X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=5689ceb04d822cf81896f28629ec50ee6a58f23f;hb=843ef00143d2dd922eaa56362d4afbeb41aa54bf;hp=c3f6871061252e87cb54f557d85f730b15530af5;hpb=505bae2ecaaedd023c6f4970928a14cbae1313fa;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index c3f6871..5689ceb 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -84,7 +84,7 @@ var ticksOverflow: Int64 = -1; lastTicks: Uint32 = 0; // to detect overflow {$ENDIF} - + JoystickHatState: array [0..e_MaxJoyHats, HAT_LEFT..HAT_DOWN] of Boolean; procedure KillGLWindow (preserveGL: Boolean); begin @@ -234,7 +234,7 @@ begin end; -procedure ChangeWindowSize (); +procedure ChangeWindowSize (requested: Boolean); begin e_LogWritefln(' ChangeWindowSize: (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]); gWinSizeX := gScreenWidth; @@ -246,7 +246,13 @@ begin {$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); - g_Menu_Reset(); + {$IF DEFINED(ANDROID)} + (* This will fix menu reset on keyboard showing *) + if requested then + g_Menu_Reset; + {$ELSE} + g_Menu_Reset; + {$ENDIF} g_Game_ClearLoading(); {$ENDIF} end; @@ -281,7 +287,7 @@ begin if result then begin g_Window_SetDisplay(preserve); - ChangeWindowSize(); + ChangeWindowSize(true); end; {$ENDIF} end; @@ -337,7 +343,7 @@ begin gScreenWidth := ev.data1; gScreenHeight := ev.data2; end; - ChangeWindowSize(); + ChangeWindowSize(false); SwapBuffers(); if g_debug_WinMsgs then begin @@ -461,6 +467,8 @@ var key, keychr: Word; uc: UnicodeChar; down: Boolean; + i: Integer; + hat: array [HAT_LEFT..HAT_DOWN] of Boolean; begin result := false; @@ -499,10 +507,65 @@ begin exit; end; {$ENDIF} - e_KeyUpDown(key, down); + if ev.key._repeat = 0 then + begin + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down) + end; if down then KeyPress(key); end; + SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: + if (ev.jbutton.which < e_MaxJoys) and (ev.jbutton.button < e_MaxJoyBtns) then + begin + key := e_JoyButtonToKey(ev.jbutton.which, ev.jbutton.button); + down := ev.type_ = SDL_JOYBUTTONDOWN; + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + if down then KeyPress(key) + end; + + SDL_JOYAXISMOTION: + if (ev.jaxis.which < e_MaxJoys) and (ev.jaxis.axis < e_MaxJoyAxes) then + begin + down := ev.jaxis.value <> Joysticks[ev.jaxis.which].AxisZero[ev.jaxis.axis]; + if ev.jaxis.value < Joysticks[ev.jaxis.which].AxisZero[ev.jaxis.axis] - e_JoystickDeadzones[ev.jaxis.which] then + key := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_MINUS) + else + key := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_PLUS); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + if down then KeyPress(key) + end; + + SDL_JOYHATMOTION: + if (ev.jhat.which < e_MaxJoys) and (ev.jhat.hat < e_MaxJoyHats) then + begin + hat[HAT_UP] := LongBool(ev.jhat.value and SDL_HAT_UP); + hat[HAT_DOWN] := LongBool(ev.jhat.value and SDL_HAT_DOWN); + hat[HAT_LEFT] := LongBool(ev.jhat.value and SDL_HAT_LEFT); + hat[HAT_RIGHT] := LongBool(ev.jhat.value and SDL_HAT_RIGHT); + for i := HAT_LEFT to HAT_DOWN do + begin + if JoystickHatState[ev.jhat.which, i] <> hat[i] then + begin + down := hat[i]; + key := e_JoyHatToKey(ev.jhat.which, ev.jhat.hat, i); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + if down then KeyPress(key) + end + end; + JoystickHatState[ev.jhat.which] := hat + end; + +(* + SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED: + begin + // TODO update menu here + end +*) + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: fuiOnSDLEvent(ev); @@ -653,7 +716,7 @@ begin EventHandler(ev); if (ev.type_ = SDL_QUITEV) then break; end; - e_PollJoysticks(); + //e_PollJoysticks(); if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then begin @@ -720,7 +783,7 @@ begin result := EventHandler(ev); if (ev.type_ = SDL_QUITEV) then exit; end; - e_PollJoysticks(); + //e_PollJoysticks(); end;