X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=38d33e3b5c713244a7c978857c816d1d39d2f35a;hb=f0c98dc86657bdc08f6049872f12b554e1654fa4;hp=bcbf4c16352e7c35a3f173e0fddf781f51760538;hpb=5472594f32e33da0c66606ec9eebc8f798ef6b54;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index bcbf4c1..38d33e3 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -97,7 +97,7 @@ const WEAPON_PLASMA = 7; WEAPON_BFG = 8; WEAPON_SUPERPULEMET = 9; - WEAPON_MEGAKASTET = 10; + WEAPON_FLAMETHROWER = 10; WEAPON_ZOMBY_PISTOL = 20; WEAPON_IMP_FIRE = 21; WEAPON_BSP_FIRE = 22; @@ -106,6 +106,9 @@ const WEAPON_MANCUB_FIRE = 25; WEAPON_SKEL_FIRE = 26; + WP_FIRST = WEAPON_KASTET; + WP_LAST = WEAPON_FLAMETHROWER; + implementation uses @@ -122,11 +125,11 @@ type end; const - SHOT_ROCKETLAUNCHER_WIDTH = 27; - SHOT_ROCKETLAUNCHER_HEIGHT = 12; + SHOT_ROCKETLAUNCHER_WIDTH = 14; + SHOT_ROCKETLAUNCHER_HEIGHT = 14; - SHOT_SKELFIRE_WIDTH = 32; - SHOT_SKELFIRE_HEIGHT = 16; + SHOT_SKELFIRE_WIDTH = 14; + SHOT_SKELFIRE_HEIGHT = 14; SHOT_PLASMA_WIDTH = 16; SHOT_PLASMA_HEIGHT = 16; @@ -1205,7 +1208,7 @@ begin Obj.Rect.Width := SHOT_ROCKETLAUNCHER_WIDTH; Obj.Rect.Height := SHOT_ROCKETLAUNCHER_HEIGHT; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + dx := IfThen(xd > x, -Obj.Rect.Width, 0); dy := -(Obj.Rect.Height div 2); throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 12); @@ -1243,7 +1246,7 @@ begin Obj.Rect.Width := SHOT_SKELFIRE_WIDTH; Obj.Rect.Height := SHOT_SKELFIRE_HEIGHT; - dx := IfThen(xd>x, -Obj.Rect.Width, 0); + dx := -(Obj.Rect.Width div 2); dy := -(Obj.Rect.Height div 2); throw(find_id, x+dx, y+dy, xd+dx, yd+dy, 12); @@ -1691,7 +1694,7 @@ begin begin Anim := TAnimation.Create(_id, False, 3); Anim.Alpha := 150; - g_GFX_OnceAnim(Obj.X-8+Random(9), + g_GFX_OnceAnim(Obj.X-14+Random(9), Obj.Y+(Obj.Rect.Height div 2)-20+Random(9), Anim, ONCEANIM_SMOKE); Anim.Free(); @@ -1713,7 +1716,7 @@ begin begin Anim := TAnimation.Create(TextureID, False, 8); Anim.Blending := False; - g_GFX_OnceAnim((Obj.X+32)-32, (Obj.Y+8)-32, Anim); + g_GFX_OnceAnim((Obj.X+32)-58, (Obj.Y+8)-36, Anim); Anim.Free(); end; end