar): Boolean; -//var -// flags: LongWord; -begin - Result := False; - - gWinSizeX := gScreenWidth; - gWinSizeY := gScreenHeight; - - e_WriteLog('Creating window', MSG_NOTIFY); - - if not g_Window_SetDisplay() then - begin - KillGLWindow(); - e_WriteLog('Window creation error (resolution not supported?)', MSG_FATALERROR); - exit; - end; - - SDL_WM_SetCaption(Title, Title); - wWindowCreated := True; - - e_ResizeWindow(gScreenWidth, gScreenHeight); - e_InitGL(); - - Result := True; -end; - -function GetTimer(): Int64; -begin - Result := SDL_GetTicks() * 1000; // TODO: do we really need microseconds here? -end; - -procedure ResetTimer(); -begin - wNeedTimeReset := True; -end; - -procedure PushExitEvent(); -var - ev: TSDL_Event; -begin - ev.type_ := SDL_QUITEV; - SDL_PushEvent(@ev); -end; - -procedure ProcessLoading(); -var - ev: TSDL_Event; - ID: DWORD; -begin - FillChar(ev, SizeOf(ev), 0); - //wNeedFree := False; - wLoadingProgress := True; - while SDL_PollEvent(@ev) > 0 do - begin - if (ev.type_ = SDL_QUITEV) then - break; - end; - //wNeedFree := True; + e_SoundUpdate(); - if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then + if NetMode = NET_SERVER then begin - wLoadingProgress := False; - exit; - end; - - if not wMinimized then + g_Net_Host_Update(); + end + else begin - if g_Texture_Get('INTER', ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); - - DrawLoadingStat(); - SwapBuffers(); - - ReShowCursor(); + if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading(); end; - e_SoundUpdate(); - - if NetMode = NET_SERVER then - g_Net_Host_Update - else - if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then - g_Net_Client_UpdateWhileLoading; - wLoadingProgress := False; + wLoadingProgress := false; end; -function ProcessMessage(): Boolean; + +function ProcessMessage (): Boolean; var i, t: Integer; - ev: TSDL_Event; begin - Result := False; - FillChar(ev, SizeOf(ev), 0); - - while SDL_PollEvent(@ev) > 0 do - begin - Result := EventHandler(ev); - if ev.type_ = SDL_QUITEV then exit; - end; + result := sys_HandleInput(); - Time := GetTimer(); - Time_Delta := Time - Time_Old; + Time := sys_GetTicks(); + Time_Delta := Time-Time_Old; - flag := False; + flag := false; if wNeedTimeReset then begin - Time_Delta := 27777; - wNeedTimeReset := False; + Time_Delta := 28; + wNeedTimeReset := false; end; - t := Time_Delta div 27777; - if t > 0 then + g_Map_ProfilersBegin(); + g_Mons_ProfilersBegin(); + + t := Time_Delta div 28; + if (t > 0) then begin - flag := True; + flag := true; for i := 1 to t do begin - if NetMode = NET_SERVER then g_Net_Host_Update() - else if NetMode = NET_CLIENT then g_Net_Client_Update(); + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); Update(); end; end else begin - if NetMode = NET_SERVER then g_Net_Host_Update() - else if NetMode = NET_CLIENT then g_Net_Client_Update(); + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); end; + if NetMode = NET_SERVER then g_Net_Flush(); + + g_Map_ProfilersEnd(); + g_Mons_ProfilersEnd(); + if wLoadingQuit then begin g_Game_Free(); g_Game_Quit(); end; - if gExit = EXIT_QUIT then + if (gExit = EXIT_QUIT) then begin - Result := True; - Exit; + result := true; + exit; end; -// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ: + // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ if flag then begin - Time_Old := Time - (Time_Delta mod 27777); + Time_Old := Time - (Time_Delta mod 28); if (not wMinimized) then begin - Draw(); - SwapBuffers(); - ReShowCursor(); - end; + Draw; + sys_Repaint + end end else - Sleep(1); + begin + sys_Delay(1) // release time slice, so we won't eat 100% CPU + end; e_SoundUpdate(); end; -procedure ReDrawWindow; +function GLExtensionList (): SSArray; + var s: PChar; i, j, num: GLint; begin - SwapBuffers(); - ReShowCursor(); + result := nil; + s := glGetString(GL_EXTENSIONS); + if s <> nil then + begin + num := 0; i := 0; j := 0; + while s[i] <> #0 do + begin + while (s[i] <> #0) and (s[i] <> ' ') do Inc(i); + SetLength(result, num + 1); + result[num] := Copy(s, j, i - j); + while (s[i] <> #0) and (s[i] = ' ') do Inc(i); + j := i; + Inc(num) + end + end end; -procedure InitOpenGL(VSync: Boolean); -var - v: Byte; +function GLExtensionSupported (ext: AnsiString): Boolean; + var i, len: GLint; exts: SSArray; begin - if VSync then v := 1 else v := 0; - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, v); + result := false; + exts := GLExtensionList(); + if exts <> nil then + begin + i := 0; len := Length(exts); + while (i < len) and (exts[i] <> ext) do Inc(i); + result := i < len + end end; -function SDLMain(): Integer; +procedure PrintGLSupportedExtensions; begin - e_WriteLog('Creating GL window', MSG_NOTIFY); - if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then + e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]); + e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]); + e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]); + e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]); + e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]); +end; + +function SDLMain (): Integer; +var + idx: Integer; + {$IF not DEFINED(HEADLESS)} + ltmp: Integer; + {$ENDIF} + arg: AnsiString; + mdfo: TStream; + {$IFDEF ENABLE_HOLMES} + itmp: Integer; + valres: Word; + {$ENDIF} +begin +{$IFDEF HEADLESS} + e_NoGraphics := true; +{$ELSE} + {$IFDEF ENABLE_HOLMES} + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + {$ENDIF} +{$ENDIF} + + idx := 1; + while (idx <= ParamCount) do begin - Result := 0; - exit; - end; + arg := ParamStr(idx); + Inc(idx); + if arg = '--opengl-dump-exts' then gwin_dump_extensions := true; + //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; + if arg = '--jah' then g_profile_history_size := 100; + if arg = '--no-particles' then gpart_dbg_enabled := false; + if arg = '--no-los' then gmon_dbg_los_enabled := false; + + if arg = '--profile-render' then g_profile_frame_draw := true; + if arg = '--profile-coldet' then g_profile_collision := true; + if arg = '--profile-los' then g_profile_los := true; + + if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false; + if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false; + if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false; + if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false; + + if arg = '--debug-input' then g_dbg_input := True; + + {.$IF DEFINED(D2F_DEBUG)} + if arg = '--aimline' then g_dbg_aimline_on := true; + {.$ENDIF} + +{$IFDEF ENABLE_HOLMES} + if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; + + if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then + begin + if (idx <= ParamCount) then + begin + if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0; + Inc(idx); + end; + end; - e_WriteLog('Initializing OpenGL', MSG_NOTIFY); - InitOpenGL(gVSync); + if (arg = '--holmes-font') or (arg = '-holmes-font') then + begin + if (idx <= ParamCount) then + begin + itmp := 0; + val(ParamStr(idx), itmp, valres); + {$IFNDEF HEADLESS} + if (valres = 0) and (not g_holmes_imfunctional) then + begin + case itmp of + 8: uiContext.font := 'win8'; + 14: uiContext.font := 'win14'; + 16: uiContext.font := 'win16'; + end; + end; + {$ELSE} + // fuck off, fpc! + itmp := itmp; + valres := valres; + {$ENDIF} + Inc(idx); + end; + end; +{$ENDIF} - {EnumDisplayModes();} + if (arg = '--game-scale') or (arg = '-game-scale') then + begin + if (idx <= ParamCount) then + begin + if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0; + Inc(idx); + end; + end; - Init(); - Time_Old := GetTimer(); + if (arg = '--write-mapdef') or (arg = '-write-mapdef') then + begin + mdfo := createDiskFile('mapdef.txt'); + mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef)); + mdfo.Free(); + Halt(0); + end; + end; -// Êîìàíäíàÿ ñòðîêà: - if ParamCount > 0 then - g_Game_Process_Params(); + PrintGLSupportedExtensions; + glLegacyNPOT := GLExtensionSupported('GL_ARB_texture_non_power_of_two') or GLExtensionSupported('GL_OES_texture_npot'); + e_logWritefln('NPOT textures: %s', [glLegacyNPOT]); + gwin_dump_extensions := false; -// Çàïðîñ ÿçûêà: - if (not gGameOn) and gAskLanguage then - g_Menu_AskLanguage(); + Init; + Time_Old := sys_GetTicks(); - e_WriteLog('Entering the main loop', MSG_NOTIFY); + // Êîìàíäíàÿ ñòðîêà + if (ParamCount > 0) then g_Game_Process_Params(); - while not ProcessMessage() do - { Main Loop } ; +{$IFNDEF HEADLESS} + // Çàïðîñ ÿçûêà + if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage(); +{$ENDIF} - Release(); - KillGLWindow(); + e_WriteLog('Entering the main loop', TMsgType.Notify); + + // main loop + while not ProcessMessage() do begin end; - Result := 0; + Release(); + result := 0; end; + +initialization + conRegVar('d_input', @g_dbg_input, '', '') end.