X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=498487da73d4acd8862ebf74841bb33479940ad3;hb=bb372b938915897588166427301cce8ea4be44d3;hp=725ab6d701a05634adb9baffe2e256e6b94d41ee;hpb=ad4f5ec68b851b9b2dba627e3b199b93f529dc86;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 725ab6d..498487d 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -462,12 +461,12 @@ begin if (t <> HIT_FLAME) or (m.FFireTime = 0) or (vx <> 0) or (vy <> 0) then Result := m.Damage(d, vx, vy, SpawnerUID, t) else - Result := True; + Result := (gLMSRespawn <> LMS_RESPAWN_WARMUP); // don't hit monsters when it's warmup time if t = HIT_FLAME then m.CatchFire(SpawnerUID); end else - Result := True; + Result := (gLMSRespawn <> LMS_RESPAWN_WARMUP); // don't hit monsters when it's warmup time end; @@ -1117,6 +1116,7 @@ begin g_Sound_CreateWADEx('SOUND_WEAPON_FIRECGUN', GameWAD+':SOUNDS\FIRECGUN'); g_Sound_CreateWADEx('SOUND_WEAPON_FIREBFG', GameWAD+':SOUNDS\FIREBFG'); g_Sound_CreateWADEx('SOUND_FIRE', GameWAD+':SOUNDS\FIRE'); + g_Sound_CreateWADEx('SOUND_IGNITE', GameWAD+':SOUNDS\IGNITE'); g_Sound_CreateWADEx('SOUND_WEAPON_STARTFIREBFG', GameWAD+':SOUNDS\STARTFIREBFG'); g_Sound_CreateWADEx('SOUND_WEAPON_EXPLODEROCKET', GameWAD+':SOUNDS\EXPLODEROCKET'); g_Sound_CreateWADEx('SOUND_WEAPON_EXPLODEBFG', GameWAD+':SOUNDS\EXPLODEBFG'); @@ -1126,6 +1126,9 @@ begin g_Sound_CreateWADEx('SOUND_WEAPON_FIREBALL', GameWAD+':SOUNDS\FIREBALL'); g_Sound_CreateWADEx('SOUND_WEAPON_EXPLODEBALL', GameWAD+':SOUNDS\EXPLODEBALL'); g_Sound_CreateWADEx('SOUND_WEAPON_FIREREV', GameWAD+':SOUNDS\FIREREV'); + g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEON', GameWAD+':SOUNDS\STARTFLM'); + g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEOFF', GameWAD+':SOUNDS\STOPFLM'); + g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEWORK', GameWAD+':SOUNDS\WORKFLM'); g_Sound_CreateWADEx('SOUND_PLAYER_JETFLY', GameWAD+':SOUNDS\WORKJETPACK'); g_Sound_CreateWADEx('SOUND_PLAYER_JETON', GameWAD+':SOUNDS\STARTJETPACK'); g_Sound_CreateWADEx('SOUND_PLAYER_JETOFF', GameWAD+':SOUNDS\STOPJETPACK'); @@ -1183,6 +1186,7 @@ begin g_Sound_Delete('SOUND_WEAPON_FIRECGUN'); g_Sound_Delete('SOUND_WEAPON_FIREBFG'); g_Sound_Delete('SOUND_FIRE'); + g_Sound_Delete('SOUND_IGNITE'); g_Sound_Delete('SOUND_WEAPON_STARTFIREBFG'); g_Sound_Delete('SOUND_WEAPON_EXPLODEROCKET'); g_Sound_Delete('SOUND_WEAPON_EXPLODEBFG'); @@ -1192,6 +1196,9 @@ begin g_Sound_Delete('SOUND_WEAPON_FIREBALL'); g_Sound_Delete('SOUND_WEAPON_EXPLODEBALL'); g_Sound_Delete('SOUND_WEAPON_FIREREV'); + g_Sound_Delete('SOUND_WEAPON_FLAMEON'); + g_Sound_Delete('SOUND_WEAPON_FLAMEOFF'); + g_Sound_Delete('SOUND_WEAPON_FLAMEWORK'); g_Sound_Delete('SOUND_PLAYER_JETFLY'); g_Sound_Delete('SOUND_PLAYER_JETON'); g_Sound_Delete('SOUND_PLAYER_JETOFF'); @@ -1467,9 +1474,8 @@ var {$IF DEFINED(D2F_DEBUG)} stt: UInt64; {$ENDIF} - pmark: PoolMark; - hitcount: Integer; - pmon: PMonster; + mit: PMonster; + it: TMonsterGrid.Iter; begin (* if not gwep_debug_fast_trace then @@ -1526,16 +1532,9 @@ begin // collect monsters //g_Mons_AlongLine(x, y, x2, y2, sqchecker); - pmark := framePool.mark(); - hitcount := monsGrid.forEachAlongLine(x, y, x2, y2, -1); - pmon := PMonster(framePool.getPtr(pmark)); - while (hitcount > 0) do - begin - sqchecker(pmon^); - Inc(pmon); - Dec(hitcount); - end; - framePool.release(pmark); + it := monsGrid.forEachAlongLine(x, y, x2, y2, -1); + for mit in it do sqchecker(mit^); + it.release(); // here, we collected all monsters and players in `wgunHitHeap` and `wgunHitTime` // also, if `wallWasHit` is `true`, then `wallHitX` and `wallHitY` contains spark coords @@ -2159,7 +2158,7 @@ begin if Stopped = 0 then begin - st := g_Obj_Move(@Obj, False, spl); + st := g_Obj_Move_Projectile(@Obj, False, spl); end else begin @@ -2346,7 +2345,7 @@ begin Stopped := MOVE_HITCEIL; end; - a := IfThen(Stopped = 0, 3, 1); + a := IfThen(Stopped = 0, 10, 1); // Åñëè â êîãî-òî ïîïàëè if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then begin