X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=311b18cbc344dbb78b83a7ad0d4c3053a858c9d9;hb=d7d166dc3cd287276202e862746208892c4cc89f;hp=182207f233740454ac355b5034c59625b78aea0b;hpb=ed44a0d5d95ad910ffdec33aca95bd71481f9b62;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 182207f..311b18c 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -1094,7 +1094,7 @@ end; procedure g_Weapon_LoadData(); begin - e_WriteLog('Loading weapons data...', MSG_NOTIFY); + e_WriteLog('Loading weapons data...', TMsgType.Notify); g_Sound_CreateWADEx('SOUND_WEAPON_HITPUNCH', GameWAD+':SOUNDS\HITPUNCH'); g_Sound_CreateWADEx('SOUND_WEAPON_MISSPUNCH', GameWAD+':SOUNDS\MISSPUNCH'); @@ -1160,7 +1160,7 @@ end; procedure g_Weapon_FreeData(); begin - e_WriteLog('Releasing weapons data...', MSG_NOTIFY); + e_WriteLog('Releasing weapons data...', TMsgType.Notify); g_Sound_Delete('SOUND_WEAPON_HITPUNCH'); g_Sound_Delete('SOUND_WEAPON_MISSPUNCH'); @@ -1497,7 +1497,7 @@ begin if (dy > 0) then yi := 1 else if (dy < 0) then yi := -1 else yi := 0; {$IF DEFINED(D2F_DEBUG)} - e_WriteLog(Format('GUN TRACE: (%d,%d) to (%d,%d)', [x, y, x2, y2]), MSG_NOTIFY); + e_WriteLog(Format('GUN TRACE: (%d,%d) to (%d,%d)', [x, y, x2, y2]), TMsgType.Notify); stt := getTimeMicro(); {$ENDIF} @@ -1553,7 +1553,7 @@ begin begin {$IF DEFINED(D2F_DEBUG)} stt := getTimeMicro()-stt; - e_WriteLog(Format('*** new trace time: %u microseconds', [LongWord(stt)]), MSG_NOTIFY); + e_WriteLog(Format('*** new trace time: %u microseconds', [LongWord(stt)]), TMsgType.Notify); {$ENDIF} g_GFX_Spark(wallHitX, wallHitY, 2+Random(2), 180+a, 0, 0); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(wallHitX, wallHitY, 180+a, NET_GFX_SPARK); @@ -1562,7 +1562,7 @@ begin begin {$IF DEFINED(D2F_DEBUG)} stt := getTimeMicro()-stt; - e_WriteLog(Format('*** new trace time: %u microseconds', [LongWord(stt)]), MSG_NOTIFY); + e_WriteLog(Format('*** new trace time: %u microseconds', [LongWord(stt)]), TMsgType.Notify); {$ENDIF} end; @@ -2511,14 +2511,14 @@ begin if (Shots[i].ShotType = WEAPON_BARON_FIRE) or (Shots[i].ShotType = WEAPON_MANCUB_FIRE) or (Shots[i].ShotType = WEAPON_SKEL_FIRE) then - Animation.DrawEx(Obj.X, Obj.Y, M_NONE, p, a) + Animation.DrawEx(Obj.X, Obj.Y, TMirrorType.None, p, a) else - Animation.Draw(Obj.X, Obj.Y, M_NONE); + Animation.Draw(Obj.X, Obj.Y, TMirrorType.None); end else if TextureID <> 0 then begin if (Shots[i].ShotType = WEAPON_ROCKETLAUNCHER) then - e_DrawAdv(TextureID, Obj.X, Obj.Y, 0, True, False, a, @p, M_NONE) + e_DrawAdv(TextureID, Obj.X, Obj.Y, 0, True, False, a, @p, TMirrorType.None) else if (Shots[i].ShotType <> WEAPON_FLAMETHROWER) then e_Draw(TextureID, Obj.X, Obj.Y, 0, True, False); end;