X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=68843d20c3d2e20528ae1fb449142a2960306550;hb=cc7f0a9c9ed703e0c9f5126b6cbf8015f39192fb;hp=f923b2de8f174d49ba7a36e60f6ba5f970edfa01;hpb=ac201b02f10ef558087d50f6b03b4519ab567558;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index f923b2d..68843d2 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -1,3 +1,18 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) {$MODE DELPHI} unit g_weapons; @@ -107,11 +122,11 @@ type end; const - SHOT_ROCKETLAUNCHER_WIDTH = 27; - SHOT_ROCKETLAUNCHER_HEIGHT = 12; + SHOT_ROCKETLAUNCHER_WIDTH = 14; + SHOT_ROCKETLAUNCHER_HEIGHT = 14; - SHOT_SKELFIRE_WIDTH = 32; - SHOT_SKELFIRE_HEIGHT = 16; + SHOT_SKELFIRE_WIDTH = 14; + SHOT_SKELFIRE_HEIGHT = 14; SHOT_PLASMA_WIDTH = 16; SHOT_PLASMA_HEIGHT = 16; @@ -1190,7 +1205,7 @@ begin Obj.Rect.Width := SHOT_ROCKETLAUNCHER_WIDTH; Obj.Rect.Height := SHOT_ROCKETLAUNCHER_HEIGHT; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + dx := IfThen(xd > x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 12); @@ -1228,7 +1243,7 @@ begin Obj.Rect.Width := SHOT_SKELFIRE_WIDTH; Obj.Rect.Height := SHOT_SKELFIRE_HEIGHT; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 12); @@ -1676,7 +1691,7 @@ begin begin Anim := TAnimation.Create(_id, False, 3); Anim.Alpha := 150; - g_GFX_OnceAnim(Obj.X-8+Random(9), + g_GFX_OnceAnim(Obj.X-14+Random(9), Obj.Y+(Obj.Rect.Height div 2)-20+Random(9), Anim, ONCEANIM_SMOKE); Anim.Free(); @@ -1698,7 +1713,7 @@ begin begin Anim := TAnimation.Create(TextureID, False, 8); Anim.Blending := False; - g_GFX_OnceAnim((Obj.X+32)-32, (Obj.Y+8)-32, Anim); + g_GFX_OnceAnim((Obj.X+32)-58, (Obj.Y+8)-36, Anim); Anim.Free(); end; end