X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=ca4630ed2023d55edc648994e9021a736d8b9b53;hb=b79ddd98d923ee15f4bfd1db5111e669fc19964a;hp=88670fdb5a59ccf102cfa252b8ff235e816020d3;hpb=e3b318e51b50d099fe63bae0720921c9389d2434;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 88670fd..ca4630e 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -1528,7 +1528,7 @@ begin if playerPossibleHit() then exit; // instant hit // collect monsters - g_Mons_alongLine(x, y, x2, y2, sqchecker); + g_Mons_AlongLine(x, y, x2, y2, sqchecker); // here, we collected all monsters and players in `wgunHitHeap` and `wgunHitTime` // also, if `wallWasHit` is `true`, then `wallHitX` and `wallHitY` contains spark coords