X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=374d42051c8f9f107acf6f4ff789d349799bf441;hb=1e39821d82608a679d73e19dcafcbada5f6bb265;hp=7774c0a34c0c03b2bda5fd5418ece817dc492963;hpb=e452d337f0620b50d8d978b534437b2732134d8f;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 7774c0a..374d420 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -41,7 +41,7 @@ uses {$INCLUDE ../nogl/noGLuses.inc} SysUtils, Classes, MAPDEF, Math, e_graphics, e_log, e_texture, g_main, - g_console, e_input, g_options, g_game, + g_console, r_console, e_input, g_options, g_game, r_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, g_map, g_gfx, g_monsters, xprofiler, g_touch, g_gui, g_system, g_netmaster; @@ -52,6 +52,7 @@ const var Time, Time_Delta, Time_Old: Int64; + Frame: Int64; flag: Boolean; wNeedTimeReset: Boolean = false; wMinimized: Boolean = false; @@ -87,11 +88,18 @@ begin if forceUpdate then begin - DrawMenuBackground('INTER'); + e_SetRendertarget(True); + e_SetViewPort(0, 0, gScreenWidth, gScreenHeight); + + r_Game_DrawMenuBackground('INTER'); e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + r_Game_DrawLoadingStat(); + r_Console_Draw(True); + + e_SetRendertarget(False); + e_SetViewPort(0, 0, gWinSizeX, gWinSizeY); + e_BlitFramebuffer(gWinSizeX, gWinSizeY); - DrawLoadingStat(); - g_Console_Draw(True); sys_Repaint; prevLoadingUpdateTime := getTimeMilli(); end; @@ -124,6 +132,7 @@ begin if wNeedTimeReset then begin + Frame := 0; Time_Delta := 28; wNeedTimeReset := false; end; @@ -136,20 +145,9 @@ begin begin flag := true; for i := 1 to t do - begin - if (NetMode = NET_SERVER) then g_Net_Host_Update() - else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); Update(); - end; - end - else - begin - if (NetMode = NET_SERVER) then g_Net_Host_Update() - else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); end; - if NetMode = NET_SERVER then g_Net_Flush(); - g_Map_ProfilersEnd(); g_Mons_ProfilersEnd(); @@ -167,18 +165,27 @@ begin // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ if flag then - begin Time_Old := Time - (Time_Delta mod 28); + + // don't wait if VSync is on, GL already probably waits enough + if gLerpActors then + flag := (Time - Frame >= gFrameTime) or gVSync; + + if flag then + begin if (not wMinimized) then begin + if gPause or (not gLerpActors) or (gState = STATE_FOLD) then + gLerpFactor := 1.0 + else + gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0); Draw; sys_Repaint - end + end; + Frame := Time end else - begin - sys_Delay(1) // release time slice, so we won't eat 100% CPU - end; + sys_Delay(1); e_SoundUpdate(); end;