X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_triggers.pas;h=e8891a06467dffaf806ba96cb96dabc9dbe824b1;hb=d0936017ccb8a078d1b03f55478af284bb015bbc;hp=a2ae402536bdea9b3d431e192bf5cda847e9945a;hpb=dfc542926a3a356709f099050b2d2d59cb101e9d;p=d2df-sdl.git diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index a2ae402..e8891a0 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -20,7 +19,7 @@ interface uses SysUtils, Variants, Classes, - MAPDEF, e_graphics, g_basic, g_sound, + MAPDEF, g_basic, g_sound, xdynrec, hashtable, exoma; type @@ -106,7 +105,7 @@ uses Math, g_player, g_map, g_panel, g_gfx, g_game, g_textures, g_console, g_monsters, g_items, g_phys, g_weapons, - wadreader, g_main, e_log, g_language, + wadreader, e_log, g_language, e_res, g_options, g_net, g_netmsg, utils, xparser, xstreams; const @@ -1225,7 +1224,7 @@ begin if not Trigger.Enabled then exit; if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit; - if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit; + if (gLMSRespawn > LMS_RESPAWN_NONE) then exit; if (Trigger.exoCheck <> nil) then begin @@ -1350,17 +1349,13 @@ begin begin Enabled := False; Result := True; - if gLMSRespawn = LMS_RESPAWN_NONE then + p := g_Player_Get(ActivateUID); + p.GetSecret(); + Inc(gCoopSecretsFound); + if g_Game_IsNet then begin - p := g_Player_Get(ActivateUID); - p.GetSecret(); - Inc(gCoopSecretsFound); - if g_Game_IsNet then - begin - MH_SEND_GameStats(); - if p.FClientID >= 0 then - MH_SEND_GameEvent(NET_EV_SECRET, p.UID, ''); - end; + MH_SEND_GameStats(); + MH_SEND_GameEvent(NET_EV_SECRET, p.UID, ''); end; end; @@ -2135,7 +2130,7 @@ begin // Íàíîñèì óðîí ìîíñòðó if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then begin - p.Damage(tgcAmount, 0, 0, 0, tgcKind); + m.Damage(tgcAmount, 0, 0, 0, tgcKind); if (tgcKind = HIT_FLAME) then m.CatchFire(0); end; @@ -2345,7 +2340,7 @@ end; function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD; var find_id: DWORD; - fn, mapw: AnsiString; + fn: AnsiString; f, olen: Integer; ptg: PTrigger; begin @@ -2519,17 +2514,7 @@ begin // Åùå íåò òàêîãî çâóêà if not g_Sound_Exists(ptg.tgcSoundName) then begin - fn := g_ExtractWadName(ptg.tgcSoundName); - if (fn = '') then - begin // Çâóê â ôàéëå ñ êàðòîé - mapw := g_ExtractWadName(gMapInfo.Map); - fn := mapw+':'+g_ExtractFilePathName(ptg.tgcSoundName); - end - else // Çâóê â îòäåëüíîì ôàéëå - begin - fn := GameDir + '/wads/' + ptg.tgcSoundName; - end; - + fn := e_GetResourcePath(WadDirs, ptg.tgcSoundName, g_ExtractWadName(gMapInfo.Map)); //e_LogWritefln('loading trigger sound ''%s''', [fn]); if not g_Sound_CreateWADEx(ptg.tgcSoundName, fn) then begin @@ -2555,18 +2540,7 @@ begin // Åùå íåò òàêîé ìóçûêè if not g_Sound_Exists(ptg.tgcMusicName) then begin - fn := g_ExtractWadName(ptg.tgcMusicName); - - if fn = '' then - begin // Ìóçûêà â ôàéëå ñ êàðòîé - mapw := g_ExtractWadName(gMapInfo.Map); - fn := mapw+':'+g_ExtractFilePathName(ptg.tgcMusicName); - end - else // Ìóçûêà â ôàéëå ñ êàðòîé - begin - fn := GameDir+'/wads/'+ptg.tgcMusicName; - end; - + fn := e_GetResourcePath(WadDirs, ptg.tgcMusicName, g_ExtractWadName(gMapInfo.Map)); if not g_Sound_CreateWADEx(ptg.tgcMusicName, fn, True) then begin g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcMusicName])); @@ -2621,8 +2595,9 @@ var begin if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create(); - if gTriggers = nil then - Exit; + if gTriggers = nil then Exit; + if gLMSRespawn > LMS_RESPAWN_NONE then Exit; // don't update triggers at all + SetLength(Affected, 0); for a := 0 to High(gTriggers) do