X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=f0fe29114071a4c6b9f5ce2f9b64ec678d387e77;hb=6c45ab8eddd0887ecaa11ad3ed284dbdd3a3730c;hp=6e65496ee606b7b1a207c95905ee72042be409f2;hpb=84dd2e031319d290fa1e2e8e9bc19902b48caa1d;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 6e65496..f0fe291 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -2277,19 +2277,20 @@ begin // Â âîäå øëåéô - ïóçûðè, â âîçäóõå øëåéô - äûì: if WordBool(st and MOVE_INWATER) then - g_GFX_Bubbles(Obj.X+(Obj.Rect.Width div 2), - Obj.Y+(Obj.Rect.Height div 2), - 1+Random(3), 16, 16) - else - if g_Frames_Get(_id, 'FRAMES_SMOKE') then - begin - Anim := TAnimation.Create(_id, False, 3); - Anim.Alpha := 150; - g_GFX_OnceAnim(Obj.X-14+Random(9), - Obj.Y+(Obj.Rect.Height div 2)-20+Random(9), - Anim, ONCEANIM_SMOKE); - Anim.Free(); - end; + begin + g_GFX_Bubbles(cx, cy, 1+Random(3), 16, 16); + if Random(2) = 0 + then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', cx, cy) + else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', cx, cy); + end + else if g_Frames_Get(_id, 'FRAMES_SMOKE') then + begin + Anim := TAnimation.Create(_id, False, 3); + Anim.Alpha := 150; + g_GFX_OnceAnim(Obj.X-14+Random(9), cy-20+Random(9), + Anim, ONCEANIM_SMOKE); + Anim.Free(); + end; // Ïîïàëè â êîãî-òî èëè â ñòåíó: if WordBool(st and (MOVE_HITWALL or MOVE_HITLAND or MOVE_HITCEIL)) or @@ -2412,7 +2413,12 @@ begin end; end else + begin g_GFX_Bubbles(cx, cy, 1+Random(3), 16, 16); + if Random(2) = 0 + then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', cx, cy) + else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', cx, cy); + end; ShotType := 0; Continue; end;