X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=63de883338008a7f57c01742c4cf8eae7c5bf960;hb=2490c26ff92664ba96915ef1a7c6bd38c8137bda;hp=b4e2f7b6b0329612cf4cddd02899aabcbd4ee289;hpb=c89c14b5389074760ba6044f504591047eac64d9;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index b4e2f7b..63de883 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -17,376 +17,30 @@ unit g_window; interface -uses - utils; - -function SDLMain (): Integer; -procedure ResetTimer (); -procedure ProcessLoading (forceUpdate: Boolean=false); - -var - gwin_dump_extensions: Boolean = false; - gwin_has_stencil: Boolean = false; - gwin_k8_enable_light_experiments: Boolean = false; - g_dbg_aimline_on: Boolean = false; - g_dbg_input: Boolean = False; + procedure ProcessLoading (forceUpdate: Boolean=false); implementation -uses -{$IFDEF WINDOWS}Windows,{$ENDIF} -{$IFDEF ENABLE_HOLMES} - g_holmes, sdlcarcass, fui_ctls, -{$ENDIF} -{$INCLUDE ../nogl/noGLuses.inc} - SysUtils, Classes, MAPDEF, Math, - r_graphics, e_log, e_texture, g_main, - g_console, r_console, e_input, g_options, g_game, r_game, - g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, - g_map, g_gfx, g_monsters, xprofiler, - g_touch, g_gui, g_system, g_netmaster; - - -const - ProgressUpdateMSecs = 35; //1;//100; - -var - Time, Time_Delta, Time_Old: Int64; - Frame: Int64; - flag: Boolean; - wNeedTimeReset: Boolean = false; - wMinimized: Boolean = false; - wLoadingQuit: Boolean = false; - -procedure ResetTimer (); -begin - wNeedTimeReset := true; -end; + uses + {$IFNDEF HEADLESS} + r_render, + {$ENDIF} + e_sound, g_system, g_net + ; -{$IFNDEF HEADLESS} -var - prevLoadingUpdateTime: UInt64 = 0; -{$ENDIF} - -procedure ProcessLoading (forceUpdate: Boolean=false); -{$IFNDEF HEADLESS} -var - stt: UInt64; -{$ENDIF} -begin - if sys_HandleInput() = True then - Exit; - -{$IFNDEF HEADLESS} - if not wMinimized then + procedure ProcessLoading (forceUpdate: Boolean = False); begin - if not forceUpdate then + if sys_HandleInput() = False then begin - stt := getTimeMilli(); - forceUpdate := (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs); - end; - - if forceUpdate then - begin - e_SetRendertarget(True); - e_SetViewPort(0, 0, gScreenWidth, gScreenHeight); - - r_Game_DrawMenuBackground('INTER'); - e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); - r_Game_DrawLoadingStat(); - r_Console_Draw(True); - - e_SetRendertarget(False); - e_SetViewPort(0, 0, gWinSizeX, gWinSizeY); - e_BlitFramebuffer(gWinSizeX, gWinSizeY); - - sys_Repaint; - prevLoadingUpdateTime := getTimeMilli(); - end; - end; -{$ENDIF} - - e_SoundUpdate(); - - if NetMode = NET_SERVER then - begin - g_Net_Host_Update(); - end - else - begin - if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading(); - end; -end; - - -function ProcessMessage (): Boolean; -var - i, t: Integer; -begin - result := sys_HandleInput(); - - Time := sys_GetTicks(); - Time_Delta := Time-Time_Old; - - flag := false; - - if wNeedTimeReset then - begin - Frame := 0; - Time_Delta := 28; - wNeedTimeReset := false; + {$IFNDEF HEADLESS} + r_Render_DrawLoading(forceUpdate); + {$ENDIF} + e_SoundUpdate(); + if NetMode = NET_SERVER then + g_Net_Host_Update + else if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then + g_Net_Client_UpdateWhileLoading + end end; - g_Map_ProfilersBegin(); - g_Mons_ProfilersBegin(); - - t := Time_Delta div 28; - if (t > 0) then - begin - flag := true; - for i := 1 to t do - Update(); - end; - - g_Map_ProfilersEnd(); - g_Mons_ProfilersEnd(); - - if wLoadingQuit then - begin - g_Game_Free(); - g_Game_Quit(); - end; - - if (gExit = EXIT_QUIT) then - begin - result := true; - exit; - end; - - // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ - if flag then - Time_Old := Time - (Time_Delta mod 28); - - // don't wait if VSync is on, GL already probably waits enough - if gLerpActors then - flag := (Time - Frame >= gFrameTime) or gVSync; - - if flag then - begin - if (not wMinimized) then - begin - if gPause or (not gLerpActors) or (gState = STATE_FOLD) then - gLerpFactor := 1.0 - else - gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0); - Draw; - sys_Repaint - end; - Frame := Time - end - else - sys_Delay(1); - - e_SoundUpdate(); -end; - -function GLExtensionList (): SSArray; -var - s: PChar; - i, j, num: GLint; -begin - result := nil; - s := glGetString(GL_EXTENSIONS); - if s <> nil then - begin - num := 0; - i := 0; - j := 0; - while (s[i] <> #0) and (s[i] = ' ') do Inc(i); - while (s[i] <> #0) do - begin - while (s[i] <> #0) and (s[i] <> ' ') do Inc(i); - SetLength(result, num+1); - result[num] := Copy(s, j+1, i-j); - while (s[i] <> #0) and (s[i] = ' ') do Inc(i); - j := i; - Inc(num); - end; - end; -end; - -function GLExtensionSupported (ext: AnsiString): Boolean; -var - exts: SSArray; - e: AnsiString; -begin - result := false; - exts := GLExtensionList(); - for e in exts do - begin - //writeln('<', e, '> : [', ext, '] = ', strEquCI1251(e, ext)); - if (strEquCI1251(e, ext)) then begin result := true; exit; end; - end; -end; - -procedure PrintGLSupportedExtensions; -begin - e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]); - e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]); - e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]); - e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]); - e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]); -end; - -function SDLMain (): Integer; -var - idx: Integer; - arg: AnsiString; - mdfo: TStream; - {$IFDEF ENABLE_HOLMES} - itmp: Integer; - valres: Word; - {$ENDIF} -begin - - idx := 1; - while (idx <= ParamCount) do - begin - arg := ParamStr(idx); - Inc(idx); - if arg = '--opengl-dump-exts' then gwin_dump_extensions := true; - //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; - if arg = '--jah' then g_profile_history_size := 100; - if arg = '--no-particles' then gpart_dbg_enabled := false; - if arg = '--no-los' then gmon_dbg_los_enabled := false; - - if arg = '--profile-render' then g_profile_frame_draw := true; - if arg = '--profile-coldet' then g_profile_collision := true; - if arg = '--profile-los' then g_profile_los := true; - - if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false; - if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false; - if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false; - if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false; - if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false; - if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false; - - if arg = '--debug-input' then g_dbg_input := True; - - {.$IF DEFINED(D2F_DEBUG)} - if arg = '--aimline' then g_dbg_aimline_on := true; - {.$ENDIF} - -{$IFDEF ENABLE_HOLMES} - if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; - - if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then - begin - if (idx <= ParamCount) then - begin - if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0; - Inc(idx); - end; - end; - - if (arg = '--holmes-font') or (arg = '-holmes-font') then - begin - if (idx <= ParamCount) then - begin - itmp := 0; - val(ParamStr(idx), itmp, valres); - {$IFNDEF HEADLESS} - if (valres = 0) and (not g_holmes_imfunctional) then - begin - case itmp of - 8: uiContext.font := 'win8'; - 14: uiContext.font := 'win14'; - 16: uiContext.font := 'win16'; - end; - end; - {$ELSE} - // fuck off, fpc! - itmp := itmp; - valres := valres; - {$ENDIF} - Inc(idx); - end; - end; -{$ENDIF} - - if (arg = '--game-scale') or (arg = '-game-scale') then - begin - if (idx <= ParamCount) then - begin - if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0; - Inc(idx); - end; - end; - - if (arg = '--write-mapdef') or (arg = '-write-mapdef') then - begin - mdfo := createDiskFile('mapdef.txt'); - mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef)); - mdfo.Free(); - Halt(0); - end; - - if (arg = '--pixel-scale') or (arg = '-pixel-scale') then - begin - if (idx <= ParamCount) then - begin - if not conParseFloat(r_pixel_scale, ParamStr(idx)) then r_pixel_scale := 1.0; - Inc(idx); - end; - end; - end; - -{$IFNDEF USE_SYSSTUB} - PrintGLSupportedExtensions; - glLegacyNPOT := not (GLExtensionSupported('GL_ARB_texture_non_power_of_two') or GLExtensionSupported('GL_OES_texture_npot')); -{$ELSE} - glLegacyNPOT := False; - glRenderToFBO := False; -{$ENDIF} - if glNPOTOverride and glLegacyNPOT then - begin - glLegacyNPOT := true; - e_logWriteln('NPOT texture emulation: FORCED'); - end - else - begin - if (glLegacyNPOT) then e_logWriteln('NPOT texture emulation: enabled') - else e_logWriteln('NPOT texture emulation: disabled'); - end; - gwin_dump_extensions := false; - - Init; - Time_Old := sys_GetTicks(); - - g_Net_InitLowLevel(); - - // Êîìàíäíàÿ ñòðîêà - if (ParamCount > 0) then g_Game_Process_Params(); - -{$IFNDEF HEADLESS} - // Çàïðîñ ÿçûêà - if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage(); -{$ENDIF} - - e_WriteLog('Entering the main loop', TMsgType.Notify); - - // main loop - while not ProcessMessage() do begin end; - - g_Net_Slist_ShutdownAll(); - - Release(); - - g_Net_DeinitLowLevel(); - result := 0; -end; - - -initialization - conRegVar('d_input', @g_dbg_input, '', '') end.