X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_textures.pas;h=8a215c0e157c2e5ca995b23b81a3ab5c4cb9a05c;hb=16f3b052ce6fc16344961a11ab066795f7df7711;hp=727e94ac7632e0b1e5b6e88e6f6a13f8876bfeb1;hpb=b01cc2e9192a8deb3ab6a64d9cbed29ad2baeb9c;p=d2df-sdl.git diff --git a/src/game/g_textures.pas b/src/game/g_textures.pas index 727e94a..8a215c0 100644 --- a/src/game/g_textures.pas +++ b/src/game/g_textures.pas @@ -20,7 +20,7 @@ interface uses SysUtils, Classes, {$IFDEF USE_MEMPOOL}mempool,{$ENDIF} - g_base, r_graphics, MAPDEF, ImagingTypes, Imaging, ImagingUtility; + g_base, MAPDEF; type TLevelTexture = record @@ -31,10 +31,8 @@ type TLevelTextureArray = array of TLevelTexture; - TAnimationState = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} + TAnimState = record private - mAlpha: Byte; - mBlending: Boolean; mCounter: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè mSpeed: Byte; // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè mCurrentFrame: Integer; // Òåêóùèé êàäð (íà÷èíàÿ ñ 0) @@ -48,7 +46,7 @@ type public constructor Create (aloop: Boolean; aspeed: Byte; len: Integer); - destructor Destroy (); override; + procedure Invalidate; procedure reset (); procedure update (); @@ -56,10 +54,12 @@ type procedure disable (); procedure revert (r: Boolean); - procedure saveState (st: TStream); - procedure loadState (st: TStream); + procedure saveState (st: TStream; mAlpha: Byte; mBlending: Boolean); + procedure loadState (st: TStream; out mAlpha: Byte; out mBlending: Boolean); function totalFrames (): Integer; inline; + function IsInvalid (): Boolean; + function IsValid (): Boolean; public property played: Boolean read mPlayed; @@ -71,72 +71,19 @@ type property currentFrame: Integer read mCurrentFrame write mCurrentFrame; property currentCounter: Byte read mCounter write mCounter; property counter: Byte read mCounter; - property blending: Boolean read mBlending write mBlending; - property alpha: Byte read mAlpha write mAlpha; property length: Integer read mLength; end; - TAnimation = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} - private - mId: LongWord; - mAlpha: Byte; - mBlending: Boolean; - mCounter: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè - mSpeed: Byte; // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè - mCurrentFrame: Integer; // Òåêóùèé êàäð (íà÷èíàÿ ñ 0) - mLoop: Boolean; // Ïåðåõîäèòü íà ïåðâûé êàäð ïîñëå ïîñëåäíåãî? - mEnabled: Boolean; // Ðàáîòà ðàçðåøåíà? - mPlayed: Boolean; // Ïðîèãðàíà âñÿ õîòÿ áû ðàç? - mHeight: Word; - mWidth: Word; - mMinLength: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ - mRevert: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ? - - public - constructor Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte); - destructor Destroy (); override; - - procedure reset (); - procedure update (); - procedure enable (); - procedure disable (); - procedure revert (r: Boolean); - - procedure saveState (st: TStream); - procedure loadState (st: TStream); - - function totalFrames (): Integer; inline; - - public - property played: Boolean read mPlayed; - property enabled: Boolean read mEnabled; - property isReverse: Boolean read mRevert; - property loop: Boolean read mLoop write mLoop; - property speed: Byte read mSpeed write mSpeed; - property minLength: Byte read mMinLength write mMinLength; - property currentFrame: Integer read mCurrentFrame write mCurrentFrame; - property currentCounter: Byte read mCounter write mCounter; - property counter: Byte read mCounter; - property blending: Boolean read mBlending write mBlending; - property alpha: Byte read mAlpha write mAlpha; - property framesId: LongWord read mId; - property width: Word read mWidth; - property height: Word read mHeight; - - property id: LongWord read mId; - end; - implementation uses - g_game, e_log, g_basic, g_console, wadreader, r_animations, + g_game, e_log, g_basic, g_console, wadreader, g_language, utils, xstreams; - - - -constructor TAnimationState.Create (aloop: Boolean; aspeed: Byte; len: Integer); +constructor TAnimState.Create (aloop: Boolean; aspeed: Byte; len: Integer); begin + Self := Default(TAnimState); + assert(len >= 0); mLength := len; @@ -145,16 +92,15 @@ begin mSpeed := aspeed; mEnabled := true; mCurrentFrame := 0; - mAlpha := 0; mPlayed := false; end; -destructor TAnimationState.Destroy; +procedure TAnimState.Invalidate; begin - inherited; + Self := Default(TAnimState); end; -procedure TAnimationState.update; +procedure TAnimState.update; begin if (not mEnabled) then exit; @@ -162,11 +108,8 @@ begin if (mCounter >= mSpeed) then begin - // Îæèäàíèå ìåæäó êàäðàìè çàêîí÷èëîñü - // Îáðàòíûé ïîðÿäîê êàäðîâ? if mRevert then begin - // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå if (mCurrentFrame = 0) then begin if (mLength * mSpeed + mCounter < mMinLength) then exit; @@ -175,7 +118,6 @@ begin mCurrentFrame -= 1; mPlayed := (mCurrentFrame < 0); - // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó? if mPlayed then begin if mLoop then @@ -188,8 +130,6 @@ begin end else begin - // Ïðÿìîé ïîðÿäîê êàäðîâ - // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå if (mCurrentFrame = mLength - 1) then begin if (mLength * mSpeed + mCounter < mMinLength) then exit; @@ -198,7 +138,6 @@ begin mCurrentFrame += 1; mPlayed := (mCurrentFrame > mLength - 1); - // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó? if mPlayed then begin if mLoop then mCurrentFrame := 0 else mCurrentFrame -= 1; @@ -209,7 +148,7 @@ begin end; end; -procedure TAnimationState.reset; +procedure TAnimState.reset; begin if mRevert then mCurrentFrame := mLength - 1 @@ -219,247 +158,73 @@ begin mPlayed := false end; -procedure TAnimationState.disable; +procedure TAnimState.disable; begin mEnabled := false end; -procedure TAnimationState.enable; +procedure TAnimState.enable; begin mEnabled := true end; -procedure TAnimationState.revert (r: Boolean); +procedure TAnimState.revert (r: Boolean); begin mRevert := r; reset end; -function TAnimationState.totalFrames (): Integer; inline; +function TAnimState.totalFrames (): Integer; inline; begin result := mLength end; -procedure TAnimationState.saveState (st: TStream); -begin - if (st = nil) then exit; - - utils.writeSign(st, 'ANIM'); - utils.writeInt(st, Byte(0)); // version - // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè - utils.writeInt(st, Byte(mCounter)); - // Òåêóùèé êàäð - utils.writeInt(st, LongInt(mCurrentFrame)); - // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì - utils.writeBool(st, mPlayed); - // Alpha-êàíàë âñåé òåêñòóðû - utils.writeInt(st, Byte(mAlpha)); - // Ðàçìûòèå òåêñòóðû - utils.writeInt(st, Byte(mBlending)); - // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè - utils.writeInt(st, Byte(mSpeed)); - // Çàöèêëåíà ëè àíèìàöèÿ - utils.writeBool(st, mLoop); - // Âêëþ÷åíà ëè - utils.writeBool(st, mEnabled); - // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ - utils.writeInt(st, Byte(mMinLength)); - // Îáðàòíûé ëè ïîðÿäîê êàäðîâ - utils.writeBool(st, mRevert); -end; - - -procedure TAnimationState.loadState (st: TStream); -begin - if (st = nil) then exit; - - if not utils.checkSign(st, 'ANIM') then raise XStreamError.Create('animation chunk expected'); - if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid animation chunk version'); - // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè - mCounter := utils.readByte(st); - // Òåêóùèé êàäð - mCurrentFrame := utils.readLongInt(st); - // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì - mPlayed := utils.readBool(st); - // Alpha-êàíàë âñåé òåêñòóðû - mAlpha := utils.readByte(st); - // Ðàçìûòèå òåêñòóðû - mBlending := utils.readBool(st); - // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè - mSpeed := utils.readByte(st); - // Çàöèêëåíà ëè àíèìàöèÿ - mLoop := utils.readBool(st); - // Âêëþ÷åíà ëè - mEnabled := utils.readBool(st); - // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ - mMinLength := utils.readByte(st); - // Îáðàòíûé ëè ïîðÿäîê êàäðîâ - mRevert := utils.readBool(st); -end; - - - - - - -constructor TAnimation.Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte); -begin - if (aframesID >= Length(framesArray)) then - begin - //raise Exception.Create('trying to create inexisting frame: something is very wrong here'); - e_LogWritefln('trying to create inexisting frame %u of %u: something is very wrong here', [aframesID, LongWord(Length(framesArray))], TMsgType.Warning); - aframesID := 0; - if (Length(framesArray) = 0) then raise Exception.Create('trying to create inexisting frame: something is very wrong here'); - end; - mId := aframesID; - mMinLength := 0; - mLoop := aloop; - mSpeed := aspeed; - mEnabled := true; - mCurrentFrame := 0; - mPlayed := false; - mAlpha := 0; - mWidth := framesArray[mId].FrameWidth; - mHeight := framesArray[mId].FrameHeight; -end; - - -destructor TAnimation.Destroy (); -begin - inherited; -end; - - -procedure TAnimation.update (); -begin - if (not mEnabled) then exit; - - mCounter += 1; - - if (mCounter >= mSpeed) then - begin - // Îæèäàíèå ìåæäó êàäðàìè çàêîí÷èëîñü - // Îáðàòíûé ïîðÿäîê êàäðîâ? - if mRevert then - begin - // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå - if (mCurrentFrame = 0) then - begin - if (Length(framesArray[mId].TexturesID)*mSpeed+mCounter < mMinLength) then exit; - end; - - mCurrentFrame -= 1; - mPlayed := (mCurrentFrame < 0); - - // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó? - if mPlayed then - begin - if mLoop then mCurrentFrame := High(framesArray[mId].TexturesID) else mCurrentFrame += 1; - end; - - mCounter := 0; - end - else - begin - // Ïðÿìîé ïîðÿäîê êàäðîâ - // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå - if (mCurrentFrame = High(framesArray[mId].TexturesID)) then - begin - if (Length(framesArray[mId].TexturesID)*mSpeed+mCounter < mMinLength) then exit; - end; - - mCurrentFrame += 1; - mPlayed := (mCurrentFrame > High(framesArray[mId].TexturesID)); - - // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó? - if mPlayed then - begin - if mLoop then mCurrentFrame := 0 else mCurrentFrame -= 1; - end; - - mCounter := 0; - end; - end; -end; - - -procedure TAnimation.reset (); +function TAnimState.IsInvalid (): Boolean; begin - if mRevert then mCurrentFrame := High(framesArray[mId].TexturesID) else mCurrentFrame := 0; - mCounter := 0; - mPlayed := false; + result := mLength <= 0 end; - -procedure TAnimation.disable (); begin mEnabled := false; end; -procedure TAnimation.enable (); begin mEnabled := true; end; - - -function TAnimation.totalFrames (): Integer; inline; begin result := Length(framesArray[mId].TexturesID); end; - - -procedure TAnimation.revert (r: Boolean); +function TAnimState.IsValid (): Boolean; begin - mRevert := r; - reset(); + result := mLength > 0 end; - -procedure TAnimation.saveState (st: TStream); +procedure TAnimState.saveState (st: TStream; mAlpha: Byte; mBlending: Boolean); begin if (st = nil) then exit; utils.writeSign(st, 'ANIM'); utils.writeInt(st, Byte(0)); // version - // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè utils.writeInt(st, Byte(mCounter)); - // Òåêóùèé êàäð utils.writeInt(st, LongInt(mCurrentFrame)); - // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì utils.writeBool(st, mPlayed); - // Alpha-êàíàë âñåé òåêñòóðû utils.writeInt(st, Byte(mAlpha)); - // Ðàçìûòèå òåêñòóðû utils.writeInt(st, Byte(mBlending)); - // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè utils.writeInt(st, Byte(mSpeed)); - // Çàöèêëåíà ëè àíèìàöèÿ utils.writeBool(st, mLoop); - // Âêëþ÷åíà ëè utils.writeBool(st, mEnabled); - // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ utils.writeInt(st, Byte(mMinLength)); - // Îáðàòíûé ëè ïîðÿäîê êàäðîâ utils.writeBool(st, mRevert); end; -procedure TAnimation.loadState (st: TStream); +procedure TAnimState.loadState (st: TStream; out mAlpha: Byte; out mBlending: Boolean); begin if (st = nil) then exit; if not utils.checkSign(st, 'ANIM') then raise XStreamError.Create('animation chunk expected'); if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid animation chunk version'); - // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè mCounter := utils.readByte(st); - // Òåêóùèé êàäð mCurrentFrame := utils.readLongInt(st); - // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì mPlayed := utils.readBool(st); - // Alpha-êàíàë âñåé òåêñòóðû mAlpha := utils.readByte(st); - // Ðàçìûòèå òåêñòóðû mBlending := utils.readBool(st); - // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè mSpeed := utils.readByte(st); - // Çàöèêëåíà ëè àíèìàöèÿ mLoop := utils.readBool(st); - // Âêëþ÷åíà ëè mEnabled := utils.readBool(st); - // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ mMinLength := utils.readByte(st); - // Îáðàòíûé ëè ïîðÿäîê êàäðîâ mRevert := utils.readBool(st); end; + end.