X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=44997de63c8046824eb8b1c762ad9fb636fe57f1;hb=8cd33b294accd2d91e74720607bc8d7402ac2d6c;hp=d04c8b37477b2dfe1147558a302e48322efe824d;hpb=703ae1d09216240d397f9442a8b49077216be7f9;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index d04c8b3..44997de 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -24,8 +24,6 @@ uses function SDLMain (): Integer; function GetTimer (): Int64; procedure ResetTimer (); -function CreateGLWindow (Title: PChar): Boolean; -procedure KillGLWindow (); procedure PushExitEvent (); function ProcessMessage (): Boolean; procedure ReDrawWindow (); @@ -34,6 +32,7 @@ procedure Sleep (ms: LongWord); function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray; function g_Window_SetDisplay (preserveGL: Boolean=false): Boolean; function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean; +procedure g_SetVSync (vsync: Boolean); procedure ProcessLoading (forceUpdate: Boolean=false); @@ -52,12 +51,16 @@ implementation uses {$IFDEF WINDOWS}Windows,{$ENDIF} - SysUtils, Classes, MAPDEF, - SDL2, GL, GLExt, e_graphics, e_log, e_texture, g_main, +{$INCLUDE ../nogl/noGLuses.inc} +{$IFDEF ENABLE_HOLMES} + g_holmes, sdlcarcass, fui_ctls, +{$ENDIF} + SysUtils, Classes, MAPDEF, Math, + SDL2, e_graphics, e_log, e_texture, g_main, g_console, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, - g_map, g_gfx, g_monsters, g_holmes, xprofiler, - sdlcarcass, fui_ctls; + g_map, g_gfx, g_monsters, xprofiler, + g_touch; const @@ -70,24 +73,41 @@ var flag: Boolean; {$IF not DEFINED(HEADLESS)} wTitle: PChar = nil; + wasFullscreen: Boolean = true; // so we need to recreate the window {$ENDIF} wNeedTimeReset: Boolean = false; wMinimized: Boolean = false; + wMaximized: Boolean = false; wLoadingProgress: Boolean = false; wLoadingQuit: Boolean = false; {$IFNDEF WINDOWS} ticksOverflow: Int64 = -1; lastTicks: Uint32 = 0; // to detect overflow {$ENDIF} + JoystickHatState: array [0..e_MaxJoys, 0..e_MaxJoyHats, HAT_LEFT..HAT_DOWN] of Boolean; + JoystickZeroAxes: array [0..e_MaxJoys, 0..e_MaxJoyAxes] of Integer; - -procedure KillGLWindow (); +procedure KillGLWindow (preserveGL: Boolean); begin - if (h_GL <> nil) then begin if (assigned(oglDeinitCB)) then oglDeinitCB(); end; +{$IFDEF ENABLE_HOLMES} + if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglDeinitCB)) then oglDeinitCB(); end; +{$ENDIF} if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd); - if (h_GL <> nil) then SDL_GL_DeleteContext(h_GL); + if (h_GL <> nil) and (not preserveGL) then + begin + +{$IFDEF USE_NANOGL} + nanoGL_Destroy; +{$ENDIF} + +{$IFDEF USE_NOGL} + nogl_Quit; +{$ENDIF} + + SDL_GL_DeleteContext(h_GL); + end; h_Wnd := nil; - h_GL := nil; + if (not preserveGL) then h_GL := nil; end; @@ -96,6 +116,7 @@ function g_Window_SetDisplay (preserveGL: Boolean = false): Boolean; var mode, cmode: TSDL_DisplayMode; wFlags: LongWord = 0; + nw, nh: Integer; {$ENDIF} begin {$IF not DEFINED(HEADLESS)} @@ -103,11 +124,9 @@ begin e_WriteLog('Setting display mode...', TMsgType.Notify); - wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; - if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN; - if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; - - KillGLWindow(); + wFlags := SDL_WINDOW_OPENGL {or SDL_WINDOW_RESIZABLE}; + if gFullscreen then wFlags := wFlags {or SDL_WINDOW_FULLSCREEN} else wFlags := wFlags or SDL_WINDOW_RESIZABLE; + if (not gFullscreen) and (not preserveGL) and gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED else gWinMaximized := false; if gFullscreen then begin @@ -118,24 +137,64 @@ begin mode.driverdata := nil; if (SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil) then begin + e_WriteLog('SDL: cannot find display mode for '+IntToStr(gScreenWidth), TMsgType.Notify); gScreenWidth := 800; gScreenHeight := 600; end else begin + e_WriteLog('SDL: found display mode for '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight)+': '+IntToStr(cmode.w)+'x'+IntToStr(cmode.h), TMsgType.Notify); gScreenWidth := cmode.w; gScreenHeight := cmode.h; end; end; - h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); - if (h_Wnd = nil) then exit; + if (preserveGL) and (h_Wnd <> nil) and (not gFullscreen) and (not wasFullscreen) then + begin + //SDL_SetWindowMaximumSize(h_Wnd, gScreenWidth, gScreenHeight); + //SDL_SetWindowDisplayMode(h_Wnd, @cmode); + if (wMaximized) then SDL_RestoreWindow(h_Wnd); + wMaximized := false; + gWinMaximized := false; + SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight); + //SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); + //SDL_SetWindowFullscreen(h_Wnd, 0); + end + else + begin + KillGLWindow(preserveGL); + h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); + if gFullscreen then + SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); + if (h_Wnd = nil) then exit; + end; + wasFullscreen := gFullscreen; SDL_GL_MakeCurrent(h_Wnd, h_GL); SDL_ShowCursor(SDL_DISABLE); - fuiScrWdt := gScreenWidth; - fuiScrHgt := gScreenHeight; - if (h_GL <> nil) then begin if (assigned(oglInitCB)) then oglInitCB(); end; + if (h_GL <> nil) then g_SetVSync(gVSync); + if (gFullscreen) then + begin + nw := 0; + nh := 0; + SDL_GetWindowSize(h_Wnd, @nw, @nh); + if (nw > 128) and (nh > 128) then + begin + e_WriteLog('SDL: fullscreen window got size '+IntToStr(nw)+'x'+IntToStr(nh)+': '+IntToStr(gScreenWidth)+'x'+IntToStr(gScreenHeight), TMsgType.Notify); + gScreenWidth := nw; + gScreenHeight := nh; + end + else + begin + e_WriteLog('SDL: fullscreen window got invalid size: '+IntToStr(nw)+'x'+IntToStr(nh), TMsgType.Notify); + end; + end; + + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end; + {$ENDIF} {$ENDIF} result := true; @@ -176,16 +235,25 @@ begin end; -procedure ChangeWindowSize (); +procedure ChangeWindowSize (requested: Boolean); begin + e_LogWritefln(' ChangeWindowSize: (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]); gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; {$IF not DEFINED(HEADLESS)} - fuiScrWdt := gScreenWidth; - fuiScrHgt := gScreenHeight; + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + {$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); - g_Menu_Reset(); + {$IF DEFINED(ANDROID)} + (* This will fix menu reset on keyboard showing *) + if requested then + g_Menu_Reset; + {$ELSE} + g_Menu_Reset; + {$ENDIF} g_Game_ClearLoading(); {$ENDIF} end; @@ -204,6 +272,7 @@ begin if (gScreenWidth <> w) or (gScreenHeight <> h) then begin result := true; + preserve := true; gScreenWidth := w; gScreenHeight := h; end; @@ -211,6 +280,7 @@ begin if (gFullscreen <> fullscreen) then begin result := true; + preserve := true; gFullscreen := fullscreen; preserve := true; end; @@ -218,7 +288,7 @@ begin if result then begin g_Window_SetDisplay(preserve); - ChangeWindowSize(); + ChangeWindowSize(true); end; {$ENDIF} end; @@ -260,9 +330,21 @@ begin SDL_WINDOWEVENT_RESIZED: begin - gScreenWidth := ev.data1; - gScreenHeight := ev.data2; - ChangeWindowSize(); + e_LogWritefln('Resize: (os=%dx%d) (ns=%dx%d)', [gScreenWidth, gScreenHeight, Integer(ev.data1), Integer(ev.data2)]); + {if (gFullscreen) then + begin + e_LogWriteln(' fullscreen fix applied.'); + if (gScreenWidth <> ev.data1) or (gScreenHeight <> ev.data2) then + begin + SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight); + end; + end + else} + begin + gScreenWidth := ev.data1; + gScreenHeight := ev.data2; + end; + ChangeWindowSize(false); SwapBuffers(); if g_debug_WinMsgs then begin @@ -276,13 +358,14 @@ begin SDL_WINDOWEVENT_MAXIMIZED: begin + wMaximized := true; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); wMinimized := false; wActivate := true; end; - if not gWinMaximized then + if (not gWinMaximized) and (not gFullscreen) then begin gWinMaximized := true; if g_debug_WinMsgs then @@ -295,13 +378,14 @@ begin SDL_WINDOWEVENT_RESTORED: begin + wMaximized := false; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); wMinimized := false; wActivate := true; end; - if gWinMaximized then gWinMaximized := false; + gWinMaximized := false; if g_debug_WinMsgs then begin g_Console_Add('Now restored'); @@ -328,8 +412,7 @@ begin if gWinActive then begin e_WriteLog('deactivating window', TMsgType.Notify); - e_EnableInput := false; - e_ClearInputBuffer(); + e_UnpressAllKeys; if gMuteWhenInactive then begin @@ -345,7 +428,9 @@ begin gWinActive := false; - if assigned(winBlurCB) then winBlurCB(); + {$IFDEF ENABLE_HOLMES} + if assigned(winBlurCB) then winBlurCB(); + {$ENDIF} end; end else if wActivate then @@ -353,7 +438,6 @@ begin if not gWinActive then begin //e_WriteLog('activating window', MSG_NOTIFY); - e_EnableInput := true; if gMuteWhenInactive then begin @@ -368,7 +452,10 @@ begin end; gWinActive := true; - if assigned(winFocusCB) then winFocusCB(); + + {$IFDEF ENABLE_HOLMES} + if assigned(winFocusCB) then winFocusCB(); + {$ENDIF} end; end; end; @@ -376,9 +463,12 @@ end; function EventHandler (var ev: TSDL_Event): Boolean; var - key, keychr: Word; + key, keychr, minuskey: Word; uc: UnicodeChar; down: Boolean; + i: Integer; + hat: array [HAT_LEFT..HAT_DOWN] of Boolean; + joy: PSDL_Joystick; begin result := false; @@ -406,8 +496,10 @@ begin SDL_KEYDOWN, SDL_KEYUP: begin key := ev.key.keysym.scancode; + if key = SDL_SCANCODE_AC_BACK then + key := SDL_SCANCODE_ESCAPE; down := (ev.type_ = SDL_KEYDOWN); - {$IF not DEFINED(HEADLESS)} + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} if fuiOnSDLEvent(ev) then begin // event eaten, but... @@ -415,11 +507,108 @@ begin exit; end; {$ENDIF} + if ev.key._repeat = 0 then + begin + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down) + end; if down then KeyPress(key); + end; + + SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: + if (ev.jbutton.which < e_MaxJoys) and (ev.jbutton.button < e_MaxJoyBtns) then + begin + key := e_JoyButtonToKey(ev.jbutton.which, ev.jbutton.button); + down := ev.type_ = SDL_JOYBUTTONDOWN; e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + if down then KeyPress(key) + end; + + SDL_JOYAXISMOTION: + if (ev.jaxis.which < e_MaxJoys) and (ev.jaxis.axis < e_MaxJoyAxes) then + begin + key := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_PLUS); + minuskey := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_MINUS); + + if ev.jaxis.value < JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] - e_JoystickDeadzones[ev.jaxis.which] then + begin + if (e_KeyPressed(key)) then + begin + e_KeyUpDown(key, False); + g_Console_ProcessBind(key, False); + end; + e_KeyUpDown(minuskey, True); + g_Console_ProcessBind(minuskey, True); + KeyPress(minuskey); + end + else if ev.jaxis.value > JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] + e_JoystickDeadzones[ev.jaxis.which] then + begin + if (e_KeyPressed(minuskey)) then + begin + e_KeyUpDown(minuskey, False); + g_Console_ProcessBind(minuskey, False); + end; + e_KeyUpDown(key, True); + g_Console_ProcessBind(key, True); + KeyPress(key); + end + else + begin + if (e_KeyPressed(minuskey)) then + begin + e_KeyUpDown(minuskey, False); + g_Console_ProcessBind(minuskey, False); + end; + if (e_KeyPressed(key)) then + begin + e_KeyUpDown(key, False); + g_Console_ProcessBind(key, False); + end; + end; + end; + + SDL_JOYHATMOTION: + if (ev.jhat.which < e_MaxJoys) and (ev.jhat.hat < e_MaxJoyHats) then + begin + hat[HAT_UP] := LongBool(ev.jhat.value and SDL_HAT_UP); + hat[HAT_DOWN] := LongBool(ev.jhat.value and SDL_HAT_DOWN); + hat[HAT_LEFT] := LongBool(ev.jhat.value and SDL_HAT_LEFT); + hat[HAT_RIGHT] := LongBool(ev.jhat.value and SDL_HAT_RIGHT); + for i := HAT_LEFT to HAT_DOWN do + begin + if JoystickHatState[ev.jhat.which, ev.jhat.hat, i] <> hat[i] then + begin + down := hat[i]; + key := e_JoyHatToKey(ev.jhat.which, ev.jhat.hat, i); + e_KeyUpDown(key, down); + g_Console_ProcessBind(key, down); + if down then KeyPress(key) + end + end; + JoystickHatState[ev.jhat.which, ev.jhat.hat] := hat end; - {$IF not DEFINED(HEADLESS)} + SDL_JOYDEVICEADDED: + if (ev.jdevice.which < e_MaxJoys) then + begin + joy := SDL_JoystickOpen(ev.jdevice.which); + ASSERT(joy <> nil); + e_LogWritefln('Added Joystick %s', [ev.jdevice.which]); + e_JoystickAvailable[ev.jdevice.which] := True; + for i := 0 to Min(SDL_JoystickNumAxes(joy), e_MaxJoyAxes) do + JoystickZeroAxes[ev.jdevice.which, i] := SDL_JoystickGetAxis(joy, i); + SDL_JoystickClose(joy) + end; + + SDL_JOYDEVICEREMOVED: + if (ev.jdevice.which < e_MaxJoys) then + begin + e_JoystickAvailable[ev.jdevice.which] := False; + e_LogWritefln('Removed Joystick %s', [ev.jdevice.which]) + end; + + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: fuiOnSDLEvent(ev); {$ENDIF} @@ -432,6 +621,9 @@ begin if (keychr > 0) and (keychr <= 255) then CharPress(AnsiChar(keychr)); end; + SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: + g_Touch_HandleEvent(ev.tfinger); + // other key presses and joysticks are handled in e_input end; end; @@ -459,17 +651,34 @@ begin if not g_Window_SetDisplay() then begin - KillGLWindow(); + KillGLWindow(false); e_WriteLog('Window creation error (resolution not supported?)', TMsgType.Fatal); exit; end; {$IF not DEFINED(HEADLESS)} - h_Gl := SDL_GL_CreateContext(h_Wnd); - if (h_Gl = nil) then exit; - fuiScrWdt := gScreenWidth; - fuiScrHgt := gScreenHeight; - if (assigned(oglInitCB)) then oglInitCB(); + h_GL := SDL_GL_CreateContext(h_Wnd); + if (h_GL = nil) then exit; + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + {$ENDIF} + SDL_GL_MakeCurrent(h_Wnd, h_GL); +{$IFDEF USE_NANOGL} + if nanoGL_Init() = 0 then + begin + KillGLWindow(false); + e_WriteLog('nanoGL initialization error', TMsgType.Fatal); + exit; + end; +{$ENDIF} +{$IFDEF USE_NOGL} + nogl_Init; +{$ENDIF} + {$IFDEF ENABLE_HOLMES} + if (assigned(oglInitCB)) then oglInitCB(); + {$ENDIF} + if (h_GL <> nil) then g_SetVSync(gVSync); {$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -549,7 +758,7 @@ begin EventHandler(ev); if (ev.type_ = SDL_QUITEV) then break; end; - e_PollJoysticks(); + //e_PollJoysticks(); if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then begin @@ -578,7 +787,7 @@ begin if g_Texture_Get('INTER', ID) then begin e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight); - e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 100); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); end else begin @@ -616,7 +825,7 @@ begin result := EventHandler(ev); if (ev.type_ = SDL_QUITEV) then exit; end; - e_PollJoysticks(); + //e_PollJoysticks(); end; @@ -697,7 +906,7 @@ begin end; -procedure InitOpenGL (vsync: Boolean); +procedure g_SetVSync (vsync: Boolean); {$IF not DEFINED(HEADLESS)} var v: Byte; @@ -705,15 +914,35 @@ var begin {$IF not DEFINED(HEADLESS)} if vsync then v := 1 else v := 0; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but... - SDL_GL_SetSwapInterval(v); + if (SDL_GL_SetSwapInterval(v) <> 0) then + begin + e_WriteLog('oops; can''t change vsync option, restart required', TMsgType.Warning); + end + else + begin + if vsync then e_WriteLog('VSync: ON', TMsgType.Notify) else e_WriteLog('VSync: OFF', TMsgType.Notify); + end; +{$ENDIF} +end; + + +procedure InitOpenGL (); +begin +{$IF not DEFINED(HEADLESS)} + {$IFDEF USE_GLES1} + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + {$ELSE} + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but... + {$ENDIF} {$ENDIF} end; @@ -768,17 +997,21 @@ var {$ENDIF} arg: AnsiString; mdfo: TStream; + {$IFDEF ENABLE_HOLMES} itmp: Integer; valres: Word; + {$ENDIF} begin {$IFDEF HEADLESS} e_NoGraphics := true; {$ELSE} - if (not g_holmes_imfunctional) then - begin - uiInitialize(); - uiContext.font := 'win14'; - end; + {$IFDEF ENABLE_HOLMES} + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + {$ENDIF} {$ENDIF} idx := 1; @@ -807,6 +1040,7 @@ begin if arg = '--aimline' then g_dbg_aimline_on := true; {.$ENDIF} +{$IFDEF ENABLE_HOLMES} if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then @@ -841,6 +1075,7 @@ begin Inc(idx); end; end; +{$ENDIF} if (arg = '--game-scale') or (arg = '-game-scale') then begin @@ -861,12 +1096,13 @@ begin end; e_WriteLog('Initializing OpenGL', TMsgType.Notify); - InitOpenGL(gVSync); + InitOpenGL(); e_WriteLog('Creating GL window', TMsgType.Notify); if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then begin result := 0; + e_WriteLog('Unable to create GL window: ' + SDL_GetError(), TMsgType.Fatal); exit; end; @@ -882,15 +1118,16 @@ begin e_LogWritefln('stencil buffer size: %s', [ltmp]); gwin_has_stencil := (ltmp > 0); - if not glHasExtension('GL_ARB_texture_non_power_of_two') then + if glHasExtension('GL_ARB_texture_non_power_of_two') or + glHasExtension('GL_OES_texture_npot') then begin - e_WriteLog('NPOT textures: NO', TMsgType.Warning); - glLegacyNPOT := true; + e_WriteLog('NPOT textures: YES', TMsgType.Notify); + glLegacyNPOT := false; end else begin - e_WriteLog('NPOT textures: YES', TMsgType.Notify); - glLegacyNPOT := false; + e_WriteLog('NPOT textures: NO', TMsgType.Warning); + glLegacyNPOT := true; end; gwin_dump_extensions := false; {$ENDIF} @@ -910,7 +1147,7 @@ begin while not ProcessMessage() do begin end; Release(); - KillGLWindow(); + KillGLWindow(false); result := 0; end;