X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=3949fe93e8a6036274670ca635e1f6bf6dec6140;hb=987c4a835a103345b59937e8e1be8524a6228712;hp=21b206127a34928f44cb9c90de0fd5adcbfc570b;hpb=8bc91b0c803ac0934ca9e32ca05d9294d7b2a913;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 21b2061..3949fe9 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -2346,7 +2345,7 @@ begin Stopped := MOVE_HITCEIL; end; - a := IfThen(Stopped = 0, 3, 1); + a := IfThen(Stopped = 0, 10, 1); // Åñëè â êîãî-òî ïîïàëè if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then begin