X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=182207f233740454ac355b5034c59625b78aea0b;hb=94a927ca673a2d8af4b8449d434f3c70f38b11c1;hp=4a22a3b4a827a2a93c9079348a6fafaee9321734;hpb=d160acc56accd31347254c723f71a7413b6bdb30;p=d2df-sdl.git diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 4a22a3b..182207f 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -20,22 +20,9 @@ unit g_weapons; interface uses - g_textures, g_basic, e_graphics, g_phys, BinEditor, xprofiler; + SysUtils, Classes, + g_textures, g_basic, e_graphics, g_phys, xprofiler; -{ -const - HIT_SOME = 0; - HIT_ROCKET = 1; - HIT_BFG = 2; - HIT_TRAP = 3; - HIT_FALL = 4; - HIT_WATER = 5; - HIT_ACID = 6; - HIT_ELECTRO = 7; - HIT_FLAME = 8; - HIT_SELF = 9; - HIT_DISCON = 10; -} type TShot = record @@ -91,8 +78,8 @@ procedure g_Weapon_Draw(); function g_Weapon_Danger(UID: Word; X, Y: Integer; Width, Height: Word; Time: Byte): Boolean; procedure g_Weapon_DestroyShot(I: Integer; X, Y: Integer; Loud: Boolean = True); -procedure g_Weapon_SaveState(var Mem: TBinMemoryWriter); -procedure g_Weapon_LoadState(var Mem: TBinMemoryReader); +procedure g_Weapon_SaveState (st: TStream); +procedure g_Weapon_LoadState (st: TStream); procedure g_Weapon_AddDynLights(); @@ -128,10 +115,10 @@ implementation uses Math, g_map, g_player, g_gfx, g_sound, g_main, g_panel, - g_console, SysUtils, g_options, g_game, + g_console, g_options, g_game, g_triggers, MAPDEF, e_log, g_monsters, g_saveload, g_language, g_netmsg, g_grid, - binheap, hashtable; + binheap, hashtable, utils, xstreams; type TWaterPanel = record @@ -2570,93 +2557,82 @@ begin end; end; -procedure g_Weapon_SaveState(var Mem: TBinMemoryWriter); +procedure g_Weapon_SaveState (st: TStream); var count, i, j: Integer; - dw: DWORD; begin -// Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ñíàðÿäîâ: + // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ñíàðÿäîâ count := 0; - if Shots <> nil then - for i := 0 to High(Shots) do - if Shots[i].ShotType <> 0 then - count := count + 1; + for i := 0 to High(Shots) do if (Shots[i].ShotType <> 0) then Inc(count); - Mem := TBinMemoryWriter.Create((count+1) * 80); + // Êîëè÷åñòâî ñíàðÿäîâ + utils.WriteInt(st, count); -// Êîëè÷åñòâî ñíàðÿäîâ: - Mem.WriteInt(count); - - if count = 0 then - Exit; + if (count = 0) then exit; for i := 0 to High(Shots) do + begin if Shots[i].ShotType <> 0 then begin - // Ñèãíàòóðà ñíàðÿäà: - dw := SHOT_SIGNATURE; // 'SHOT' - Mem.WriteDWORD(dw); - // Òèï ñíàðÿäà: - Mem.WriteByte(Shots[i].ShotType); - // Öåëü: - Mem.WriteWord(Shots[i].Target); - // UID ñòðåëÿâøåãî: - Mem.WriteWord(Shots[i].SpawnerUID); - // Ðàçìåð ïîëÿ Triggers: - dw := Length(Shots[i].Triggers); - Mem.WriteDWORD(dw); - // Òðèããåðû, àêòèâèðîâàííûå âûñòðåëîì: - for j := 0 to Integer(dw)-1 do - Mem.WriteDWORD(Shots[i].Triggers[j]); - // Îáúåêò ñíàðÿäà: - Obj_SaveState(@Shots[i].Obj, Mem); - // Êîñòûëèíà åáàíàÿ: - Mem.WriteByte(Shots[i].Stopped); + // Ñèãíàòóðà ñíàðÿäà + utils.writeSign(st, 'SHOT'); + utils.writeInt(st, Byte(0)); // version + // Òèï ñíàðÿäà + utils.writeInt(st, Byte(Shots[i].ShotType)); + // Öåëü + utils.writeInt(st, Word(Shots[i].Target)); + // UID ñòðåëÿâøåãî + utils.writeInt(st, Word(Shots[i].SpawnerUID)); + // Ðàçìåð ïîëÿ Triggers + utils.writeInt(st, Integer(Length(Shots[i].Triggers))); + // Òðèããåðû, àêòèâèðîâàííûå âûñòðåëîì + for j := 0 to Length(Shots[i].Triggers)-1 do utils.writeInt(st, LongWord(Shots[i].Triggers[j])); + // Îáúåêò ñíàðÿäà + Obj_SaveState(st, @Shots[i].Obj); + // Êîñòûëèíà åáàíàÿ + utils.writeInt(st, Byte(Shots[i].Stopped)); end; + end; end; -procedure g_Weapon_LoadState(var Mem: TBinMemoryReader); +procedure g_Weapon_LoadState (st: TStream); var - count, i, j: Integer; - dw: DWORD; + count, tc, i, j: Integer; + dw: LongWord; begin - if Mem = nil then - Exit; + if (st = nil) then exit; -// Êîëè÷åñòâî ñíàðÿäîâ: - Mem.ReadInt(count); + // Êîëè÷åñòâî ñíàðÿäîâ + count := utils.readLongInt(st); + if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid shots counter'); SetLength(Shots, count); - if count = 0 then - Exit; + if (count = 0) then exit; for i := 0 to count-1 do begin - // Ñèãíàòóðà ñíàðÿäà: - Mem.ReadDWORD(dw); - if dw <> SHOT_SIGNATURE then // 'SHOT' - begin - raise EBinSizeError.Create('g_Weapons_LoadState: Wrong Shot Signature'); - end; - // Òèï ñíàðÿäà: - Mem.ReadByte(Shots[i].ShotType); - // Öåëü: - Mem.ReadWord(Shots[i].Target); - // UID ñòðåëÿâøåãî: - Mem.ReadWord(Shots[i].SpawnerUID); - // Ðàçìåð ïîëÿ Triggers: - Mem.ReadDWORD(dw); - SetLength(Shots[i].Triggers, dw); - // Òðèããåðû, àêòèâèðîâàííûå âûñòðåëîì: - for j := 0 to Integer(dw)-1 do - Mem.ReadDWORD(Shots[i].Triggers[j]); - // Îáúåêò ïðåäìåòà: - Obj_LoadState(@Shots[i].Obj, Mem); - // Êîñòûëèíà åáàíàÿ: - Mem.ReadByte(Shots[i].Stopped); - - // Óñòàíîâêà òåêñòóðû èëè àíèìàöèè: + // Ñèãíàòóðà ñíàðÿäà + if not utils.checkSign(st, 'SHOT') then raise XStreamError.Create('invalid shot signature'); + if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid shot version'); + // Òèï ñíàðÿäà: + Shots[i].ShotType := utils.readByte(st); + // Öåëü + Shots[i].Target := utils.readWord(st); + // UID ñòðåëÿâøåãî + Shots[i].SpawnerUID := utils.readWord(st); + // Ðàçìåð ïîëÿ Triggers + tc := utils.readLongInt(st); + if (tc < 0) or (tc > 1024*1024) then raise XStreamError.Create('invalid shot triggers counter'); + SetLength(Shots[i].Triggers, tc); + // Òðèããåðû, àêòèâèðîâàííûå âûñòðåëîì + for j := 0 to tc-1 do Shots[i].Triggers[j] := utils.readLongWord(st); + // Îáúåêò ïðåäìåòà + Obj_LoadState(@Shots[i].Obj, st); + // Êîñòûëèíà åáàíàÿ + Shots[i].Stopped := utils.readByte(st); + + // Óñòàíîâêà òåêñòóðû èëè àíèìàöèè Shots[i].TextureID := DWORD(-1); Shots[i].Animation := nil;