X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=32fc8f6c04a770ee0c0e34bfc5ab630b4958d20b;hb=c60d605e4dcebc72dbfab66af51ddddcd2019037;hp=a64d9872abf86eef5e60a7239d21f41a51308321;hpb=a9b641b6421fe1ab2ae3ffdf6a7fb41c56df1970;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index a64d987..32fc8f6 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -51,7 +51,7 @@ function g_Weapon_Hit(obj: PObj; d: Integer; SpawnerUID: Word; t: Byte; HitCorps function g_Weapon_HitUID(UID: Word; d: Integer; SpawnerUID: Word; t: Byte): Boolean; function g_Weapon_CreateShot(I: Integer; ShotType: Byte; Spawner, TargetUID: Word; X, Y, XV, YV: Integer): LongWord; -procedure g_Weapon_gun(const x, y, xd, yd, v, dmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); +procedure g_Weapon_gun(const x, y, xd, yd, v, indmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); procedure g_Weapon_punch(x, y: Integer; d, SpawnerUID: Word); function g_Weapon_chainsaw(x, y: Integer; d, SpawnerUID: Word): Integer; procedure g_Weapon_rocket(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); @@ -894,8 +894,9 @@ begin end; // È â êîíöå èãðîêîâ, íî òîëüêî åñëè ïîëîæåíî - // (èëè friendlyfire, èëè friendly_hit_projectile) - if LongBool(gGameSettings.Options and (GAME_OPTION_TEAMDAMAGE or GAME_OPTION_TEAMHITPROJECTILE)) then + // (èëè ñíàðÿä îò ìîíñòðà, èëè friendlyfire, èëè friendly_hit_projectile) + if (g_GetUIDType(SpawnerUID) <> UID_PLAYER) or + LongBool(gGameSettings.Options and (GAME_OPTION_TEAMDAMAGE or GAME_OPTION_TEAMHITPROJECTILE)) then begin if PlayerHit() then begin @@ -1397,13 +1398,14 @@ end; //!!!FIXME!!! -procedure g_Weapon_gun (const x, y, xd, yd, v, dmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); +procedure g_Weapon_gun (const x, y, xd, yd, v, indmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); var x0, y0: Integer; x2, y2: Integer; xi, yi: Integer; wallDistSq: Integer = $3fffffff; spawnerPlr: TPlayer = nil; + dmg: Integer; function doPlayerHit (idx: Integer; hx, hy: Integer): Boolean; begin @@ -1414,7 +1416,11 @@ var begin if ((gGameSettings.Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMDAMAGE)) = 0) and (spawnerPlr.Team <> TEAM_NONE) and (spawnerPlr.Team = gPlayers[idx].Team) then + begin + if (spawnerPlr <> gPlayers[idx]) and ((gGameSettings.Options and GAME_OPTION_TEAMABSORBDAMAGE) = 0) then + dmg := Max(1, dmg div 2); exit; + end; end; result := HitPlayer(gPlayers[idx], dmg, (xi*v)*10, (yi*v)*10-3, SpawnerUID, HIT_SOME); if result and (v <> 0) then gPlayers[idx].Push((xi*v), (yi*v)); @@ -1511,6 +1517,8 @@ begin if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then spawnerPlr := g_Player_Get(SpawnerUID); + dmg := indmg; + //wgunMonHash.reset(); //FIXME: clear hash on level change wgunHitHeap.clear(); wgunHitTimeUsed := 0;