X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=c4fa747a2da29d779fd14e4ac3719a06b3c634f0;hb=b691e51871882b69a9fa3755e4ec5be75c8bdfcc;hp=9b2b96808fc5fe09991d523063ef5a70e5a03291;hpb=c3d9d5312a88d41a4e79cfc68de11c52c9d8ca02;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 9b2b968..c4fa747 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -54,16 +54,16 @@ function g_Weapon_CreateShot(I: Integer; ShotType: Byte; Spawner, TargetUID: Wor procedure g_Weapon_gun(const x, y, xd, yd, v, indmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); procedure g_Weapon_punch(x, y: Integer; d, SpawnerUID: Word); function g_Weapon_chainsaw(x, y: Integer; d, SpawnerUID: Word): Integer; -procedure g_Weapon_rocket(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); +procedure g_Weapon_rocket(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); procedure g_Weapon_revf(x, y, xd, yd: Integer; SpawnerUID, TargetUID: Word; WID: Integer = -1; Silent: Boolean = False); -procedure g_Weapon_flame(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); -procedure g_Weapon_plasma(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); -procedure g_Weapon_ball1(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); -procedure g_Weapon_ball2(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); -procedure g_Weapon_ball7(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); -procedure g_Weapon_aplasma(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); -procedure g_Weapon_manfire(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); -procedure g_Weapon_bfgshot(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); +procedure g_Weapon_flame(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); +procedure g_Weapon_plasma(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); +procedure g_Weapon_ball1(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); +procedure g_Weapon_ball2(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); +procedure g_Weapon_ball7(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); +procedure g_Weapon_aplasma(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); +procedure g_Weapon_manfire(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); +procedure g_Weapon_bfgshot(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False; compat: Boolean = true); procedure g_Weapon_bfghit(x, y: Integer); procedure g_Weapon_pistol(x, y, xd, yd: Integer; SpawnerUID: Word; Silent: Boolean = False); procedure g_Weapon_mgun(x, y, xd, yd: Integer; SpawnerUID: Word; Silent: Boolean = False); @@ -1659,7 +1659,7 @@ begin end; procedure g_Weapon_rocket(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id: DWORD; dx, dy: Integer; @@ -1680,7 +1680,10 @@ begin Obj.Rect.Width := SHOT_ROCKETLAUNCHER_WIDTH; Obj.Rect.Height := SHOT_ROCKETLAUNCHER_HEIGHT; - dx := IfThen(xd > x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_ROCKETLAUNCHER; @@ -1738,7 +1741,7 @@ begin end; procedure g_Weapon_plasma(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id, FramesID: DWORD; dx, dy: Integer; @@ -1759,7 +1762,10 @@ begin Obj.Rect.Width := SHOT_PLASMA_WIDTH; Obj.Rect.Height := SHOT_PLASMA_HEIGHT; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_PLASMA; @@ -1777,7 +1783,7 @@ begin end; procedure g_Weapon_flame(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id: DWORD; dx, dy: Integer; @@ -1798,7 +1804,10 @@ begin Obj.Rect.Width := SHOT_FLAME_WIDTH; Obj.Rect.Height := SHOT_FLAME_HEIGHT; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_FLAMETHROWER; @@ -1817,7 +1826,7 @@ begin end; procedure g_Weapon_ball1(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id, FramesID: DWORD; dx, dy: Integer; @@ -1838,7 +1847,10 @@ begin Obj.Rect.Width := 16; Obj.Rect.Height := 16; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_IMP_FIRE; @@ -1856,7 +1868,7 @@ begin end; procedure g_Weapon_ball2(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id, FramesID: DWORD; dx, dy: Integer; @@ -1877,7 +1889,10 @@ begin Obj.Rect.Width := 16; Obj.Rect.Height := 16; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_CACO_FIRE; @@ -1895,7 +1910,7 @@ begin end; procedure g_Weapon_ball7(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id, FramesID: DWORD; dx, dy: Integer; @@ -1916,7 +1931,10 @@ begin Obj.Rect.Width := 16; Obj.Rect.Height := 16; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_BARON_FIRE; @@ -1934,7 +1952,7 @@ begin end; procedure g_Weapon_aplasma(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id, FramesID: DWORD; dx, dy: Integer; @@ -1955,7 +1973,10 @@ begin Obj.Rect.Width := 16; Obj.Rect.Height := 16; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_BSP_FIRE; @@ -1974,7 +1995,7 @@ begin end; procedure g_Weapon_manfire(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id, FramesID: DWORD; dx, dy: Integer; @@ -1995,7 +2016,10 @@ begin Obj.Rect.Width := 32; Obj.Rect.Height := 32; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_MANCUB_FIRE; @@ -2014,7 +2038,7 @@ begin end; procedure g_Weapon_bfgshot(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; - Silent: Boolean = False); + Silent: Boolean = False; compat: Boolean = true); var find_id, FramesID: DWORD; dx, dy: Integer; @@ -2035,7 +2059,10 @@ begin Obj.Rect.Width := SHOT_BFG_WIDTH; Obj.Rect.Height := SHOT_BFG_HEIGHT; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + if compat then + dx := IfThen(xd > x, -Obj.Rect.Width, 0) + else + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); ShotType := WEAPON_BFG; @@ -2569,6 +2596,12 @@ begin p.X := Obj.Rect.Width div 2; p.Y := Obj.Rect.Height div 2; + if Shots[i].ShotType = WEAPON_BFG then + begin + DEC(fX, 6); + DEC(fY, 7); + end; + if Animation <> nil then begin if (Shots[i].ShotType = WEAPON_BARON_FIRE) or