X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=d52abc5fb519b33ed746296c632eae8a64cc6a3f;hb=6a553cae9dbb5171d17826cfd19dd0a0b7c0ed8c;hp=c55931b540dd1e4055a949fb29799e0e83fd2c09;hpb=6eab64d006f1081bc5096507bb634928cadd6d66;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index c55931b..d52abc5 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -1250,6 +1250,7 @@ begin end; +(* procedure g_Weapon_gunOld(const x, y, xd, yd, v, dmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); var a: Integer; @@ -1362,6 +1363,7 @@ begin if CheckTrigger and g_Game_IsServer then g_Triggers_PressL(X, Y, xx-xi, yy-yi, SpawnerUID, ACTIVATE_SHOT); end; +*) (* @@ -1769,11 +1771,13 @@ var stt: UInt64; {$ENDIF} begin + (* if not gwep_debug_fast_trace then begin g_Weapon_gunOld(x, y, xd, yd, v, dmg, SpawnerUID, CheckTrigger); exit; end; + *) wgunMonHash.reset(); //FIXME: clear hash on level change wgunHitHeap.clear();