X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=d9c20e62c7711a3c7c4faf1a12aac97afabd07a3;hb=4e759d19749e8de5b7d1c8e8ca94a46cbabefae0;hp=9fde2f50cd63e93be392051a3dfd29760f286562;hpb=10c770e6551f77ef4382930e7800ab93ea3e4047;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 9fde2f5..d9c20e6 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -257,7 +257,7 @@ var frameId: DWord; { - function monsWaterCheck (monidx: Integer; mon: TMonster): Boolean; + function monsWaterCheck (mon: TMonster): Boolean; begin result := false; // don't stop if mon.Live and mon.Collide(gWater[WaterMap[a][c]]) and (not InWArray(monidx, chkTrap_mn)) and (i2 < 1023) then //FIXME @@ -268,7 +268,7 @@ var end; } - function monsWaterCheck (monidx: Integer; mon: TMonster): Boolean; + function monsWaterCheck (mon: TMonster): Boolean; begin result := false; // don't stop if (mon.trapCheckFrameId <> frameId) then @@ -324,7 +324,7 @@ begin end; //g_Mons_ForEach(monsWaterCheck); - g_Mons_ForEachAtAlive(pan.X, pan.Y, pan.Width, pan.Height, monsWaterCheck); + g_Mons_ForEachAliveAt(pan.X, pan.Y, pan.Width, pan.Height, monsWaterCheck); end; for f := 0 to plaCount-1 do gPlayers[chkTrap_pl[f]].Damage(dm, Shots[ID].SpawnerUID, 0, 0, t); @@ -420,7 +420,7 @@ end; function GunHit(X, Y: Integer; vx, vy: Integer; dmg: Integer; SpawnerUID: Word; AllowPush: Boolean): Byte; - {function monsCheck (monidx: Integer; mon: TMonster): Boolean; + {function monsCheck (mon: TMonster): Boolean; begin result := false; // don't stop if mon.Live and mon.Collide(X, Y) then @@ -433,7 +433,7 @@ function GunHit(X, Y: Integer; vx, vy: Integer; dmg: Integer; end; end;} - function monsCheck (monidx: Integer; mon: TMonster): Boolean; + function monsCheck (mon: TMonster): Boolean; begin result := false; // don't stop if HitMonster(mon, dmg, vx*10, vy*10-3, SpawnerUID, HIT_SOME) then @@ -462,12 +462,12 @@ begin if Result <> 0 then Exit; //if g_Mons_ForEach(monsCheck) then result := 2; - if g_Mons_ForEachAtAlive(X, Y, 1, 1, monsCheck) then result := 2; + if g_Mons_ForEachAliveAt(X, Y, 1, 1, monsCheck) then result := 2; end; procedure g_Weapon_BFG9000(X, Y: Integer; SpawnerUID: Word); - function monsCheck (monidx: Integer; mon: TMonster): Boolean; + function monsCheck (mon: TMonster): Boolean; begin result := false; // don't stop if (mon.Live) and (mon.UID <> SpawnerUID) then @@ -534,7 +534,7 @@ begin end; //FIXME - g_Mons_ForEach(monsCheck); + g_Mons_ForEachAlive(monsCheck); end; function g_Weapon_CreateShot(I: Integer; ShotType: Byte; Spawner, TargetUID: Word; X, Y, XV, YV: Integer): LongWord; @@ -814,7 +814,7 @@ var end; } - function monsCheckHit (monidx: Integer; mon: TMonster): Boolean; + function monsCheckHit (mon: TMonster): Boolean; begin result := false; // don't stop if HitMonster(mon, d, obj.Vel.X, obj.Vel.Y, SpawnerUID, t) then @@ -831,7 +831,8 @@ var function MonsterHit(): Boolean; begin //result := g_Mons_ForEach(monsCheckHit); - result := g_Mons_ForEachAtAlive(obj.X+obj.Rect.X, obj.Y+obj.Rect.Y, obj.Rect.Width, obj.Rect.Height, monsCheckHit); + //FIXME: accelerate this! + result := g_Mons_ForEachAliveAt(obj.X+obj.Rect.X, obj.Y+obj.Rect.Y, obj.Rect.Width, obj.Rect.Height, monsCheckHit); end; begin @@ -931,7 +932,7 @@ function g_Weapon_Explode(X, Y: Integer; rad: Integer; SpawnerUID: Word): Boolea var r: Integer; // squared radius - function monsExCheck (monidx: Integer; mon: TMonster): Boolean; + function monsExCheck (mon: TMonster): Boolean; var dx, dy, mm: Integer; begin