X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=96c46c8d4fc0cad7a2d0e36eeaf88b431addbaf9;hb=a2ba3b4f4ea42350560a7670f3be97a55f6d3ab5;hp=8fdde869c0bcda1b9a175a3805bc0c2bc528be53;hpb=38f37ffd695612d219b1dbd7bf3165880a012502;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 8fdde86..96c46c8 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -124,7 +124,7 @@ implementation Math, g_map, g_player, g_sound, g_panel, g_console, g_options, g_game, g_triggers, MAPDEF, e_log, g_monsters, g_saveload, - g_language, g_netmsg, g_grid, + g_language, g_netmsg, g_grid, g_window, geom, binheap, hashtable, utils, xstreams ; @@ -1112,6 +1112,7 @@ end; procedure g_Weapon_LoadData(); begin e_WriteLog('Loading weapons data...', TMsgType.Notify); + g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False); g_Sound_CreateWADEx('SOUND_WEAPON_HITPUNCH', GameWAD+':SOUNDS\HITPUNCH'); g_Sound_CreateWADEx('SOUND_WEAPON_MISSPUNCH', GameWAD+':SOUNDS\MISSPUNCH');