X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=3958d24d12df79b518b6dc351942a53d487acc52;hb=aea87456d131c418ed632d30b57280dfeefe16de;hp=ab8df098b0be9534e5cec7279e0aa9533c9d0539;hpb=ff0fabc3248d57831e56f43f541f83a323f9a103;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index ab8df09..3958d24 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -32,6 +32,7 @@ procedure Sleep (ms: LongWord); function GetDisplayModes (dbpp: LongWord; var selres: LongWord): SSArray; function g_Window_SetDisplay (preserveGL: Boolean=false): Boolean; function g_Window_SetSize (w, h: Word; fullscreen: Boolean): Boolean; +procedure g_SetVSync (vsync: Boolean); procedure ProcessLoading (forceUpdate: Boolean=false); @@ -50,12 +51,16 @@ implementation uses {$IFDEF WINDOWS}Windows,{$ENDIF} +{$INCLUDE ../nogl/noGLuses.inc} +{$IFDEF ENABLE_HOLMES} + g_holmes, sdlcarcass, fui_ctls, +{$ENDIF} SysUtils, Classes, MAPDEF, - SDL2, GL, GLExt, e_graphics, e_log, e_texture, g_main, + SDL2, e_graphics, e_log, e_texture, g_main, g_console, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, - g_map, g_gfx, g_monsters, g_holmes, xprofiler, - sdlcarcass, fui_ctls; + g_map, g_gfx, g_monsters, xprofiler, + g_touch; const @@ -68,9 +73,11 @@ var flag: Boolean; {$IF not DEFINED(HEADLESS)} wTitle: PChar = nil; + wasFullscreen: Boolean = true; // so we need to recreate the window {$ENDIF} wNeedTimeReset: Boolean = false; wMinimized: Boolean = false; + wMaximized: Boolean = false; wLoadingProgress: Boolean = false; wLoadingQuit: Boolean = false; {$IFNDEF WINDOWS} @@ -81,9 +88,23 @@ var procedure KillGLWindow (preserveGL: Boolean); begin +{$IFDEF ENABLE_HOLMES} if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglDeinitCB)) then oglDeinitCB(); end; +{$ENDIF} if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd); - if (h_GL <> nil) and (not preserveGL) then SDL_GL_DeleteContext(h_GL); + if (h_GL <> nil) and (not preserveGL) then + begin + +{$IFDEF USE_NANOGL} + nanoGL_Destroy; +{$ENDIF} + +{$IFDEF USE_NOGL} + nogl_Quit; +{$ENDIF} + + SDL_GL_DeleteContext(h_GL); + end; h_Wnd := nil; if (not preserveGL) then h_GL := nil; end; @@ -103,8 +124,8 @@ begin e_WriteLog('Setting display mode...', TMsgType.Notify); wFlags := SDL_WINDOW_OPENGL {or SDL_WINDOW_RESIZABLE}; - if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN else wFlags := wFlags or SDL_WINDOW_RESIZABLE; - if (not gFullscreen) and gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; + if gFullscreen then wFlags := wFlags {or SDL_WINDOW_FULLSCREEN} else wFlags := wFlags or SDL_WINDOW_RESIZABLE; + if (not gFullscreen) and (not preserveGL) and gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED else gWinMaximized := false; if gFullscreen then begin @@ -127,30 +148,30 @@ begin end; end; - (*if (preserveGL) and (h_Wnd <> nil) {and (gFullscreen)} then + if (preserveGL) and (h_Wnd <> nil) and (not gFullscreen) and (not wasFullscreen) then begin - e_WriteLog('SDL: going fullscreen...', TMsgType.Notify); //SDL_SetWindowMaximumSize(h_Wnd, gScreenWidth, gScreenHeight); - SDL_SetWindowDisplayMode(h_Wnd, @cmode); + //SDL_SetWindowDisplayMode(h_Wnd, @cmode); + if (wMaximized) then SDL_RestoreWindow(h_Wnd); + wMaximized := false; + gWinMaximized := false; SDL_SetWindowSize(h_Wnd, gScreenWidth, gScreenHeight); - if (gFullscreen) then - begin - SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); - end - else - begin - SDL_SetWindowFullscreen(h_Wnd, 0); - end; + //SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); + //SDL_SetWindowFullscreen(h_Wnd, 0); end - else*) + else begin KillGLWindow(preserveGL); h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); + if gFullscreen then + SDL_SetWindowFullscreen(h_Wnd, SDL_WINDOW_FULLSCREEN); if (h_Wnd = nil) then exit; end; + wasFullscreen := gFullscreen; SDL_GL_MakeCurrent(h_Wnd, h_GL); SDL_ShowCursor(SDL_DISABLE); + if (h_GL <> nil) then g_SetVSync(gVSync); if (gFullscreen) then begin nw := 0; @@ -167,9 +188,12 @@ begin e_WriteLog('SDL: fullscreen window got invalid size: '+IntToStr(nw)+'x'+IntToStr(nh), TMsgType.Notify); end; end; - fuiScrWdt := gScreenWidth; - fuiScrHgt := gScreenHeight; - if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end; + + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + if (h_GL <> nil) and (not preserveGL) then begin if (assigned(oglInitCB)) then oglInitCB(); end; + {$ENDIF} {$ENDIF} result := true; @@ -210,17 +234,25 @@ begin end; -procedure ChangeWindowSize (); +procedure ChangeWindowSize (requested: Boolean); begin e_LogWritefln(' ChangeWindowSize: (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]); gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; {$IF not DEFINED(HEADLESS)} - fuiScrWdt := gScreenWidth; - fuiScrHgt := gScreenHeight; + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + {$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); - g_Menu_Reset(); + {$IF DEFINED(ANDROID)} + (* This will fix menu reset on keyboard showing *) + if requested then + g_Menu_Reset; + {$ELSE} + g_Menu_Reset; + {$ENDIF} g_Game_ClearLoading(); {$ENDIF} end; @@ -255,7 +287,7 @@ begin if result then begin g_Window_SetDisplay(preserve); - ChangeWindowSize(); + ChangeWindowSize(true); end; {$ENDIF} end; @@ -311,7 +343,7 @@ begin gScreenWidth := ev.data1; gScreenHeight := ev.data2; end; - ChangeWindowSize(); + ChangeWindowSize(false); SwapBuffers(); if g_debug_WinMsgs then begin @@ -325,6 +357,7 @@ begin SDL_WINDOWEVENT_MAXIMIZED: begin + wMaximized := true; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -344,6 +377,7 @@ begin SDL_WINDOWEVENT_RESTORED: begin + wMaximized := false; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -394,7 +428,9 @@ begin gWinActive := false; - if assigned(winBlurCB) then winBlurCB(); + {$IFDEF ENABLE_HOLMES} + if assigned(winBlurCB) then winBlurCB(); + {$ENDIF} end; end else if wActivate then @@ -417,7 +453,10 @@ begin end; gWinActive := true; - if assigned(winFocusCB) then winFocusCB(); + + {$IFDEF ENABLE_HOLMES} + if assigned(winFocusCB) then winFocusCB(); + {$ENDIF} end; end; end; @@ -455,8 +494,10 @@ begin SDL_KEYDOWN, SDL_KEYUP: begin key := ev.key.keysym.scancode; + if key = SDL_SCANCODE_AC_BACK then + key := SDL_SCANCODE_ESCAPE; down := (ev.type_ = SDL_KEYDOWN); - {$IF not DEFINED(HEADLESS)} + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} if fuiOnSDLEvent(ev) then begin // event eaten, but... @@ -464,11 +505,11 @@ begin exit; end; {$ENDIF} - if down then KeyPress(key); e_KeyUpDown(key, down); + if down then KeyPress(key); end; - {$IF not DEFINED(HEADLESS)} + {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: fuiOnSDLEvent(ev); {$ENDIF} @@ -481,6 +522,9 @@ begin if (keychr > 0) and (keychr <= 255) then CharPress(AnsiChar(keychr)); end; + SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: + g_Touch_HandleEvent(ev.tfinger); + // other key presses and joysticks are handled in e_input end; end; @@ -516,9 +560,26 @@ begin {$IF not DEFINED(HEADLESS)} h_GL := SDL_GL_CreateContext(h_Wnd); if (h_GL = nil) then exit; - fuiScrWdt := gScreenWidth; - fuiScrHgt := gScreenHeight; - if (assigned(oglInitCB)) then oglInitCB(); + {$IFDEF ENABLE_HOLMES} + fuiScrWdt := gScreenWidth; + fuiScrHgt := gScreenHeight; + {$ENDIF} + SDL_GL_MakeCurrent(h_Wnd, h_GL); +{$IFDEF USE_NANOGL} + if nanoGL_Init() = 0 then + begin + KillGLWindow(false); + e_WriteLog('nanoGL initialization error', TMsgType.Fatal); + exit; + end; +{$ENDIF} +{$IFDEF USE_NOGL} + nogl_Init; +{$ENDIF} + {$IFDEF ENABLE_HOLMES} + if (assigned(oglInitCB)) then oglInitCB(); + {$ENDIF} + if (h_GL <> nil) then g_SetVSync(gVSync); {$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -746,7 +807,7 @@ begin end; -procedure InitOpenGL (vsync: Boolean); +procedure g_SetVSync (vsync: Boolean); {$IF not DEFINED(HEADLESS)} var v: Byte; @@ -754,15 +815,35 @@ var begin {$IF not DEFINED(HEADLESS)} if vsync then v := 1 else v := 0; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but... - SDL_GL_SetSwapInterval(v); + if (SDL_GL_SetSwapInterval(v) <> 0) then + begin + e_WriteLog('oops; can''t change vsync option, restart required', TMsgType.Warning); + end + else + begin + if vsync then e_WriteLog('VSync: ON', TMsgType.Notify) else e_WriteLog('VSync: OFF', TMsgType.Notify); + end; +{$ENDIF} +end; + + +procedure InitOpenGL (); +begin +{$IF not DEFINED(HEADLESS)} + {$IFDEF USE_GLES1} + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + {$ELSE} + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but... + {$ENDIF} {$ENDIF} end; @@ -817,17 +898,21 @@ var {$ENDIF} arg: AnsiString; mdfo: TStream; + {$IFDEF ENABLE_HOLMES} itmp: Integer; valres: Word; + {$ENDIF} begin {$IFDEF HEADLESS} e_NoGraphics := true; {$ELSE} - if (not g_holmes_imfunctional) then - begin - uiInitialize(); - uiContext.font := 'win14'; - end; + {$IFDEF ENABLE_HOLMES} + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + {$ENDIF} {$ENDIF} idx := 1; @@ -856,6 +941,7 @@ begin if arg = '--aimline' then g_dbg_aimline_on := true; {.$ENDIF} +{$IFDEF ENABLE_HOLMES} if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then @@ -890,6 +976,7 @@ begin Inc(idx); end; end; +{$ENDIF} if (arg = '--game-scale') or (arg = '-game-scale') then begin @@ -910,12 +997,13 @@ begin end; e_WriteLog('Initializing OpenGL', TMsgType.Notify); - InitOpenGL(gVSync); + InitOpenGL(); e_WriteLog('Creating GL window', TMsgType.Notify); if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then begin result := 0; + e_WriteLog('Unable to create GL window: ' + SDL_GetError(), TMsgType.Fatal); exit; end; @@ -931,15 +1019,16 @@ begin e_LogWritefln('stencil buffer size: %s', [ltmp]); gwin_has_stencil := (ltmp > 0); - if not glHasExtension('GL_ARB_texture_non_power_of_two') then + if glHasExtension('GL_ARB_texture_non_power_of_two') or + glHasExtension('GL_OES_texture_npot') then begin - e_WriteLog('NPOT textures: NO', TMsgType.Warning); - glLegacyNPOT := true; + e_WriteLog('NPOT textures: YES', TMsgType.Notify); + glLegacyNPOT := false; end else begin - e_WriteLog('NPOT textures: YES', TMsgType.Notify); - glLegacyNPOT := false; + e_WriteLog('NPOT textures: NO', TMsgType.Warning); + glLegacyNPOT := true; end; gwin_dump_extensions := false; {$ENDIF}