X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=4df78ad7533548aa4f98f97f29404278a35ba7df;hb=130ece9b593583c9f274da5d517c7bda10bf6cd4;hp=2e2521b72f9956912574ac8a2eba69f71fe2ede4;hpb=ab442f1e874abffad5a9823682636d07a2dee005;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 2e2521b..4df78ad 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -554,7 +554,6 @@ begin Animation := nil; TextureID := 0; g_Frames_Get(TextureID, 'FRAMES_FLAME'); - Stopped := 0; end; end; @@ -663,6 +662,10 @@ begin Shots[find_id].Obj.Accel.X := 0; Shots[find_id].Obj.Accel.Y := 0; Shots[find_id].SpawnerUID := Spawner; + if (ShotType = WEAPON_FLAMETHROWER) and (XV = 0) and (YV = 0) then + Shots[find_id].Stopped := 255 + else + Shots[find_id].Stopped := 0; Result := find_id; end; @@ -683,6 +686,7 @@ begin Shots[i].Obj.Vel.Y := (yd*s) div a; Shots[i].Obj.Accel.X := 0; Shots[i].Obj.Accel.Y := 0; + Shots[i].Stopped := 0; if Shots[i].ShotType in [WEAPON_ROCKETLAUNCHER, WEAPON_BFG] then Shots[i].Timeout := 900 // ~25 sec else @@ -1350,7 +1354,7 @@ end; procedure g_Weapon_flame(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); var - find_id, FramesID: DWORD; + find_id: DWORD; dx, dy: Integer; begin if WID < 0 then @@ -1379,7 +1383,6 @@ begin Animation := nil; TextureID := 0; g_Frames_Get(TextureID, 'FRAMES_FLAME'); - Stopped := 0; end; Shots[find_id].SpawnerUID := SpawnerUID; @@ -1708,6 +1711,7 @@ var o: TObj; spl: Boolean; Loud: Boolean; + tcx, tcy: Integer; begin if Shots = nil then Exit; @@ -1725,7 +1729,7 @@ begin oldvx := Obj.Vel.X; oldvy := Obj.Vel.Y; // Àêòèâèðîâàòü òðèããåðû ïî ïóòè (êðîìå óæå àêòèâèðîâàííûõ): - if g_Game_IsServer then + if (Stopped = 0) and g_Game_IsServer then t := g_Triggers_PressR(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, SpawnerUID, ACTIVATE_SHOT, triggers) else @@ -1759,7 +1763,10 @@ begin (ShotType <> WEAPON_BSP_FIRE) and (ShotType <> WEAPON_FLAMETHROWER); - st := g_Obj_Move(@Obj, False, spl); + if Stopped = 0 then + st := g_Obj_Move(@Obj, False, spl) + else + st := 0; if WordBool(st and MOVE_FALLOUT) or (Obj.X < -1000) or (Obj.X > gMapInfo.Width+1000) or (Obj.Y < -1000) then @@ -1905,8 +1912,10 @@ begin begin Anim := TAnimation.Create(_id, False, 3); Anim.Alpha := 0; - g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-4+Random(8)-(Anim.Height div 2), + tcx := Random(8); + tcy := Random(8); + g_GFX_OnceAnim(cx-4+tcx-(Anim.Width div 2), + cy-4+tcy-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); Anim.Free(); end; @@ -1955,19 +1964,12 @@ begin Anim := TAnimation.Create(TextureID, False, 2 + Random(2)); Anim.Alpha := 0; case Stopped of - 0: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-4+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); - MOVE_HITWALL: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-12+Random(24)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); - MOVE_HITLAND: g_GFX_OnceAnim(cx-12+Random(24)-(Anim.Width div 2), - cy-10+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); - MOVE_HITCEIL: g_GFX_OnceAnim(cx-12+Random(24)-(Anim.Width div 2), - cy+6+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); + MOVE_HITWALL: begin tcx := cx-4+Random(8); tcy := cy-12+Random(24); end; + MOVE_HITLAND: begin tcx := cx-12+Random(24); tcy := cy-10+Random(8); end; + MOVE_HITCEIL: begin tcx := cx-12+Random(24); tcy := cy+6+Random(8); end; + else begin tcx := cx-4+Random(8); tcy := cy-4+Random(8); end; end; + g_GFX_OnceAnim(tcx-(Anim.Width div 2), tcy-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); Anim.Free(); end; end;