X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_triggers.pas;h=be680ecb8e9f7e4698e3d0648b135d4b737c3d54;hb=923fa980434e55419f35422119af2faae2bf68d7;hp=80d26f2bc028f46bb7f6136cfbc750cbd6dd9ecc;hpb=60dcde1ed648f5ff1c55a4fe2f655d0b44d66b8f;p=d2df-sdl.git diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index 80d26f2..be680ec 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -13,14 +13,14 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} +{$INCLUDE ../shared/a_modes.inc} unit g_triggers; interface uses - MAPSTRUCT, e_graphics, MAPDEF, g_basic, g_sound, - BinEditor; + MAPDEF, e_graphics, g_basic, g_sound, + BinEditor, xdynrec; type TActivator = record @@ -60,7 +60,11 @@ type ShotAmmoCount: Word; ShotReloadTime: Integer; - Data: TTriggerData; + trigShotPanelId: Integer; + trigPanelId: Integer; + + //TrigData: TTriggerData; + trigData: TDynRecord; // triggerdata; owned by trigger end; function g_Triggers_Create(Trigger: TTrigger): DWORD; @@ -101,7 +105,7 @@ uses g_player, g_map, Math, g_gfx, g_game, g_textures, g_console, g_monsters, g_items, g_phys, g_weapons, wadreader, g_main, SysUtils, e_log, g_language, - g_options, g_net, g_netmsg, g_scripts; + g_options, g_net, g_netmsg, utils; const TRIGGER_SIGNATURE = $52475254; // 'TRGR' @@ -144,7 +148,7 @@ begin with gWalls[PanelID] do begin if g_CollidePlayer(X, Y, Width, Height) or - g_CollideMonster(X, Y, Width, Height) then Exit; + g_Mons_IsAnyAliveAt(X, Y, Width, Height) then Exit; if not Enabled then begin @@ -181,7 +185,7 @@ begin with gWalls[gDoorMap[c, b]] do begin if g_CollidePlayer(X, Y, Width, Height) or - g_CollideMonster(X, Y, Width, Height) then Exit; + g_Mons_IsAnyAliveAt(X, Y, Width, Height) then Exit; end; if not NoSound then @@ -209,18 +213,33 @@ end; procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean); var a, b, c: Integer; + wx, wy, wh, ww: Integer; + + function monsDamage (mon: TMonster): Boolean; + begin + result := false; // don't stop + if g_Obj_Collide(wx, wy, ww, wh, @mon.Obj) then mon.Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP); + end; + begin if PanelID = -1 then Exit; if not d2d then begin with gWalls[PanelID] do + begin if (not NoSound) and (not Enabled) then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1'); end; + end; + + wx := gWalls[PanelID].X; + wy := gWalls[PanelID].Y; + ww := gWalls[PanelID].Width; + wh := gWalls[PanelID].Height; with gWalls[PanelID] do begin @@ -230,11 +249,8 @@ begin gPlayers[a].Collide(X, Y, Width, Height) then gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP); - if gMonsters <> nil then - for a := 0 to High(gMonsters) do - if (gMonsters[a] <> nil) and gMonsters[a].Live and - g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then - gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP); + //g_Mons_ForEach(monsDamage); + g_Mons_ForEachAliveAt(wx, wy, ww, wh, monsDamage); if not Enabled then g_Map_EnableWall(PanelID); end; @@ -247,30 +263,41 @@ begin for a := 0 to High(gDoorMap) do begin for b := 0 to High(gDoorMap[a]) do + begin if gDoorMap[a, b] = DWORD(PanelID) then begin c := a; Break; end; + end; if c <> -1 then Break; end; if c = -1 then Exit; if not NoSound then + begin for b := 0 to High(gDoorMap[c]) do + begin if not gWalls[gDoorMap[c, b]].Enabled then begin with gWalls[PanelID] do begin g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y); - if g_Game_IsServer and g_Game_IsNet then - MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1'); + if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1'); end; Break; end; + end; + end; for b := 0 to High(gDoorMap[c]) do + begin + wx := gWalls[gDoorMap[c, b]].X; + wy := gWalls[gDoorMap[c, b]].Y; + ww := gWalls[gDoorMap[c, b]].Width; + wh := gWalls[gDoorMap[c, b]].Height; + with gWalls[gDoorMap[c, b]] do begin if gPlayers <> nil then @@ -279,14 +306,19 @@ begin gPlayers[a].Collide(X, Y, Width, Height) then gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP); + //g_Mons_ForEach(monsDamage); + g_Mons_ForEachAliveAt(wx, wy, ww, wh, monsDamage); + (* if gMonsters <> nil then for a := 0 to High(gMonsters) do if (gMonsters[a] <> nil) and gMonsters[a].Live and g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP); + *) if not Enabled then g_Map_EnableWall(gDoorMap[c, b]); end; + end; end; end; @@ -603,28 +635,28 @@ end; procedure MakeShot(var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word); begin with Trigger do - if (Data.ShotAmmo = 0) or - ((Data.ShotAmmo > 0) and (ShotAmmoCount > 0)) then + if (trigData.trigShotAmmo = 0) or + ((trigData.trigShotAmmo > 0) and (ShotAmmoCount > 0)) then begin - if (Data.ShotPanelID <> -1) and (ShotPanelTime = 0) then + if (trigShotPanelID <> -1) and (ShotPanelTime = 0) then begin - g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID); + g_Map_SwitchTexture(ShotPanelType, trigShotPanelID); ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà end; - if Data.ShotIntSight > 0 then + if trigData.trigShotIntSight > 0 then ShotSightTimeout := 180; // ~= 5 ñåêóíä if ShotAmmoCount > 0 then Dec(ShotAmmoCount); - dx := dx + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy); - dy := dy + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy); - - tr_SpawnShot(Data.ShotType, wx, wy, dx, dy, Data.ShotSound, TargetUID); + dx := dx + Random(trigData.trigShotAccuracy) - Random(trigData.trigShotAccuracy); + dy := dy + Random(trigData.trigShotAccuracy) - Random(trigData.trigShotAccuracy); + + tr_SpawnShot(trigData.trigShotType, wx, wy, dx, dy, trigData.trigShotSound, TargetUID); end else - if (Data.ShotIntReload > 0) and (ShotReloadTime = 0) then - ShotReloadTime := Data.ShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè + if (trigData.trigShotIntReload > 0) and (ShotReloadTime = 0) then + ShotReloadTime := trigData.trigShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè end; procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean); @@ -726,7 +758,7 @@ begin UID_MONSTER: begin - m := g_Monsters_Get(ActivateUID); + m := g_Monsters_ByUID(ActivateUID); if m = nil then Exit; @@ -772,7 +804,7 @@ begin UID_MONSTER: begin - m := g_Monsters_Get(ActivateUID); + m := g_Monsters_ByUID(ActivateUID); if m = nil then Exit; @@ -924,12 +956,29 @@ begin end; end; +function tr_ShotAimCheck(var Trigger: TTrigger; Obj: PObj): Boolean; +begin + result := false; + with Trigger do + begin + if TriggerType <> TRIGGER_SHOT then + Exit; + Result := (trigData.trigShotAim and TRIGGER_SHOT_AIM_ALLMAP > 0) + or g_Obj_Collide(X, Y, Width, Height, Obj); + if Result and (trigData.trigShotAim and TRIGGER_SHOT_AIM_TRACE > 0) then + Result := g_TraceVector(trigData.trigShotPos.X, + trigData.trigShotPos.Y, + Obj^.X + Obj^.Rect.X + (Obj^.Rect.Width div 2), + Obj^.Y + Obj^.Rect.Y + (Obj^.Rect.Height div 2)); + end; +end; + function ActivateTrigger(var Trigger: TTrigger; actType: Byte): Boolean; var animonce: Boolean; p: TPlayer; m: TMonster; - i, k, wx, wy, xd, yd: Integer; + idx, k, wx, wy, xd, yd: Integer; iid: LongWord; coolDown: Boolean; pAngle: Real; @@ -937,6 +986,45 @@ var Anim: TAnimation; UIDType: Byte; TargetUID: Word; + it: PItem; + mon: TMonster; + + function monsShotTarget (mon: TMonster): Boolean; + begin + result := false; // don't stop + if mon.Live and tr_ShotAimCheck(Trigger, @(mon.Obj)) then + begin + xd := mon.GameX + mon.Obj.Rect.Width div 2; + yd := mon.GameY + mon.Obj.Rect.Height div 2; + TargetUID := mon.UID; + result := true; // stop + end; + end; + + function monsShotTargetMonPlr (mon: TMonster): Boolean; + begin + result := false; // don't stop + if mon.Live and tr_ShotAimCheck(Trigger, @(mon.Obj)) then + begin + xd := mon.GameX + mon.Obj.Rect.Width div 2; + yd := mon.GameY + mon.Obj.Rect.Height div 2; + TargetUID := mon.UID; + result := true; // stop + end; + end; + + function monShotTargetPlrMon (mon: TMonster): Boolean; + begin + result := false; // don't stop + if mon.Live and tr_ShotAimCheck(Trigger, @(mon.Obj)) then + begin + xd := mon.GameX + mon.Obj.Rect.Width div 2; + yd := mon.GameY + mon.Obj.Rect.Height div 2; + TargetUID := mon.UID; + result := true; // stop + end; + end; + begin Result := False; if g_Game_IsClient then @@ -961,7 +1049,7 @@ begin g_Sound_PlayEx('SOUND_GAME_SWITCH0'); if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0'); gExitByTrigger := True; - g_Game_ExitLevel(Data.MapName); + g_Game_ExitLevel(trigData.trigMapName); TimeOut := 18; Result := True; @@ -971,37 +1059,37 @@ begin TRIGGER_TELEPORT: begin Result := tr_Teleport(ActivateUID, - Data.TargetPoint.X, Data.TargetPoint.Y, - Data.TlpDir, Data.silent_teleport, - Data.d2d_teleport); + trigData.trigTargetPoint.X, trigData.trigTargetPoint.Y, + trigData.trigTlpDir, trigData.trigsilent_teleport, + trigData.trigd2d_teleport); TimeOut := 0; end; TRIGGER_OPENDOOR: begin - Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors); + Result := tr_OpenDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors); TimeOut := 0; end; TRIGGER_CLOSEDOOR: begin - Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors); + Result := tr_CloseDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors); TimeOut := 0; end; TRIGGER_DOOR, TRIGGER_DOOR5: begin - if Data.PanelID <> -1 then + if trigPanelID <> -1 then begin - if gWalls[Data.PanelID].Enabled then + if gWalls[trigPanelID].Enabled then begin - Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors); + Result := tr_OpenDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors); if TriggerType = TRIGGER_DOOR5 then DoorTime := 180; end else - Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors); + Result := tr_CloseDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors); if Result then TimeOut := 18; @@ -1010,7 +1098,7 @@ begin TRIGGER_CLOSETRAP, TRIGGER_TRAP: begin - tr_CloseTrap(Data.PanelID, Data.NoSound, Data.d2d_doors); + tr_CloseTrap(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors); if TriggerType = TRIGGER_TRAP then begin @@ -1031,7 +1119,7 @@ begin PressCount := PressCount + 1; if PressTime = -1 then - PressTime := Data.Wait; + PressTime := trigData.trigWait; if coolDown then TimeOut := 18 @@ -1055,10 +1143,10 @@ begin TRIGGER_LIFTUP: begin - Result := tr_SetLift(Data.PanelID, 0, Data.NoSound, Data.d2d_doors); + Result := tr_SetLift(trigPanelID, 0, trigData.trigNoSound, trigData.trigd2d_doors); TimeOut := 0; - if (not Data.NoSound) and Result then begin + if (not trigData.trigNoSound) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1071,10 +1159,10 @@ begin TRIGGER_LIFTDOWN: begin - Result := tr_SetLift(Data.PanelID, 1, Data.NoSound, Data.d2d_doors); + Result := tr_SetLift(trigPanelID, 1, trigData.trigNoSound, trigData.trigd2d_doors); TimeOut := 0; - if (not Data.NoSound) and Result then begin + if (not trigData.trigNoSound) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1087,13 +1175,13 @@ begin TRIGGER_LIFT: begin - Result := tr_SetLift(Data.PanelID, 3, Data.NoSound, Data.d2d_doors); + Result := tr_SetLift(trigPanelID, 3, trigData.trigNoSound, trigData.trigd2d_doors); if Result then begin TimeOut := 18; - if (not Data.NoSound) and Result then begin + if (not trigData.trigNoSound) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1107,7 +1195,7 @@ begin TRIGGER_TEXTURE: begin - if ByteBool(Data.ActivateOnce) then + if ByteBool(trigData.trigActivateOnce) then begin Enabled := False; TriggerType := TRIGGER_NONE; @@ -1118,7 +1206,7 @@ begin else TimeOut := 0; - animonce := Data.AnimOnce; + animonce := trigData.trigAnimOnce; Result := True; end; @@ -1126,17 +1214,17 @@ begin begin if Sound <> nil then begin - if Data.SoundSwitch and Sound.IsPlaying() then + if trigData.trigSoundSwitch and Sound.IsPlaying() then begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë Sound.Stop(); SoundPlayCount := 0; Result := True; end else // (not Data.SoundSwitch) or (not Sound.IsPlaying()) - if (Data.PlayCount > 0) or (not Sound.IsPlaying()) then + if (trigData.trigPlayCount > 0) or (not Sound.IsPlaying()) then begin - if Data.PlayCount > 0 then - SoundPlayCount := Data.PlayCount + if trigData.trigPlayCount > 0 then + SoundPlayCount := trigData.trigPlayCount else // 0 - èãðàåì áåñêîíå÷íî SoundPlayCount := 1; Result := True; @@ -1146,10 +1234,10 @@ begin end; TRIGGER_SPAWNMONSTER: - if (Data.MonType in [MONSTER_DEMON..MONSTER_MAN]) then + if (trigData.trigMonType in [MONSTER_DEMON..MONSTER_MAN]) then begin Result := False; - if (Data.MonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then + if (trigData.trigMonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then begin AutoSpawn := not AutoSpawn; SpawnCooldown := 0; @@ -1157,88 +1245,88 @@ begin Result := True; end; - if ((Data.MonDelay = 0) and (actType <> ACTIVATE_CUSTOM)) - or ((Data.MonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then - for k := 1 to Data.MonCount do + if ((trigData.trigMonDelay = 0) and (actType <> ACTIVATE_CUSTOM)) + or ((trigData.trigMonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then + for k := 1 to trigData.trigMonCount do begin - if (actType = ACTIVATE_CUSTOM) and (Data.MonDelay > 0) then - SpawnCooldown := Data.MonDelay; - if (Data.MonMax > 0) and (SpawnedCount >= Data.MonMax) then + if (actType = ACTIVATE_CUSTOM) and (trigData.trigMonDelay > 0) then + SpawnCooldown := trigData.trigMonDelay; + if (trigData.trigMonMax > 0) and (SpawnedCount >= trigData.trigMonMax) then Break; - i := g_Monsters_Create(Data.MonType, - Data.MonPos.X, Data.MonPos.Y, - TDirection(Data.MonDir), True); + mon := g_Monsters_Create(trigData.trigMonType, + trigData.trigMonPos.X, trigData.trigMonPos.Y, + TDirection(trigData.trigMonDir), True); Result := True; // Çäîðîâüå: - if (Data.MonHealth > 0) then - gMonsters[i].SetHealth(Data.MonHealth); + if (trigData.trigMonHealth > 0) then + mon.SetHealth(trigData.trigMonHealth); // Óñòàíàâëèâàåì ïîâåäåíèå: - gMonsters[i].MonsterBehaviour := Data.MonBehav; - gMonsters[i].FNoRespawn := True; + mon.MonsterBehaviour := trigData.trigMonBehav; + mon.FNoRespawn := True; if g_Game_IsNet then - MH_SEND_MonsterSpawn(gMonsters[i].UID); + MH_SEND_MonsterSpawn(mon.UID); // Èäåì èñêàòü öåëü, åñëè íàäî: - if Data.MonActive then - gMonsters[i].WakeUp(); + if trigData.trigMonActive then + mon.WakeUp(); - if Data.MonType <> MONSTER_BARREL then Inc(gTotalMonsters); + if trigData.trigMonType <> MONSTER_BARREL then Inc(gTotalMonsters); if g_Game_IsNet then begin SetLength(gMonstersSpawned, Length(gMonstersSpawned)+1); - gMonstersSpawned[High(gMonstersSpawned)] := gMonsters[i].UID; + gMonstersSpawned[High(gMonstersSpawned)] := mon.UID; end; - if Data.MonMax > 0 then + if trigData.trigMonMax > 0 then begin - gMonsters[i].SpawnTrigger := ID; + mon.SpawnTrigger := ID; Inc(SpawnedCount); end; - case Data.MonEffect of + case trigData.trigMonEffect of EFFECT_TELEPORT: begin if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then begin Anim := TAnimation.Create(FramesID, False, 3); - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.MonPos.X, Data.MonPos.Y); - g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32, - gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, Anim); + g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, + mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, Anim); Anim.Free(); end; if g_Game_IsServer and g_Game_IsNet then - MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32, - gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, 1, + MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, + mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, 1, NET_GFX_TELE); end; EFFECT_RESPAWN: begin if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.MonPos.X, Data.MonPos.Y); - g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16, - gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, Anim); + g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16, + mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, Anim); Anim.Free(); end; if g_Game_IsServer and g_Game_IsNet then - MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16, - gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, 1, + MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16, + mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, 1, NET_GFX_RESPAWN); end; EFFECT_FIRE: begin if g_Frames_Get(FramesID, 'FRAMES_FIRE') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_FIRE', Data.MonPos.X, Data.MonPos.Y); - g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32, - gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, Anim); + g_Sound_PlayExAt('SOUND_FIRE', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, + mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, Anim); Anim.Free(); end; if g_Game_IsServer and g_Game_IsNet then - MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32, - gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, 1, + MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, + mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, 1, NET_GFX_FIRE); end; end; @@ -1259,10 +1347,10 @@ begin end; TRIGGER_SPAWNITEM: - if (Data.ItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then + if (trigData.trigItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then begin Result := False; - if (Data.ItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then + if (trigData.trigItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then begin AutoSpawn := not AutoSpawn; SpawnCooldown := 0; @@ -1270,69 +1358,73 @@ begin Result := True; end; - if ((Data.ItemDelay = 0) and (actType <> ACTIVATE_CUSTOM)) - or ((Data.ItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then - if (not Data.ItemOnlyDM) or + if ((trigData.trigItemDelay = 0) and (actType <> ACTIVATE_CUSTOM)) + or ((trigData.trigItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then + if (not trigData.trigItemOnlyDM) or (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then - for k := 1 to Data.ItemCount do + for k := 1 to trigData.trigItemCount do begin - if (actType = ACTIVATE_CUSTOM) and (Data.ItemDelay > 0) then - SpawnCooldown := Data.ItemDelay; - if (Data.ItemMax > 0) and (SpawnedCount >= Data.ItemMax) then + if (actType = ACTIVATE_CUSTOM) and (trigData.trigItemDelay > 0) then + SpawnCooldown := trigData.trigItemDelay; + if (trigData.trigItemMax > 0) and (SpawnedCount >= trigData.trigItemMax) then Break; - iid := g_Items_Create(Data.ItemPos.X, Data.ItemPos.Y, - Data.ItemType, Data.ItemFalls, False, True); + iid := g_Items_Create(trigData.trigItemPos.X, trigData.trigItemPos.Y, + trigData.trigItemType, trigData.trigItemFalls, False, True); Result := True; - if Data.ItemMax > 0 then + if trigData.trigItemMax > 0 then begin - gItems[iid].SpawnTrigger := ID; + it := g_Items_ByIdx(iid); + it.SpawnTrigger := ID; Inc(SpawnedCount); end; - case Data.ItemEffect of + case trigData.trigItemEffect of EFFECT_TELEPORT: begin + it := g_Items_ByIdx(iid); if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then begin Anim := TAnimation.Create(FramesID, False, 3); - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.ItemPos.X, Data.ItemPos.Y); - g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32, - gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, Anim); + g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, + it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, Anim); Anim.Free(); end; if g_Game_IsServer and g_Game_IsNet then - MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32, - gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, 1, + MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, + it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, 1, NET_GFX_TELE); end; EFFECT_RESPAWN: begin + it := g_Items_ByIdx(iid); if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.ItemPos.X, Data.ItemPos.Y); - g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16, - gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, Anim); + g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16, + it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, Anim); Anim.Free(); end; if g_Game_IsServer and g_Game_IsNet then - MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16, - gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, 1, + MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16, + it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, 1, NET_GFX_RESPAWN); end; EFFECT_FIRE: begin + it := g_Items_ByIdx(iid); if g_Frames_Get(FramesID, 'FRAMES_FIRE') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_FIRE', Data.ItemPos.X, Data.ItemPos.Y); - g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32, - gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, Anim); + g_Sound_PlayExAt('SOUND_FIRE', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, + it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, Anim); Anim.Free(); end; if g_Game_IsServer and g_Game_IsNet then - MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32, - gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, 1, + MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, + it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, 1, NET_GFX_FIRE); end; end; @@ -1353,14 +1445,14 @@ begin TRIGGER_MUSIC: begin // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî: - if (Trigger.Data.MusicName <> '') then + if (Trigger.trigData.trigMusicName <> '') then begin - gMusic.SetByName(Trigger.Data.MusicName); + gMusic.SetByName(Trigger.trigData.trigMusicName); gMusic.SpecPause := True; gMusic.Play(); end; - if Trigger.Data.MusicAction = 1 then + if Trigger.trigData.trigMusicAction = 1 then begin // Âêëþ÷èòü if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü gMusic.SpecPause := False @@ -1383,11 +1475,11 @@ begin TRIGGER_PUSH: begin - pAngle := -DegToRad(Data.PushAngle); + pAngle := -DegToRad(trigData.trigPushAngle); Result := tr_Push(ActivateUID, - Floor(Cos(pAngle)*Data.PushForce), - Floor(Sin(pAngle)*Data.PushForce), - Data.ResetVel); + Floor(Cos(pAngle)*trigData.trigPushForce), + Floor(Sin(pAngle)*trigData.trigPushForce), + trigData.trigResetVel); TimeOut := 0; end; @@ -1395,106 +1487,106 @@ begin begin Result := False; // Ïðèáàâèòü èëè îòíÿòü î÷êî - if (Data.ScoreAction in [0..1]) and (Data.ScoreCount > 0) then + if (trigData.trigScoreAction in [0..1]) and (trigData.trigScoreCount > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäå - if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) - or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) + or ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then begin - Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores + Inc(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Scores - if Data.ScoreCon then - if Data.ScoreTeam = 0 then + if trigData.trigScoreCon then + if trigData.trigScoreTeam = 0 then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+r'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+r'); end else begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+re'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+re'); end; - if Data.ScoreMsg then + if trigData.trigScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED); end; end; - if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) - or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) + or ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then begin - Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls + Dec(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Fouls - if Data.ScoreCon then - if Data.ScoreTeam = 0 then + if trigData.trigScoreCon then + if trigData.trigScoreTeam = 0 then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-r'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-r'); end else begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-re'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-re'); end; - if Data.ScoreMsg then + if trigData.trigScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED); end; end; - if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) - or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) + or ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then begin - Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores + Inc(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Scores - if Data.ScoreCon then - if Data.ScoreTeam = 0 then + if trigData.trigScoreCon then + if trigData.trigScoreTeam = 0 then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+b'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+b'); end else begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+be'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+be'); end; - if Data.ScoreMsg then + if trigData.trigScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE); end; end; - if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) - or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) + or ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then begin - Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls + Dec(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Fouls - if Data.ScoreCon then - if Data.ScoreTeam = 0 then + if trigData.trigScoreCon then + if trigData.trigScoreTeam = 0 then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-b'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-b'); end else begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-be'); + MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-be'); end; - if Data.ScoreMsg then + if trigData.trigScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108); if g_Game_IsServer and g_Game_IsNet then @@ -1504,74 +1596,74 @@ begin Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE); end; // Êàêîé-òî êîíêðåòíîé êîìàíäå - if Data.ScoreTeam in [2..3] then + if trigData.trigScoreTeam in [2..3] then begin - if (Data.ScoreAction = 0) and (Data.ScoreTeam = 2) then + if (trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 2) then begin - Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores + Inc(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Scores - if Data.ScoreCon then + if trigData.trigScoreCon then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], trigData.trigScoreCount]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tr'); + MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '+tr'); end; - if Data.ScoreMsg then + if trigData.trigScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED); end; end; - if (Data.ScoreAction = 1) and (Data.ScoreTeam = 2) then + if (trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 2) then begin - Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls + Dec(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Fouls - if Data.ScoreCon then + if trigData.trigScoreCon then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], trigData.trigScoreCount]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tr'); + MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '-tr'); end; - if Data.ScoreMsg then + if trigData.trigScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED); end; end; - if (Data.ScoreAction = 0) and (Data.ScoreTeam = 3) then + if (trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 3) then begin - Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores + Inc(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Scores - if Data.ScoreCon then + if trigData.trigScoreCon then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], trigData.trigScoreCount]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tb'); + MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '+tb'); end; - if Data.ScoreMsg then + if trigData.trigScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108); if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE); end; end; - if (Data.ScoreAction = 1) and (Data.ScoreTeam = 3) then + if (trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 3) then begin - Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls + Dec(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Fouls - if Data.ScoreCon then + if trigData.trigScoreCon then begin - g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True); + g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], trigData.trigScoreCount]), True); if g_Game_IsServer and g_Game_IsNet then - MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tb'); + MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '-tb'); end; - if Data.ScoreMsg then + if trigData.trigScoreMsg then begin g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108); if g_Game_IsServer and g_Game_IsNet then @@ -1582,20 +1674,20 @@ begin end; end; // Âûèãðûø - if (Data.ScoreAction = 2) and (gGameSettings.GoalLimit > 0) then + if (trigData.trigScoreAction = 2) and (gGameSettings.GoalLimit > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäû - if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins - or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins + or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; - if Data.ScoreCon then - if Data.ScoreTeam = 0 then + if trigData.trigScoreCon then + if trigData.trigScoreTeam = 0 then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1609,14 +1701,14 @@ begin Result := True; end; - if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins - or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins + or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; - if Data.ScoreCon then - if Data.ScoreTeam = 0 then + if trigData.trigScoreCon then + if trigData.trigScoreTeam = 0 then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1632,15 +1724,15 @@ begin end; end; // Êàêîé-òî êîíêðåòíîé êîìàíäû - if Data.ScoreTeam in [2..3] then + if trigData.trigScoreTeam in [2..3] then begin - if Data.ScoreTeam = 2 then // Red Wins + if trigData.trigScoreTeam = 2 then // Red Wins if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; Result := True; end; - if Data.ScoreTeam = 3 then // Blue Wins + if trigData.trigScoreTeam = 3 then // Blue Wins if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; @@ -1649,20 +1741,20 @@ begin end; end; // Ïðîèãðûø - if (Data.ScoreAction = 3) and (gGameSettings.GoalLimit > 0) then + if (trigData.trigScoreAction = 3) and (gGameSettings.GoalLimit > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäû - if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins - or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins + or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; - if Data.ScoreCon then - if Data.ScoreTeam = 0 then + if trigData.trigScoreCon then + if trigData.trigScoreTeam = 0 then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1676,14 +1768,14 @@ begin Result := True; end; - if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins - or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins + or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; - if Data.ScoreCon then - if Data.ScoreTeam = 0 then + if trigData.trigScoreCon then + if trigData.trigScoreTeam = 0 then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1699,15 +1791,15 @@ begin end; end; // Êàêîé-òî êîíêðåòíîé êîìàíäû - if Data.ScoreTeam in [2..3] then + if trigData.trigScoreTeam in [2..3] then begin - if Data.ScoreTeam = 3 then // Red Wins + if trigData.trigScoreTeam = 3 then // Red Wins if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; Result := True; end; - if Data.ScoreTeam = 2 then // Blue Wins + if trigData.trigScoreTeam = 2 then // Blue Wins if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; @@ -1727,8 +1819,8 @@ begin TRIGGER_MESSAGE: begin - Result := tr_Message(Data.MessageKind, Data.MessageText, - Data.MessageSendTo, Data.MessageTime, + Result := tr_Message(trigData.trigMessageKind, trigData.trigMessageText, + trigData.trigMessageSendTo, trigData.trigMessageTime, ActivateUID); TimeOut := 18; end; @@ -1744,10 +1836,10 @@ begin if coolDown then begin // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå - for i := 0 to High(Activators) do - if Activators[i].UID = ActivateUID then + for idx := 0 to High(Activators) do + if Activators[idx].UID = ActivateUID then begin - k := i; + k := idx; Break; end; if k = -1 then @@ -1759,7 +1851,7 @@ begin end else begin // Óæå âèäåëè åãî // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ - if (Data.DamageInterval = 0) and (Activators[k].TimeOut > 0) then + if (trigData.trigDamageInterval = 0) and (Activators[k].TimeOut > 0) then Activators[k].TimeOut := 65535; // Òàéìàóò ïðîø¸ë - ðàáîòàåì Result := Activators[k].TimeOut = 0; @@ -1776,12 +1868,12 @@ begin Exit; // Íàíîñèì óðîí èãðîêó - if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then - p.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME); + if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigDamageValue > 0) then + p.Damage(trigData.trigDamageValue, 0, 0, 0, HIT_SOME); // Ëå÷èì èãðîêà - if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then - if p.Heal(Data.HealValue, not Data.HealMax) and (not Data.HealSilent) then + if (TriggerType = TRIGGER_HEALTH) and (trigData.trigHealValue > 0) then + if p.Heal(trigData.trigHealValue, not trigData.trigHealMax) and (not trigData.trigHealSilent) then begin g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y); if g_Game_IsServer and g_Game_IsNet then @@ -1791,17 +1883,17 @@ begin UID_MONSTER: begin - m := g_Monsters_Get(ActivateUID); + m := g_Monsters_ByUID(ActivateUID); if m = nil then Exit; // Íàíîñèì óðîí ìîíñòðó - if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then - m.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME); + if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigDamageValue > 0) then + m.Damage(trigData.trigDamageValue, 0, 0, 0, HIT_SOME); // Ëå÷èì ìîíñòðà - if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then - if m.Heal(Data.HealValue) and (not Data.HealSilent) then + if (TriggerType = TRIGGER_HEALTH) and (trigData.trigHealValue > 0) then + if m.Heal(trigData.trigHealValue) and (not trigData.trigHealSilent) then begin g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y); if g_Game_IsServer and g_Game_IsNet then @@ -1811,12 +1903,12 @@ begin end; // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ if TriggerType = TRIGGER_DAMAGE then - i := Data.DamageInterval + idx := trigData.trigDamageInterval else - i := Data.HealInterval; + idx := trigData.trigHealInterval; if coolDown then - if i > 0 then - Activators[k].TimeOut := i + if idx > 0 then + Activators[k].TimeOut := idx else Activators[k].TimeOut := 65535; end; @@ -1830,86 +1922,71 @@ begin Exit; // put this at the beginning so it doesn't trigger itself - TimeOut := Data.ShotWait + 1; + TimeOut := trigData.trigShotWait + 1; - wx := Data.ShotPos.X; - wy := Data.ShotPos.Y; - pAngle := -DegToRad(Data.ShotAngle); + wx := trigData.trigShotPos.X; + wy := trigData.trigShotPos.Y; + pAngle := -DegToRad(trigData.trigShotAngle); xd := wx + Round(Cos(pAngle) * 32.0); yd := wy + Round(Sin(pAngle) * 32.0); TargetUID := 0; - case Data.ShotTarget of + case trigData.trigShotTarget of TRIGGER_SHOT_TARGET_MON: // monsters - if gMonsters <> nil then - for i := Low(gMonsters) to High(gMonsters) do - if (gMonsters[i] <> nil) and gMonsters[i].Live and - (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then - begin - xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2; - yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2; - TargetUID := gMonsters[i].UID; - break; - end; + //TODO: accelerate this! + g_Mons_ForEachAlive(monsShotTarget); TRIGGER_SHOT_TARGET_PLR: // players if gPlayers <> nil then - for i := Low(gPlayers) to High(gPlayers) do - if (gPlayers[i] <> nil) and gPlayers[i].Live and - (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then + for idx := Low(gPlayers) to High(gPlayers) do + if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin - xd := gPlayers[i].GameX + PLAYER_RECT_CX; - yd := gPlayers[i].GameY + PLAYER_RECT_CY; - TargetUID := gPlayers[i].UID; + xd := gPlayers[idx].GameX + PLAYER_RECT_CX; + yd := gPlayers[idx].GameY + PLAYER_RECT_CY; + TargetUID := gPlayers[idx].UID; break; end; TRIGGER_SHOT_TARGET_RED: // red team if gPlayers <> nil then - for i := Low(gPlayers) to High(gPlayers) do - if (gPlayers[i] <> nil) and gPlayers[i].Live and - (gPlayers[i].Team = TEAM_RED) and - (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then + for idx := Low(gPlayers) to High(gPlayers) do + if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + (gPlayers[idx].Team = TEAM_RED) and + tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin - xd := gPlayers[i].GameX + PLAYER_RECT_CX; - yd := gPlayers[i].GameY + PLAYER_RECT_CY; - TargetUID := gPlayers[i].UID; + xd := gPlayers[idx].GameX + PLAYER_RECT_CX; + yd := gPlayers[idx].GameY + PLAYER_RECT_CY; + TargetUID := gPlayers[idx].UID; break; end; TRIGGER_SHOT_TARGET_BLUE: // blue team if gPlayers <> nil then - for i := Low(gPlayers) to High(gPlayers) do - if (gPlayers[i] <> nil) and gPlayers[i].Live and - (gPlayers[i].Team = TEAM_BLUE) and - (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then + for idx := Low(gPlayers) to High(gPlayers) do + if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + (gPlayers[idx].Team = TEAM_BLUE) and + tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin - xd := gPlayers[i].GameX + PLAYER_RECT_CX; - yd := gPlayers[i].GameY + PLAYER_RECT_CY; - TargetUID := gPlayers[i].UID; + xd := gPlayers[idx].GameX + PLAYER_RECT_CX; + yd := gPlayers[idx].GameY + PLAYER_RECT_CY; + TargetUID := gPlayers[idx].UID; break; end; TRIGGER_SHOT_TARGET_MONPLR: // monsters then players begin - if gMonsters <> nil then - for i := Low(gMonsters) to High(gMonsters) do - if (gMonsters[i] <> nil) and gMonsters[i].Live and - (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then - begin - xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2; - yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2; - TargetUID := gMonsters[i].UID; - break; - end; + //TODO: accelerate this! + g_Mons_ForEachAlive(monsShotTargetMonPlr); + if (TargetUID = 0) and (gPlayers <> nil) then - for i := Low(gPlayers) to High(gPlayers) do - if (gPlayers[i] <> nil) and gPlayers[i].Live and - (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then + for idx := Low(gPlayers) to High(gPlayers) do + if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin - xd := gPlayers[i].GameX + PLAYER_RECT_CX; - yd := gPlayers[i].GameY + PLAYER_RECT_CY; - TargetUID := gPlayers[i].UID; + xd := gPlayers[idx].GameX + PLAYER_RECT_CX; + yd := gPlayers[idx].GameY + PLAYER_RECT_CY; + TargetUID := gPlayers[idx].UID; break; end; end; @@ -1917,42 +1994,42 @@ begin TRIGGER_SHOT_TARGET_PLRMON: // players then monsters begin if gPlayers <> nil then - for i := Low(gPlayers) to High(gPlayers) do - if (gPlayers[i] <> nil) and gPlayers[i].Live and - (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then + for idx := Low(gPlayers) to High(gPlayers) do + if (gPlayers[idx] <> nil) and gPlayers[idx].Live and + tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then begin - xd := gPlayers[i].GameX + PLAYER_RECT_CX; - yd := gPlayers[i].GameY + PLAYER_RECT_CY; - TargetUID := gPlayers[i].UID; - break; - end; - if (TargetUID = 0) and (gMonsters <> nil) then - for i := Low(gMonsters) to High(gMonsters) do - if (gMonsters[i] <> nil) and gMonsters[i].Live and - (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then - begin - xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2; - yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2; - TargetUID := gMonsters[i].UID; + xd := gPlayers[idx].GameX + PLAYER_RECT_CX; + yd := gPlayers[idx].GameY + PLAYER_RECT_CY; + TargetUID := gPlayers[idx].UID; break; end; + if TargetUID = 0 then + begin + //TODO: accelerate this! + g_Mons_ForEachAlive(monShotTargetPlrMon); + end; end; - else TargetUID := ActivateUID; + else begin + if (trigData.trigShotTarget <> TRIGGER_SHOT_TARGET_NONE) or + (trigData.trigShotType <> TRIGGER_SHOT_REV) then + TargetUID := ActivateUID; + end; end; - if (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) then + if (trigData.trigShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) or + ((trigData.trigShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then begin Result := True; - if (Data.ShotIntSight = 0) or - (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or + if (trigData.trigShotIntSight = 0) or + (trigData.trigShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID = ShotSightTarget) then MakeShot(Trigger, wx, wy, xd, yd, TargetUID) else begin - ShotSightTime := Data.ShotIntSight; + ShotSightTime := trigData.trigShotIntSight; ShotSightTargetN := TargetUID; - if Data.ShotType = TRIGGER_SHOT_BFG then + if trigData.trigShotType = TRIGGER_SHOT_BFG then begin g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy); if g_Game_IsNet and g_Game_IsServer then @@ -1964,11 +2041,11 @@ begin TRIGGER_EFFECT: begin - i := Data.FXCount; + idx := trigData.trigFXCount; - while i > 0 do + while idx > 0 do begin - case Data.FXPos of + case trigData.trigFXPos of TRIGGER_EFFECT_POS_CENTER: begin wx := X + Width div 2; @@ -1984,25 +2061,18 @@ begin wy := Y + Height div 2; end; end; - xd := Data.FXVelX; - yd := Data.FXVelY; - if Data.FXSpreadL > 0 then xd := xd - Random(Data.FXSpreadL + 1); - if Data.FXSpreadR > 0 then xd := xd + Random(Data.FXSpreadR + 1); - if Data.FXSpreadU > 0 then yd := yd - Random(Data.FXSpreadU + 1); - if Data.FXSpreadD > 0 then yd := yd + Random(Data.FXSpreadD + 1); + xd := trigData.trigFXVelX; + yd := trigData.trigFXVelY; + if trigData.trigFXSpreadL > 0 then xd := xd - Random(trigData.trigFXSpreadL + 1); + if trigData.trigFXSpreadR > 0 then xd := xd + Random(trigData.trigFXSpreadR + 1); + if trigData.trigFXSpreadU > 0 then yd := yd - Random(trigData.trigFXSpreadU + 1); + if trigData.trigFXSpreadD > 0 then yd := yd + Random(trigData.trigFXSpreadD + 1); tr_MakeEffect(wx, wy, xd, yd, - Data.FXType, Data.FXSubType, - Data.FXColorR, Data.FXColorG, Data.FXColorB, True, False); - Dec(i); + trigData.trigFXType, trigData.trigFXSubType, + trigData.trigFXColorR, trigData.trigFXColorG, trigData.trigFXColorB, True, False); + Dec(idx); end; - TimeOut := Data.FXWait; - end; - - TRIGGER_SCRIPT: - begin - g_Scripts_ProcExec(Data.SCRProc, [ID, ActivateUID, actType, Data.SCRArg], 'map'); - TimeOut := 0; - Result := True; + TimeOut := trigData.trigFXWait; end; end; end; @@ -2061,30 +2131,30 @@ begin // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê": if (Trigger.TriggerType = TRIGGER_SOUND) and - (Trigger.Data.SoundName <> '') then + (Trigger.trigData.trigSoundName <> '') then begin // Åùå íåò òàêîãî çâóêà: - if not g_Sound_Exists(Trigger.Data.SoundName) then + if not g_Sound_Exists(Trigger.trigData.trigSoundName) then begin - fn := g_ExtractWadName(Trigger.Data.SoundName); + fn := g_ExtractWadName(Trigger.trigData.trigSoundName); if fn = '' then begin // Çâóê â ôàéëå ñ êàðòîé mapw := g_ExtractWadName(gMapInfo.Map); - fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.SoundName); + fn := mapw+':'+g_ExtractFilePathName(Trigger.trigData.trigSoundName); end else // Çâóê â îòäåëüíîì ôàéëå - fn := GameDir + '/wads/' + Trigger.Data.SoundName; + fn := GameDir + '/wads/' + Trigger.trigData.trigSoundName; - if not g_Sound_CreateWADEx(Trigger.Data.SoundName, fn) then - g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.SoundName])); + if not g_Sound_CreateWADEx(Trigger.trigData.trigSoundName, fn) then + g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.trigData.trigSoundName])); end; // Ñîçäàåì îáúåêò çâóêà: with gTriggers[find_id] do begin Sound := TPlayableSound.Create(); - if not Sound.SetByName(Trigger.Data.SoundName) then + if not Sound.SetByName(Trigger.trigData.trigSoundName) then begin Sound.Free(); Sound := nil; @@ -2094,23 +2164,23 @@ begin // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà": if (Trigger.TriggerType = TRIGGER_MUSIC) and - (Trigger.Data.MusicName <> '') then + (Trigger.trigData.trigMusicName <> '') then begin // Åùå íåò òàêîé ìóçûêè: - if not g_Sound_Exists(Trigger.Data.MusicName) then + if not g_Sound_Exists(Trigger.trigData.trigMusicName) then begin - fn := g_ExtractWadName(Trigger.Data.MusicName); + fn := g_ExtractWadName(Trigger.trigData.trigMusicName); if fn = '' then begin // Ìóçûêà â ôàéëå ñ êàðòîé mapw := g_ExtractWadName(gMapInfo.Map); - fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.MusicName); + fn := mapw+':'+g_ExtractFilePathName(Trigger.trigData.trigMusicName); end else // Ìóçûêà â ôàéëå ñ êàðòîé - fn := GameDir+'/wads/'+Trigger.Data.MusicName; + fn := GameDir+'/wads/'+Trigger.trigData.trigMusicName; - if not g_Sound_CreateWADEx(Trigger.Data.MusicName, fn, True) then - g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.MusicName])); + if not g_Sound_CreateWADEx(Trigger.trigData.trigMusicName, fn, True) then + g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.trigData.trigMusicName])); end; end; @@ -2123,18 +2193,41 @@ begin ShotSightTimeout := 0; ShotSightTarget := 0; ShotSightTargetN := 0; - ShotAmmoCount := Trigger.Data.ShotAmmo; + ShotAmmoCount := Trigger.trigData.trigShotAmmo; ShotReloadTime := 0; end; Result := find_id; end; + +// sorry; grid doesn't support recursive queries, so we have to do this +type + TSimpleMonsterList = specialize TSimpleList; + +var + tgMonsList: TSimpleMonsterList = nil; + procedure g_Triggers_Update(); var a, b, i: Integer; Affected: array of Integer; + + function monsNear (mon: TMonster): Boolean; + begin + result := false; // don't stop + { + gTriggers[a].ActivateUID := mon.UID; + ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE); + } + tgMonsList.append(mon); + end; + +var + mon: TMonster; begin + if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create(); + if gTriggers = nil then Exit; SetLength(Affected, 0); @@ -2160,7 +2253,7 @@ begin else Continue; // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà - if (Data.DamageInterval = 0) and (Activators[b].TimeOut < 65530) then + if (trigData.trigDamageInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0; end; @@ -2169,13 +2262,13 @@ begin if SpawnCooldown = 0 then begin // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà: - if (TriggerType = TRIGGER_SPAWNMONSTER) and (Data.MonDelay > 0) then + if (TriggerType = TRIGGER_SPAWNMONSTER) and (trigData.trigMonDelay > 0) then begin ActivateUID := 0; ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM); end; // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò: - if (TriggerType = TRIGGER_SPAWNITEM) and (Data.ItemDelay > 0) then + if (TriggerType = TRIGGER_SPAWNITEM) and (trigData.trigItemDelay > 0) then begin ActivateUID := 0; ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM); @@ -2190,7 +2283,7 @@ begin begin Dec(ShotPanelTime); if ShotPanelTime = 0 then - g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID); + g_Map_SwitchTexture(ShotPanelType, trigShotPanelID); end; if ShotSightTime > 0 then begin @@ -2208,7 +2301,7 @@ begin begin Dec(ShotReloadTime); if ShotReloadTime = 0 then - ShotAmmoCount := Data.ShotAmmo; + ShotAmmoCount := trigData.trigShotAmmo; end; end; @@ -2216,60 +2309,60 @@ begin if Enabled and (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then begin - if Data.PlayCount > 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî + if trigData.trigPlayCount > 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî SoundPlayCount := SoundPlayCount - 1; - if Data.Local then - Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0) + if trigData.trigLocal then + Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0) else - Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0); + Sound.PlayPanVolume((trigData.trigPan-127.0)/128.0, trigData.trigVolume/255.0); if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then MH_SEND_TriggerSound(gTriggers[a]); end; // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü: - if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (Data.PanelID <> -1) then + if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (trigPanelID <> -1) then begin - tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors); + tr_OpenDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors); DoorTime := -1; end; // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü: - if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (Data.PanelID <> -1) then + if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (trigPanelID <> -1) then begin // Óæå çàêðûòà: - if gWalls[Data.PanelID].Enabled then + if gWalls[trigPanelID].Enabled then DoorTime := -1 else // Ïîêà îòêðûòà - çàêðûâàåì - if tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors) then + if tr_CloseDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors) then DoorTime := -1; end; // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç: if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and - (PressTime = 0) and (PressCount >= Data.Count) then + (PressTime = 0) and (PressCount >= trigData.trigCount) then begin // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè: PressTime := -1; // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé: - if Data.Count > 0 then - PressCount := PressCount - Data.Count + if trigData.trigCount > 0 then + PressCount := PressCount - trigData.trigCount else PressCount := 0; // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû: for b := 0 to High(gTriggers) do - if g_Collide(Data.tX, Data.tY, Data.tWidth, Data.tHeight, gTriggers[b].X, gTriggers[b].Y, + if g_Collide(trigData.trigtX, trigData.trigtY, trigData.trigtWidth, trigData.trigtHeight, gTriggers[b].X, gTriggers[b].Y, gTriggers[b].Width, gTriggers[b].Height) and - ((b <> a) or (Data.Wait > 0)) then + ((b <> a) or (trigData.trigWait > 0)) then begin // Can be self-activated, if there is Data.Wait - if (not Data.ExtRandom) or gTriggers[b].Enabled then + if (not trigData.trigExtRandom) or gTriggers[b].Enabled then begin SetLength(Affected, Length(Affected) + 1); Affected[High(Affected)] := b; end; end; // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì: - if (TriggerType = TRIGGER_PRESS) and Data.ExtRandom then + if (TriggerType = TRIGGER_PRESS) and trigData.trigExtRandom then begin if (Length(Affected) > 0) then begin @@ -2364,23 +2457,26 @@ begin ActivateTrigger(gTriggers[a], 0); end else begin - // "Ìîíñòð áëèçêî": + // "Ìîíñòð áëèçêî" if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and (TimeOut = 0) and (Keys = 0) then // Åñëè íå íóæíû êëþ÷è - if gMonsters <> nil then - for b := 0 to High(gMonsters) do - if (gMonsters[b] <> nil) then - with gMonsters[b] do - if Collide(X, Y, Width, Height) then - begin - gTriggers[a].ActivateUID := UID; - ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE); - end; + begin + //g_Mons_ForEach(monsNear); + //Alive?! + tgMonsList.reset(); + g_Mons_ForEachAt(gTriggers[a].X, gTriggers[a].Y, gTriggers[a].Width, gTriggers[a].Height, monsNear); + for mon in tgMonsList do + begin + gTriggers[a].ActivateUID := mon.UID; + ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE); + end; + tgMonsList.reset(); // just in case + end; - // "Ìîíñòðîâ íåò": + // "Ìîíñòðîâ íåò" if ByteBool(ActivateType and ACTIVATE_NOMONSTER) and (TimeOut = 0) and (Keys = 0) then - if not g_CollideMonster(X, Y, Width, Height) then + if not g_Mons_IsAnyAliveAt(X, Y, Width, Height) then begin gTriggers[a].ActivateUID := 0; ActivateTrigger(gTriggers[a], ACTIVATE_NOMONSTER); @@ -2501,7 +2597,7 @@ begin for a := 0 to High(gTriggers) do if (gTriggers[a].ID <> DWORD(IgnoreTrigger)) and - (gTriggers[a].TriggerType <> TRIGGER_NONE) and + (gTriggers[a].TriggerType <> TRIGGER_NONE) and (gTriggers[a].TimeOut = 0) and ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and ByteBool(gTriggers[a].ActivateType and ActivateType) then @@ -2536,7 +2632,7 @@ begin (TriggerType = TRIGGER_DOOR5) or (TriggerType = TRIGGER_DOOR) then begin - tr_OpenDoor(Data.PanelID, True, Data.d2d_doors); + tr_OpenDoor(trigPanelID, True, trigData.trigd2d_doors); if TriggerType = TRIGGER_DOOR5 then DoorTime := 180; b := True; end; @@ -2555,19 +2651,22 @@ procedure g_Triggers_Free(); var a: Integer; begin - if gTriggers <> nil then - for a := 0 to High(gTriggers) do + for a := 0 to High(gTriggers) do + begin + gTriggers[a].trigData.Free(); + if (gTriggers[a].TriggerType = TRIGGER_SOUND) then begin - if gTriggers[a].TriggerType = TRIGGER_SOUND then + if g_Sound_Exists(gTriggers[a].trigData.trigSoundName) then begin - if g_Sound_Exists(gTriggers[a].Data.SoundName) then - g_Sound_Delete(gTriggers[a].Data.SoundName); - - gTriggers[a].Sound.Free(); + g_Sound_Delete(gTriggers[a].trigData.trigSoundName); end; - if gTriggers[a].Activators <> nil then - SetLength(gTriggers[a].Activators, 0); + gTriggers[a].Sound.Free(); end; + if (gTriggers[a].Activators <> nil) then + begin + SetLength(gTriggers[a].Activators, 0); + end; + end; gTriggers := nil; gSecretsCount := 0; @@ -2580,7 +2679,7 @@ var dw: DWORD; sg: Single; b: Boolean; - p: Pointer; + //p: Pointer; begin // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ: count := 0; @@ -2604,8 +2703,9 @@ begin // Òèï òðèããåðà: Mem.WriteByte(gTriggers[i].TriggerType); // Ñïåöèàëüíûå äàííûå òðèããåðà: - p := @gTriggers[i].Data; - Mem.WriteMemory(p, SizeOf(TTriggerData)); + //!!!FIXME!!! + //p := @gTriggers[i].Data; + //Mem.WriteMemory(p, SizeOf(TTriggerData)); // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà: Mem.WriteInt(gTriggers[i].X); Mem.WriteInt(gTriggers[i].Y); @@ -2680,7 +2780,7 @@ var dw: DWORD; vol, pan: Single; b: Boolean; - p: Pointer; + //p: Pointer; Trig: TTrigger; begin if Mem = nil then @@ -2705,12 +2805,15 @@ begin // Òèï òðèããåðà: Mem.ReadByte(Trig.TriggerType); // Ñïåöèàëüíûå äàííûå òðèããåðà: + //!!!FIXME!!! + { Mem.ReadMemory(p, dw); if dw <> SizeOf(TTriggerData) then begin raise EBinSizeError.Create('g_Triggers_LoadState: Wrong TriggerData Size'); end; Trig.Data := TTriggerData(p^); + } // Ñîçäàåì òðèããåð: i := g_Triggers_Create(Trig); // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà: