X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_triggers.pas;h=15575146d572935606c53f43d4d6367fe05866b1;hb=66647a58f13c9697541ec72248cbf95b10f8524f;hp=af000f0dda34bff1a628859e0ba878dd6d129ad0;hpb=d8c63c1a6eec80ee1df03d81124bd4f43da12b7e;p=d2df-sdl.git diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index af000f0..1557514 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -1359,7 +1358,7 @@ begin begin MH_SEND_GameStats(); if p.FClientID >= 0 then - MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '', p.FClientID); + MH_SEND_GameEvent(NET_EV_SECRET, p.UID, ''); end; end; end; @@ -1473,7 +1472,7 @@ begin for k := 1 to tgcMonsCount do begin if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then - SpawnCooldown := tgcDelay; + SpawnCooldown := -1; // Çàäåðæêà âûñòàâèòñÿ ìîíñòðîì ïðè óíè÷òîæåíèè if (tgcMax > 0) and (SpawnedCount >= tgcMax) then Break; @@ -1503,11 +1502,8 @@ begin gMonstersSpawned[High(gMonstersSpawned)] := mon.UID; end; - if tgcMax > 0 then - begin - mon.SpawnTrigger := ID; - Inc(SpawnedCount); - end; + mon.SpawnTrigger := ID; + if tgcMax > 0 then Inc(SpawnedCount); case tgcEffect of EFFECT_TELEPORT: begin @@ -1588,7 +1584,7 @@ begin for k := 1 to tgcItemCount do begin if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then - SpawnCooldown := tgcDelay; + SpawnCooldown := -1; // Çàäåðæêà âûñòàâèòñÿ èòåìîì ïðè óíè÷òîæåíèè if (tgcMax > 0) and (SpawnedCount >= tgcMax) then Break; @@ -1597,12 +1593,9 @@ begin Result := True; - if tgcMax > 0 then - begin - it := g_Items_ByIdx(iid); - it.SpawnTrigger := ID; - Inc(SpawnedCount); - end; + it := g_Items_ByIdx(iid); + it.SpawnTrigger := ID; + if tgcMax > 0 then Inc(SpawnedCount); case tgcEffect of EFFECT_TELEPORT: begin @@ -2113,7 +2106,14 @@ begin // Íàíîñèì óðîí èãðîêó if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then - p.Damage(tgcAmount, 0, 0, 0, HIT_SOME); + begin + // Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì + // "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä + if not (((tgcKind = HIT_ACID) and (p.FMegaRulez[MR_SUIT] > gTime)) or + ((tgcKind = HIT_WATER) and (p.Air > 0))) then + p.Damage(tgcAmount, 0, 0, 0, tgcKind); + if (tgcKind = HIT_FLAME) then p.CatchFire(0); + end; // Ëå÷èì èãðîêà if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then @@ -2133,7 +2133,10 @@ begin // Íàíîñèì óðîí ìîíñòðó if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then - m.Damage(tgcAmount, 0, 0, 0, HIT_SOME); + begin + m.Damage(tgcAmount, 0, 0, 0, tgcKind); + if (tgcKind = HIT_FLAME) then m.CatchFire(0); + end; // Ëå÷èì ìîíñòðà if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then @@ -2704,17 +2707,14 @@ begin begin if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then begin - if tgcPlayCount > 0 then SoundPlayCount -= 1; // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî + if tgcPlayCount > 0 then Dec(SoundPlayCount); (* looped sound if zero *) if tgcLocal then - begin - Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0); - end + Sound.PlayVolumeAtRect(X, Y, Width, Height, tgcVolume / 255.0) else - begin - Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0); - end; - if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then MH_SEND_TriggerSound(gTriggers[a]); - end; + Sound.PlayPanVolume((tgcPan - 127.0) / 128.0, tgcVolume / 255.0); + if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then + MH_SEND_TriggerSound(gTriggers[a]) + end end; // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü @@ -3074,11 +3074,20 @@ end; procedure g_Triggers_DecreaseSpawner(ID: DWORD); begin if (gTriggers <> nil) then - if gTriggers[ID].SpawnedCount > 0 then - Dec(gTriggers[ID].SpawnedCount); + begin + if gTriggers[ID].tgcMax > 0 then + begin + if gTriggers[ID].SpawnedCount > 0 then + Dec(gTriggers[ID].SpawnedCount); + end; + if gTriggers[ID].tgcDelay > 0 then + begin + if gTriggers[ID].SpawnCooldown < 0 then + gTriggers[ID].SpawnCooldown := gTriggers[ID].tgcDelay; + end; + end; end; - procedure g_Triggers_Free (); var a: Integer;