X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=40f74029241e05bdffc5aee7fc686c0d009fd98f;hb=4caa7355c2a35f38ee6fbd541cfed72751a520a4;hp=8427dd30667efdf4cec6fae89589dde49f6b7f3d;hpb=dfd3e97bffa213f5b21206b8a292b80180bab948;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 8427dd3..40f7402 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -1,9 +1,25 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_window; interface uses - WADEDITOR; + wadreader; function SDLMain(): Integer; function GetTimer(): Int64; @@ -20,26 +36,44 @@ function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; +var + gwin_dump_extensions: Boolean = false; + gwin_has_stencil: Boolean = false; + gwin_k8_enable_light_experiments: Boolean = false; + + implementation uses - SDL, GL, GLExt, e_graphics, e_log, g_main, +{$IFDEF WINDOWS}Windows,{$ENDIF} + SDL2, GL, GLExt, e_graphics, e_log, g_main, g_console, SysUtils, e_input, g_options, g_game, - g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net; + g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, + g_map, g_gfx, g_monsters, g_holmes; var - h_Wnd: PSDL_Surface; + h_Wnd: PSDL_Window; + h_GL: TSDL_GLContext; wFlags: LongWord = 0; Time, Time_Delta, Time_Old: Int64; flag: Boolean; + wTitle: PChar = nil; wNeedTimeReset: Boolean = False; - wWindowCreated: Boolean = False; + //wWindowCreated: Boolean = False; //wCursorShown: Boolean = False; wMinimized: Boolean = False; //wNeedFree: Boolean = True; wLoadingProgress: Boolean = False; wLoadingQuit: Boolean = False; {wWinPause: Byte = 0;} +{$IFNDEF WINDOWS} + ticksOverflow: Int64 = -1; + lastTicks: Uint32 = 0; // to detect overflow +{$ENDIF} + curMsButState: Word = 0; + curKbState: Word = 0; + curMsX: Integer = 0; + curMsY: Integer = 0; const // TODO: move this to a separate file @@ -66,26 +100,54 @@ begin end; function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; +var + mode, cmode: TSDL_DisplayMode; begin +{$IFDEF HEADLESS} + Result := True; + Exit; +{$ENDIF} + Result := False; e_WriteLog('Setting display mode...', MSG_NOTIFY); - if wWindowCreated and PreserveGL then - e_SaveGLContext(); // we need this and restore because of a bug in SDL1.2, apparently + wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; + if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN; + if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; - wFlags := SDL_RESIZABLE or SDL_OPENGL; - if gFullscreen then wFlags := wFlags or SDL_FULLSCREEN; + if h_Wnd <> nil then + begin + SDL_DestroyWindow(h_Wnd); + h_Wnd := nil; + end; - h_Wnd := SDL_SetVideoMode(gScreenWidth, gScreenHeight, gBPP, wFlags); - SDL_EnableUNICODE(SDL_ENABLE); - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - SDL_ShowCursor(SDL_DISABLE); + if gFullscreen then + begin + mode.w := gScreenWidth; + mode.h := gScreenHeight; + mode.format := 0; + mode.refresh_rate := 0; + mode.driverdata := nil; + if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then + begin + gScreenWidth := 800; + gScreenHeight := 600; + end + else + begin + gScreenWidth := cmode.w; + gScreenHeight := cmode.h; + end; + end; - if wWindowCreated and PreserveGL then - e_RestoreGLContext(); + h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); + if h_Wnd = nil then Exit; - Result := h_Wnd <> nil; + SDL_GL_MakeCurrent(h_Wnd, h_GL); + SDL_ShowCursor(SDL_DISABLE); + + Result := True; end; procedure ReShowCursor(); @@ -95,32 +157,29 @@ end; function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; var - modesp: PPSDL_Rect; - tmpp: PSDL_Rect; - tmpr: SDL_Rect; - i: Integer; + mode: TSDL_DisplayMode; + res, i, k, n, pw, ph: Integer; begin SetLength(Result, 0); - modesp := SDL_ListModes(nil, SDL_FULLSCREEN or SDL_HWSURFACE); - if modesp = nil then exit; - if Pointer(-1) = modesp then exit; - - tmpp := modesp^; - i := 0; - while tmpp <> nil do + {$IFDEF HEADLESS}Exit;{$ENDIF} + k := 0; SelRes := 0; + n := SDL_GetNumDisplayModes(0); + pw := 0; ph := 0; + for i := 0 to n do begin - tmpr := tmpp^; - if (tmpr.w = gScreenWidth) and (tmpr.h = gScreenHeight) then - SelRes := i; - SetLength(Result, Length(Result) + 1); - Result[i] := IntToStr(tmpr.w) + 'x' + IntToStr(tmpr.h); - - modesp := Pointer(Cardinal(modesp) + SizeOf(PSDL_Rect)); - tmpp := modesp^; - Inc(i); + res := SDL_GetDisplayMode(0, i, @mode); + if res < 0 then continue; + if SDL_BITSPERPIXEL(mode.format) = gBPP then continue; + if (mode.w = pw) and (mode.h = ph) then continue; + if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then + SelRes := k; + Inc(k); + SetLength(Result, k); + Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h); + pw := mode.w; ph := mode.h end; - e_WriteLog('SDL: Got ' + IntToStr(Length(Result)) + ' resolutions.', MSG_NOTIFY); + e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', MSG_NOTIFY); end; procedure Sleep(ms: LongWord); @@ -132,10 +191,12 @@ procedure ChangeWindowSize(); begin gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; + {$IFDEF HEADLESS}Exit;{$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); g_Menu_Reset(); g_Game_ClearLoading(); + g_Holmes_VidModeChanged(); end; function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; @@ -143,6 +204,7 @@ var Preserve: Boolean; begin Result := False; + {$IFDEF HEADLESS}Exit;{$ENDIF} Preserve := False; if (gScreenWidth <> W) or (gScreenHeight <> H) then @@ -166,144 +228,307 @@ begin end; end; -function EventHandler(ev: TSDL_Event): Boolean; +function WindowEventHandler(ev: TSDL_WindowEvent): Boolean; var - key, keychr: Word; - //joy: Integer; + wActivate, wDeactivate: Boolean; begin Result := False; - case ev.type_ of - SDL_VIDEORESIZE: + wActivate := False; + wDeactivate := False; + + case ev.event of + SDL_WINDOWEVENT_MOVED: begin - g_Window_SetSize(ev.resize.w, ev.resize.h, gFullscreen); - e_Clear(); + if not (gFullscreen or gWinMaximized) then + begin + gWinRealPosX := ev.data1; + gWinRealPosY := ev.data2; + end; end; - SDL_ACTIVEEVENT: + SDL_WINDOWEVENT_MINIMIZED: begin - if (ev.active.gain = 0) then + curMsButState := 0; + curKbState := 0; + if not wMinimized then begin + e_ResizeWindow(0, 0); + wMinimized := True; + if g_debug_WinMsgs then begin - g_Console_Add('Inactive'); - e_WriteLog('[DEBUG] WinMsgs: Inactive', MSG_NOTIFY); + g_Console_Add('Now minimized'); + e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY); end; + wDeactivate := True; + end; + end; - if LongBool(ev.active.state and SDL_APPINPUTFOCUS) and gWinActive then - begin - e_EnableInput := False; - e_ClearInputBuffer(); - - if gMuteWhenInactive then - e_MuteChannels(True); - - if g_debug_WinMsgs then - begin - g_Console_Add('Inactive indeed'); - e_WriteLog('[DEBUG] WinMsgs: Inactive indeed', MSG_NOTIFY); - end; - - gWinActive := False; - end; + SDL_WINDOWEVENT_RESIZED: + begin + curMsButState := 0; + curKbState := 0; + gScreenWidth := ev.data1; + gScreenHeight := ev.data2; + ChangeWindowSize(); + SwapBuffers(); + if g_debug_WinMsgs then + begin + g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2)); + e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY); + end; + end; - if LongBool(ev.active.state and SDL_APPACTIVE) and (not wMinimized) then - begin - e_ResizeWindow(0, 0); - wMinimized := True; + SDL_WINDOWEVENT_EXPOSED: + SwapBuffers(); - if g_debug_WinMsgs then - begin - g_Console_Add('Minimized indeed'); - e_WriteLog('[DEBUG] WinMsgs: Minimized indeed', MSG_NOTIFY); - end; - end; - end - else + SDL_WINDOWEVENT_MAXIMIZED: + begin + curMsButState := 0; + curKbState := 0; + if wMinimized then begin + e_ResizeWindow(gScreenWidth, gScreenHeight); + wMinimized := False; + wActivate := True; + end; + if not gWinMaximized then + begin + gWinMaximized := True; if g_debug_WinMsgs then begin - g_Console_Add('Active'); - e_WriteLog('[DEBUG] WinMsgs: Active', MSG_NOTIFY); + g_Console_Add('Now maximized'); + e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY); end; + end; + end; - // Åñëè îêíî áûëî íåàêòèâíûì: - if LongBool(ev.active.state and SDL_APPINPUTFOCUS) and (not gWinActive) then - begin - e_EnableInput := True; + SDL_WINDOWEVENT_RESTORED: + begin + curMsButState := 0; + curKbState := 0; + if wMinimized then + begin + e_ResizeWindow(gScreenWidth, gScreenHeight); + wMinimized := False; + wActivate := True; + end; + if gWinMaximized then + gWinMaximized := False; + if g_debug_WinMsgs then + begin + g_Console_Add('Now restored'); + e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY); + end; + end; - if gMuteWhenInactive then - e_MuteChannels(False); + SDL_WINDOWEVENT_FOCUS_GAINED: + begin + curMsButState := 0; + curKbState := 0; + wActivate := True; + //e_WriteLog('window gained focus!', MSG_NOTIFY); + g_Holmes_WindowFocused(); + end; - if g_debug_WinMsgs then - begin - g_Console_Add('Active indeed'); - e_WriteLog('[DEBUG] WinMsgs: Active indeed', MSG_NOTIFY); - end; + SDL_WINDOWEVENT_FOCUS_LOST: + begin + curMsButState := 0; + curKbState := 0; + wDeactivate := True; + //e_WriteLog('window lost focus!', MSG_NOTIFY); + g_Holmes_WindowBlured(); + end; + end; - gWinActive := True; - end; + if wDeactivate then + begin + if gWinActive then + begin + e_WriteLog('deactivating window', MSG_NOTIFY); + e_EnableInput := False; + e_ClearInputBuffer(); - if LongBool(ev.active.state and SDL_APPACTIVE) and wMinimized then - begin - e_ResizeWindow(gScreenWidth, gScreenHeight); + if gMuteWhenInactive then + begin + //e_WriteLog('deactivating sounds', MSG_NOTIFY); + e_MuteChannels(True); + end; - wMinimized := False; + if g_debug_WinMsgs then + begin + g_Console_Add('Now inactive'); + e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY); + end; - if g_debug_WinMsgs then - begin - g_Console_Add('Restored indeed'); - e_WriteLog('[DEBUG] WinMsgs: Restored indeed', MSG_NOTIFY); - end; - end; + gWinActive := False; + end; + end + else if wActivate then + begin + if not gWinActive then + begin + //e_WriteLog('activating window', MSG_NOTIFY); + e_EnableInput := True; + + if gMuteWhenInactive then + begin + //e_WriteLog('activating sounds', MSG_NOTIFY); + e_MuteChannels(False); + end; + + if g_debug_WinMsgs then + begin + g_Console_Add('Now active'); + e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY); end; + + gWinActive := True; end; + end; +end; - SDL_VIDEOEXPOSE: - begin - // TODO: the fuck is this event? - // Draw(); +function EventHandler(ev: TSDL_Event): Boolean; +var + key, keychr: Word; + uc: UnicodeChar; + //joy: Integer; + msev: THMouseEvent; + kbev: THKeyEvent; + + function buildBut (b: Byte): Word; + begin + result := 0; + case b of + SDL_BUTTON_LEFT: result := result or THMouseEvent.Left; + SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle; + SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right; end; + end; + + procedure updateKBState (); + var + kbstate: PUint8; + begin + curKbState := 0; + kbstate := SDL_GetKeyboardState(nil); + if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl; + if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt; + if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift; + end; + +begin + Result := False; + updateKBState(); + + case ev.type_ of + SDL_WINDOWEVENT: + Result := WindowEventHandler(ev.window); SDL_QUITEV: - begin - if gExit <> EXIT_QUIT then begin - if not wLoadingProgress then + if gExit <> EXIT_QUIT then begin - g_Game_Free(); - g_Game_Quit(); - end - else - wLoadingQuit := True; + if not wLoadingProgress then + begin + g_Game_Free(); + g_Game_Quit(); + end + else + wLoadingQuit := True; + end; + Result := True; end; - Result := True; - end; - SDL_KEYDOWN: - begin - key := ev.key.keysym.sym; - keychr := ev.key.keysym.unicode; - KeyPress(key); - if (keychr > 7) and (key <> IK_BACKSPACE) then + SDL_KEYDOWN, SDL_KEYUP: + begin + key := ev.key.keysym.scancode; + if (g_holmes_enabled) then + begin + if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release; + kbev.scan := ev.key.keysym.scancode; + kbev.sym := ev.key.keysym.sym; + kbev.bstate := curMsButState; + kbev.kstate := curKbState; + if g_Holmes_keyEvent(kbev) then exit; + end; + if (ev.type_ = SDL_KEYDOWN) then KeyPress(key); + end; + + SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: begin - if (keychr >= 128) then - keychr := WCharToCP1251(keychr); + msev.dx := ev.button.x-curMsX; + msev.dy := ev.button.y-curMsY; + curMsX := ev.button.x; + curMsY := ev.button.y; + if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release; + msev.but := buildBut(ev.button.button); + msev.x := curMsX; + msev.y := curMsY; + if (msev.but <> 0) then + begin + // ev.button.clicks: Byte + curMsButState := curMsButState or msev.but; + msev.bstate := curMsButState; + msev.kstate := curKbState; + if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + end; + end; + SDL_MOUSEWHEEL: + begin + if (ev.wheel.y <> 0) then + begin + msev.dx := 0; + msev.dy := ev.wheel.y; + msev.kind := THMouseEvent.Press; + if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown; + msev.x := curMsX; + msev.y := curMsY; + msev.bstate := curMsButState; + msev.kstate := curKbState; + if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + end; + end; + SDL_MOUSEMOTION: + begin + msev.dx := ev.button.x-curMsX; + msev.dy := ev.button.y-curMsY; + curMsX := ev.button.x; + curMsY := ev.button.y; + msev.kind := THMouseEvent.Motion; + msev.but := 0; + msev.x := curMsX; + msev.y := curMsY; + msev.bstate := curMsButState; + msev.kstate := curKbState; + if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); + end; + + SDL_TEXTINPUT: + begin + Utf8ToUnicode(@uc, PChar(ev.text.text), 1); + keychr := Word(uc); + if (keychr > 127) then keychr := WCharToCP1251(keychr); CharPress(Chr(keychr)); end; - end; - // key presses and joysticks are handled in e_input + // other key presses and joysticks are handled in e_input end; end; procedure SwapBuffers(); begin - SDL_GL_SwapBuffers(); + {$IFDEF HEADLESS}Exit;{$ENDIF} + SDL_GL_SwapWindow(h_Wnd); end; procedure KillGLWindow(); begin - wWindowCreated := False; + if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd); + if h_GL <> nil then SDL_GL_DeleteContext(h_GL); + h_Wnd := nil; + h_GL := nil; + //wWindowCreated := False; end; function CreateGLWindow(Title: PChar): Boolean; @@ -315,6 +540,7 @@ begin gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; + wTitle := Title; e_WriteLog('Creating window', MSG_NOTIFY); if not g_Window_SetDisplay() then @@ -324,8 +550,11 @@ begin exit; end; - SDL_WM_SetCaption(Title, Title); - wWindowCreated := True; +{$IFNDEF HEADLESS} + h_Gl := SDL_GL_CreateContext(h_Wnd); + if h_Gl = nil then Exit; +{$ENDIF} + //wWindowCreated := True; e_ResizeWindow(gScreenWidth, gScreenHeight); e_InitGL(); @@ -333,10 +562,42 @@ begin Result := True; end; +{$IFDEF WINDOWS} +// windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit +function GetTimer(): Int64; +var + F, C: Int64; +begin + QueryPerformanceFrequency(F); + QueryPerformanceCounter(C); + Result := Round(C/F*1000{000}); +end; +{$ELSE} function GetTimer(): Int64; +var + t: Uint32; + tt: Int64; begin - Result := SDL_GetTicks() * 1000; // TODO: do we really need microseconds here? + t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE! + if ticksOverflow = -1 then + begin + ticksOverflow := 0; + lastTicks := t; + end + else + begin + if lastTicks > t then + begin + // overflow, increment overflow ;-) + ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1)); + tt := (Int64($ffffffff)+Int64(1))+Int64(t); + t := Uint32(tt-lastTicks); + end; + end; + lastTicks := t; + result := ticksOverflow+Int64(t); end; +{$ENDIF} procedure ResetTimer(); begin @@ -416,11 +677,14 @@ begin if wNeedTimeReset then begin - Time_Delta := 27777; + Time_Delta := 28{(27777 div 1000)}; wNeedTimeReset := False; end; - t := Time_Delta div 27777; + g_Map_ProfilersBegin(); + g_Mons_ProfilersBegin(); + + t := Time_Delta div 28{(27777 div 1000)}; if t > 0 then begin flag := True; @@ -437,6 +701,9 @@ begin else if NetMode = NET_CLIENT then g_Net_Client_Update(); end; + g_Map_ProfilersEnd(); + g_Mons_ProfilersEnd(); + if wLoadingQuit then begin g_Game_Free(); @@ -452,7 +719,7 @@ begin // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ: if flag then begin - Time_Old := Time - (Time_Delta mod 27777); + Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)}); if (not wMinimized) then begin Draw(); @@ -476,17 +743,97 @@ procedure InitOpenGL(VSync: Boolean); var v: Byte; begin + {$IFDEF HEADLESS}Exit;{$ENDIF} if VSync then v := 1 else v := 0; + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, v); + if gwin_k8_enable_light_experiments then + begin + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting + end; + SDL_GL_SetSwapInterval(v); +end; + +function glHasExtension (name: AnsiString): Boolean; +var + exts: PChar; + i: Integer; + found: Boolean; + extName: ShortString; +begin + result := false; + if length(name) = 0 then exit; + exts := glGetString(GL_EXTENSIONS); + if exts = nil then exit; + while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); + while exts[0] <> #0 do + begin + if gwin_dump_extensions then + begin + i := 0; + while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i); + if i > 255 then + begin + e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING); + end + else + begin + Move(exts^, extName[1], i); + extName[0] := Char(i); + e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY); + end; + end; + found := true; + for i := 0 to length(name)-1 do + begin + if exts[i] = #0 then begin found := false; break; end; + if exts[i] <> name[i+1] then begin found := false; break; end; + end; + if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end; + while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts); + while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); + end; end; function SDLMain(): Integer; +var + idx: Integer; + ltmp: Integer; begin +{$IFDEF HEADLESS} + e_NoGraphics := True; +{$ENDIF} + + for idx := 1 to ParamCount do + begin + if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true; + if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; + if ParamStr(idx) = '--jah' then g_profile_history_size := 100; + if ParamStr(idx) = '--no-particles' then gpart_dbg_enabled := false; + if ParamStr(idx) = '--no-los' then gmon_dbg_los_enabled := false; + + if ParamStr(idx) = '--profile-render' then g_profile_frame_draw := true; + if ParamStr(idx) = '--profile-coldet' then g_profile_collision := true; + if ParamStr(idx) = '--profile-los' then g_profile_los := true; + + if ParamStr(idx) = '--no-part-phys' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-part-physics' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-particles-phys' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-particles-physics' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-particle-phys' then gpart_dbg_phys_enabled := false; + if ParamStr(idx) = '--no-particle-physics' then gpart_dbg_phys_enabled := false; + + if ParamStr(idx) = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; + end; + + e_WriteLog('Initializing OpenGL', MSG_NOTIFY); + InitOpenGL(gVSync); + e_WriteLog('Creating GL window', MSG_NOTIFY); if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then begin @@ -494,11 +841,31 @@ begin exit; end; - e_WriteLog('Initializing OpenGL', MSG_NOTIFY); - InitOpenGL(gVSync); - {EnumDisplayModes();} + if gwin_k8_enable_light_experiments then + begin + SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp); + e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING); + gwin_has_stencil := (ltmp > 0); + end + else + begin + gwin_has_stencil := false; + end; + + if not glHasExtension('GL_ARB_texture_non_power_of_two') then + begin + e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING); + glLegacyNPOT := true; + end + else + begin + e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY); + glLegacyNPOT := false; + end; + gwin_dump_extensions := false; + Init(); Time_Old := GetTimer();