X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=afebce7e17d4fca5dfa47f476d0865600ef9fa90;hb=dc9a52bb70e79e18ad014ce777029bb8ee1d85c4;hp=f3accc605fb3ad2cf654c3b8811462cb98139931;hpb=1b0f87b9a64f04be222df8d8d2de059cb139c98d;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index f3accc6..afebce7 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -119,7 +119,7 @@ const implementation uses - Math, g_map, g_player, g_gfx, g_sound, g_main, + Math, g_map, g_player, g_gfx, g_sound, g_main, g_panel, g_console, SysUtils, g_options, g_game, g_triggers, MAPDEF, e_log, g_monsters, g_saveload, g_language, g_netmsg; @@ -243,19 +243,27 @@ begin WaterArray := nil; end; + +var + chkTrap_pl: array [0..256] of Integer; + chkTrap_mn: array [0..65535] of TMonster; + procedure CheckTrap(ID: DWORD; dm: Integer; t: Byte); var - a, b, c, d, i1, i2: Integer; - pl, mn: WArray; + //a, b, c, d, i1, i2: Integer; + //chkTrap_pl, chkTrap_mn: WArray; + plaCount: Integer = 0; + mnaCount: Integer = 0; + frameId: DWord; { function monsWaterCheck (monidx: Integer; mon: TMonster): Boolean; begin result := false; // don't stop - if mon.Live and mon.Collide(gWater[WaterMap[a][c]]) and (not InWArray(monidx, mn)) and (i2 < 1023) then //FIXME + if mon.Live and mon.Collide(gWater[WaterMap[a][c]]) and (not InWArray(monidx, chkTrap_mn)) and (i2 < 1023) then //FIXME begin i2 += 1; - mn[i2] := monidx; + chkTrap_mn[i2] := monidx; end; end; } @@ -263,66 +271,69 @@ var function monsWaterCheck (monidx: Integer; mon: TMonster): Boolean; begin result := false; // don't stop - if (not InWArray(monidx, mn)) and (i2 < 1023) then //FIXME + if (mon.trapCheckFrameId <> frameId) then begin - i2 += 1; - mn[i2] := monidx; + mon.trapCheckFrameId := frameId; + chkTrap_mn[mnaCount] := mon; + Inc(mnaCount); end; end; +var + a, b, c, d, f: Integer; + pan: TPanel; begin if (gWater = nil) or (WaterMap = nil) then Exit; - i1 := -1; - i2 := -1; + frameId := g_Mons_getNewTrapFrameId(); + + //i1 := -1; + //i2 := -1; - SetLength(pl, 1024); - SetLength(mn, 1024); - for d := 0 to 1023 do pl[d] := $FFFF; - for d := 0 to 1023 do mn[d] := $FFFF; + //SetLength(chkTrap_pl, 1024); + //SetLength(chkTrap_mn, 1024); + //for d := 0 to 1023 do chkTrap_pl[d] := $FFFF; + //for d := 0 to 1023 do chkTrap_mn[d] := $FFFF; for a := 0 to High(WaterMap) do + begin for b := 0 to High(WaterMap[a]) do begin - if not g_Obj_Collide(gWater[WaterMap[a][b]].X, gWater[WaterMap[a][b]].Y, - gWater[WaterMap[a][b]].Width, gWater[WaterMap[a][b]].Height, - @Shots[ID].Obj) then Continue; + pan := gWater[WaterMap[a][b]]; + if not g_Obj_Collide(pan.X, pan.Y, pan.Width, pan.Height, @Shots[ID].Obj) then continue; for c := 0 to High(WaterMap[a]) do begin - if gPlayers <> nil then + pan := gWater[WaterMap[a][c]]; + for d := 0 to High(gPlayers) do begin - for d := 0 to High(gPlayers) do - if (gPlayers[d] <> nil) and (gPlayers[d].Live) then - if gPlayers[d].Collide(gWater[WaterMap[a][c]]) then - if not InWArray(d, pl) then - if i1 < 1023 then - begin - i1 := i1+1; - pl[i1] := d; - end; + if (gPlayers[d] <> nil) and (gPlayers[d].Live) then + begin + if gPlayers[d].Collide(pan) then + begin + f := 0; + while (f < plaCount) and (chkTrap_pl[f] <> d) do Inc(f); + if (f = plaCount) then + begin + chkTrap_pl[plaCount] := d; + Inc(plaCount); + if (plaCount = Length(chkTrap_pl)) then break; + end; + end; + end; end; //g_Mons_ForEach(monsWaterCheck); - g_Mons_ForEachAtAlive( - gWater[WaterMap[a][c]].X, gWater[WaterMap[a][c]].Y, - gWater[WaterMap[a][c]].Width, gWater[WaterMap[a][c]].Height, - monsWaterCheck); - end; - - if i1 <> -1 then - begin - for d := 0 to i1 do gPlayers[pl[d]].Damage(dm, Shots[ID].SpawnerUID, 0, 0, t); + g_Mons_ForEachAtAlive(pan.X, pan.Y, pan.Width, pan.Height, monsWaterCheck); end; - if i2 <> -1 then - begin - for d := 0 to i2 do g_Mons_ByIdx(mn[d]).Damage(dm, 0, 0, Shots[ID].SpawnerUID, t); - end; + for f := 0 to plaCount-1 do gPlayers[chkTrap_pl[f]].Damage(dm, Shots[ID].SpawnerUID, 0, 0, t); + for f := 0 to mnaCount-1 do chkTrap_mn[f].Damage(dm, 0, 0, Shots[ID].SpawnerUID, t); end; + end; - pl := nil; - mn := nil; + //chkTrap_pl := nil; + //chkTrap_mn := nil; end; function HitMonster(m: TMonster; d: Integer; vx, vy: Integer; SpawnerUID: Word; t: Byte): Boolean;