X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=4df78ad7533548aa4f98f97f29404278a35ba7df;hb=130ece9b593583c9f274da5d517c7bda10bf6cd4;hp=6021daff58ecda40d6a0aceb210d69520ae25395;hpb=2257ac7163318bab560e4351f2b139c9ca4ed9e5;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 6021daf..4df78ad 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -143,7 +143,7 @@ const SHOT_FLAME_WIDTH = 4; SHOT_FLAME_HEIGHT = 4; - SHOT_FLAME_LIFETIME = 360; + SHOT_FLAME_LIFETIME = 180; SHOT_SIGNATURE = $544F4853; // 'SHOT' @@ -358,7 +358,7 @@ begin else Result := True; if t = HIT_FLAME then - m.CatchFire(); + m.CatchFire(SpawnerUID); end else Result := True; @@ -377,7 +377,7 @@ begin if (t <> HIT_FLAME) or (p.FFireTime = 0) or (vx <> 0) or (vy <> 0) then p.Damage(d, SpawnerUID, vx, vy, t); if (t = HIT_FLAME) then - p.CatchFire(); + p.CatchFire(SpawnerUID); end; Result := True; @@ -553,7 +553,7 @@ begin ShotType := WEAPON_FLAMETHROWER; Animation := nil; TextureID := 0; - Stopped := 0; + g_Frames_Get(TextureID, 'FRAMES_FLAME'); end; end; @@ -662,6 +662,10 @@ begin Shots[find_id].Obj.Accel.X := 0; Shots[find_id].Obj.Accel.Y := 0; Shots[find_id].SpawnerUID := Spawner; + if (ShotType = WEAPON_FLAMETHROWER) and (XV = 0) and (YV = 0) then + Shots[find_id].Stopped := 255 + else + Shots[find_id].Stopped := 0; Result := find_id; end; @@ -682,12 +686,16 @@ begin Shots[i].Obj.Vel.Y := (yd*s) div a; Shots[i].Obj.Accel.X := 0; Shots[i].Obj.Accel.Y := 0; + Shots[i].Stopped := 0; if Shots[i].ShotType in [WEAPON_ROCKETLAUNCHER, WEAPON_BFG] then Shots[i].Timeout := 900 // ~25 sec - else if Shots[i].ShotType = WEAPON_FLAMETHROWER then - Shots[i].Timeout := SHOT_FLAME_LIFETIME - else - Shots[i].Timeout := 550 // ~15 sec + else + begin + if Shots[i].ShotType = WEAPON_FLAMETHROWER then + Shots[i].Timeout := SHOT_FLAME_LIFETIME + else + Shots[i].Timeout := 550; // ~15 sec + end; end; function g_Weapon_Hit(obj: PObj; d: Integer; SpawnerUID: Word; t: Byte; HitCorpses: Boolean = True): Byte; @@ -1249,11 +1257,12 @@ begin dx := IfThen(xd > x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_ROCKETLAUNCHER; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 12); Animation := nil; triggers := nil; - ShotType := WEAPON_ROCKETLAUNCHER; g_Texture_Get('TEXTURE_WEAPON_ROCKET', TextureID); end; @@ -1287,10 +1296,11 @@ begin dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_SKEL_FIRE; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 12); triggers := nil; - ShotType := WEAPON_SKEL_FIRE; target := TargetUID; g_Frames_Get(FramesID, 'FRAMES_WEAPON_SKELFIRE'); Animation := TAnimation.Create(FramesID, True, 5); @@ -1326,10 +1336,11 @@ begin dx := IfThen(xd>x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_PLASMA; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 16); triggers := nil; - ShotType := WEAPON_PLASMA; g_Frames_Get(FramesID, 'FRAMES_WEAPON_PLASMA'); Animation := TAnimation.Create(FramesID, True, 5); end; @@ -1343,7 +1354,7 @@ end; procedure g_Weapon_flame(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); var - find_id, FramesID: DWORD; + find_id: DWORD; dx, dy: Integer; begin if WID < 0 then @@ -1364,13 +1375,14 @@ begin dx := IfThen(xd>x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_FLAMETHROWER; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 16); triggers := nil; - ShotType := WEAPON_FLAMETHROWER; Animation := nil; TextureID := 0; - Stopped := 0; + g_Frames_Get(TextureID, 'FRAMES_FLAME'); end; Shots[find_id].SpawnerUID := SpawnerUID; @@ -1403,10 +1415,11 @@ begin dx := IfThen(xd>x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_IMP_FIRE; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 16); triggers := nil; - ShotType := WEAPON_IMP_FIRE; g_Frames_Get(FramesID, 'FRAMES_WEAPON_IMPFIRE'); Animation := TAnimation.Create(FramesID, True, 4); end; @@ -1441,10 +1454,11 @@ begin dx := IfThen(xd>x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_CACO_FIRE; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 16); triggers := nil; - ShotType := WEAPON_CACO_FIRE; g_Frames_Get(FramesID, 'FRAMES_WEAPON_CACOFIRE'); Animation := TAnimation.Create(FramesID, True, 4); end; @@ -1479,10 +1493,11 @@ begin dx := IfThen(xd>x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_BARON_FIRE; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 16); triggers := nil; - ShotType := WEAPON_BARON_FIRE; g_Frames_Get(FramesID, 'FRAMES_WEAPON_BARONFIRE'); Animation := TAnimation.Create(FramesID, True, 4); end; @@ -1517,10 +1532,12 @@ begin dx := IfThen(xd>x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_BSP_FIRE; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 16); triggers := nil; - ShotType := WEAPON_BSP_FIRE; + g_Frames_Get(FramesID, 'FRAMES_WEAPON_BSPFIRE'); Animation := TAnimation.Create(FramesID, True, 4); end; @@ -1555,10 +1572,12 @@ begin dx := IfThen(xd>x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_MANCUB_FIRE; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 16); triggers := nil; - ShotType := WEAPON_MANCUB_FIRE; + g_Frames_Get(FramesID, 'FRAMES_WEAPON_MANCUBFIRE'); Animation := TAnimation.Create(FramesID, True, 4); end; @@ -1593,10 +1612,11 @@ begin dx := IfThen(xd>x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); + + ShotType := WEAPON_BFG; throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 16); triggers := nil; - ShotType := WEAPON_BFG; g_Frames_Get(FramesID, 'FRAMES_WEAPON_BFG'); Animation := TAnimation.Create(FramesID, True, 6); end; @@ -1682,7 +1702,7 @@ end; procedure g_Weapon_Update(); var - i, a, h, cx, cy, oldvx, oldvy: Integer; + i, a, h, cx, cy, oldvx, oldvy, tf: Integer; _id: DWORD; Anim: TAnimation; t: DWArray; @@ -1691,6 +1711,7 @@ var o: TObj; spl: Boolean; Loud: Boolean; + tcx, tcy: Integer; begin if Shots = nil then Exit; @@ -1708,7 +1729,7 @@ begin oldvx := Obj.Vel.X; oldvy := Obj.Vel.Y; // Àêòèâèðîâàòü òðèããåðû ïî ïóòè (êðîìå óæå àêòèâèðîâàííûõ): - if g_Game_IsServer then + if (Stopped = 0) and g_Game_IsServer then t := g_Triggers_PressR(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, SpawnerUID, ACTIVATE_SHOT, triggers) else @@ -1739,9 +1760,13 @@ begin // Äâèæåíèå: spl := (ShotType <> WEAPON_PLASMA) and (ShotType <> WEAPON_BFG) and - (ShotType <> WEAPON_BSP_FIRE); + (ShotType <> WEAPON_BSP_FIRE) and + (ShotType <> WEAPON_FLAMETHROWER); - st := g_Obj_Move(@Obj, False, spl); + if Stopped = 0 then + st := g_Obj_Move(@Obj, False, spl) + else + st := 0; if WordBool(st and MOVE_FALLOUT) or (Obj.X < -1000) or (Obj.X > gMapInfo.Width+1000) or (Obj.Y < -1000) then @@ -1872,12 +1897,34 @@ begin WEAPON_FLAMETHROWER: // Îãíåìåò begin - // Ïîä âîäîé íå ñòðåëÿåò, ñî âðåìåíåì óìèðàåò - if (Timeout < 1) or WordBool(st and (MOVE_INWATER)) then + // Ñî âðåìåíåì óìèðàåò + if (Timeout < 1) then begin ShotType := 0; Continue; end; + // Ïîä âîäîé òîæå + if WordBool(st and (MOVE_HITWATER or MOVE_INWATER)) then + begin + if WordBool(st and MOVE_HITWATER) then + begin + if g_Frames_Get(_id, 'FRAMES_SMOKE') then + begin + Anim := TAnimation.Create(_id, False, 3); + Anim.Alpha := 0; + tcx := Random(8); + tcy := Random(8); + g_GFX_OnceAnim(cx-4+tcx-(Anim.Width div 2), + cy-4+tcy-(Anim.Height div 2), + Anim, ONCEANIM_SMOKE); + Anim.Free(); + end; + end + else + g_GFX_Bubbles(cx, cy, 1+Random(3), 16, 16); + ShotType := 0; + Continue; + end; // Ãðàâèòàöèÿ if Stopped = 0 then @@ -1889,13 +1936,15 @@ begin Obj.Vel.X := 0; Obj.Vel.Y := 0; Obj.Accel.Y := 0; - if WordBool(st and (MOVE_HITWALL or MOVE_HITWATER)) then - Stopped := 1 - else - Stopped := 2; + if WordBool(st and MOVE_HITWALL) then + Stopped := MOVE_HITWALL + else if WordBool(st and MOVE_HITLAND) then + Stopped := MOVE_HITLAND + else if WordBool(st and MOVE_HITCEIL) then + Stopped := MOVE_HITCEIL; end; - a := IfThen(Stopped = 0, 2, 1); + a := IfThen(Stopped = 0, 3, 1); // Åñëè â êîãî-òî ïîïàëè if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then begin @@ -1905,21 +1954,22 @@ begin ShotType := 0; end; - if g_Frames_Get(_id, 'FRAMES_FLAME') then + if Stopped = 0 then + tf := 2 + else + tf := 3; + + if (gTime mod tf = 0) then begin - Anim := TAnimation.Create(_id, False, 3); + Anim := TAnimation.Create(TextureID, False, 2 + Random(2)); Anim.Alpha := 0; case Stopped of - 0: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-4+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); - 1: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-12+Random(24)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); - 2: g_GFX_OnceAnim(cx-12+Random(24)-(Anim.Width div 2), - cy-4+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); + MOVE_HITWALL: begin tcx := cx-4+Random(8); tcy := cy-12+Random(24); end; + MOVE_HITLAND: begin tcx := cx-12+Random(24); tcy := cy-10+Random(8); end; + MOVE_HITCEIL: begin tcx := cx-12+Random(24); tcy := cy+6+Random(8); end; + else begin tcx := cx-4+Random(8); tcy := cy-4+Random(8); end; end; + g_GFX_OnceAnim(tcx-(Anim.Width div 2), tcy-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); Anim.Free(); end; end; @@ -2083,7 +2133,7 @@ begin begin if (Shots[i].ShotType = WEAPON_ROCKETLAUNCHER) then e_DrawAdv(TextureID, Obj.X, Obj.Y, 0, True, False, a, @p, M_NONE) - else + else if (Shots[i].ShotType <> WEAPON_FLAMETHROWER) then e_Draw(TextureID, Obj.X, Obj.Y, 0, True, False); end;