X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=b5e46d11e930755b647728f1c8f9eae179555c98;hb=8d318aca88d4253961e698b0cd05399989efe252;hp=504a1766747c7c54c1c206a10fc0b57566c2d20f;hpb=7066cc79564caafb0cecfb819ca28ee094d1a62e;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 504a176..b5e46d1 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -553,7 +553,7 @@ begin ShotType := WEAPON_FLAMETHROWER; Animation := nil; TextureID := 0; - Stopped := 0; + g_Frames_Get(TextureID, 'FRAMES_FLAME'); end; end; @@ -662,6 +662,10 @@ begin Shots[find_id].Obj.Accel.X := 0; Shots[find_id].Obj.Accel.Y := 0; Shots[find_id].SpawnerUID := Spawner; + if (ShotType = WEAPON_FLAMETHROWER) and (XV = 0) and (YV = 0) then + Shots[find_id].Stopped := 255 + else + Shots[find_id].Stopped := 0; Result := find_id; end; @@ -682,6 +686,7 @@ begin Shots[i].Obj.Vel.Y := (yd*s) div a; Shots[i].Obj.Accel.X := 0; Shots[i].Obj.Accel.Y := 0; + Shots[i].Stopped := 0; if Shots[i].ShotType in [WEAPON_ROCKETLAUNCHER, WEAPON_BFG] then Shots[i].Timeout := 900 // ~25 sec else @@ -1377,7 +1382,7 @@ begin triggers := nil; Animation := nil; TextureID := 0; - Stopped := 0; + g_Frames_Get(TextureID, 'FRAMES_FLAME'); end; Shots[find_id].SpawnerUID := SpawnerUID; @@ -1697,7 +1702,7 @@ end; procedure g_Weapon_Update(); var - i, a, h, cx, cy, oldvx, oldvy: Integer; + i, a, h, cx, cy, oldvx, oldvy, tf: Integer; _id: DWORD; Anim: TAnimation; t: DWArray; @@ -1723,7 +1728,7 @@ begin oldvx := Obj.Vel.X; oldvy := Obj.Vel.Y; // Àêòèâèðîâàòü òðèããåðû ïî ïóòè (êðîìå óæå àêòèâèðîâàííûõ): - if g_Game_IsServer then + if (Stopped = 0) and g_Game_IsServer then t := g_Triggers_PressR(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, SpawnerUID, ACTIVATE_SHOT, triggers) else @@ -1757,7 +1762,10 @@ begin (ShotType <> WEAPON_BSP_FIRE) and (ShotType <> WEAPON_FLAMETHROWER); - st := g_Obj_Move(@Obj, False, spl); + if Stopped = 0 then + st := g_Obj_Move(@Obj, False, spl) + else + st := 0; if WordBool(st and MOVE_FALLOUT) or (Obj.X < -1000) or (Obj.X > gMapInfo.Width+1000) or (Obj.Y < -1000) then @@ -1943,14 +1951,16 @@ begin ShotType := 0; end; - if g_Frames_Get(_id, 'FRAMES_FLAME') and (gTime mod 3 = 0) then + if Stopped = 0 then + tf := 2 + else + tf := 3; + + if (gTime mod tf = 0) then begin - Anim := TAnimation.Create(_id, False, 2 + Random(2)); + Anim := TAnimation.Create(TextureID, False, 2 + Random(2)); Anim.Alpha := 0; case Stopped of - 0: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-4+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); MOVE_HITWALL: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), cy-12+Random(24)-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); @@ -1960,6 +1970,9 @@ begin MOVE_HITCEIL: g_GFX_OnceAnim(cx-12+Random(24)-(Anim.Width div 2), cy+6+Random(8)-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); + else g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), + cy-4+Random(8)-(Anim.Height div 2), + Anim, ONCEANIM_SMOKE); end; Anim.Free(); end; @@ -2124,7 +2137,7 @@ begin begin if (Shots[i].ShotType = WEAPON_ROCKETLAUNCHER) then e_DrawAdv(TextureID, Obj.X, Obj.Y, 0, True, False, a, @p, M_NONE) - else + else if (Shots[i].ShotType <> WEAPON_FLAMETHROWER) then e_Draw(TextureID, Obj.X, Obj.Y, 0, True, False); end;