X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_triggers.pas;h=609c309e4936e8b0851fe94cd43612a4d28e9577;hb=af3c404e11867c6794975f1d45dd98932d804ede;hp=d1b2c67a43a94a473d45d508cb898f4d0eae6ad5;hpb=dfd3e97bffa213f5b21206b8a292b80180bab948;p=d2df-sdl.git diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index d1b2c67..609c309 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -1,3 +1,4 @@ +{$MODE DELPHI} unit g_triggers; interface @@ -71,7 +72,7 @@ implementation uses g_player, g_map, Math, g_gfx, g_game, g_textures, g_console, g_monsters, g_items, g_phys, g_weapons, - WADEDITOR, g_main, SysUtils, e_log, g_language, + wadreader, g_main, SysUtils, e_log, g_language, g_options, g_net, g_netmsg; const @@ -805,7 +806,7 @@ begin TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF: begin PressCount := PressCount + 1; - + if PressTime = -1 then PressTime := Data.Wait; @@ -1166,7 +1167,7 @@ begin p := g_Player_Get(ActivateUID); if p = nil then Exit; - + if Data.ResetVel then begin p.GameVelX := 0; @@ -1992,12 +1993,12 @@ begin // Åùå íåò òàêîãî çâóêà: if not g_Sound_Exists(Trigger.Data.SoundName) then begin - g_ProcessResourceStr(Trigger.Data.SoundName, @fn, nil, nil); + fn := g_ExtractWadName(Trigger.Data.SoundName); if fn = '' then begin // Çâóê â ôàéëå ñ êàðòîé - g_ProcessResourceStr(gMapInfo.Map, @mapw, nil, nil); - fn := mapw + Trigger.Data.SoundName; + mapw := g_ExtractWadName(gMapInfo.Map); + fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.SoundName); end else // Çâóê â îòäåëüíîì ôàéëå fn := GameDir + '/wads/' + Trigger.Data.SoundName; @@ -2025,12 +2026,12 @@ begin // Åùå íåò òàêîé ìóçûêè: if not g_Sound_Exists(Trigger.Data.MusicName) then begin - g_ProcessResourceStr(Trigger.Data.MusicName, @fn, nil, nil); + fn := g_ExtractWadName(Trigger.Data.MusicName); if fn = '' then begin // Ìóçûêà â ôàéëå ñ êàðòîé - g_ProcessResourceStr(gMapInfo.Map, @mapw, nil, nil); - fn := mapw + Trigger.Data.MusicName; + mapw := g_ExtractWadName(gMapInfo.Map); + fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.MusicName); end else // Ìóçûêà â ôàéëå ñ êàðòîé fn := GameDir+'/wads/'+Trigger.Data.MusicName;