X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_textures.pas;h=8190ea3df814d0b7300d2a6f85fe579681497825;hb=abda6900c041e39944de6a49aa088a60c170715e;hp=1ef64f0d2b95816e134ab95529bf250cd7ee138b;hpb=82a1406ad9697d26709a7aa1aeb7c78441bee530;p=d2df-sdl.git diff --git a/src/game/g_textures.pas b/src/game/g_textures.pas index 1ef64f0..8190ea3 100644 --- a/src/game/g_textures.pas +++ b/src/game/g_textures.pas @@ -1,9 +1,8 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -21,22 +20,19 @@ interface uses SysUtils, Classes, {$IFDEF USE_MEMPOOL}mempool,{$ENDIF} - e_graphics, MAPDEF, ImagingTypes, Imaging, ImagingUtility; + g_base, MAPDEF; type TLevelTexture = record - textureName: AnsiString; - width, height: Word; - case anim: Boolean of - false: (textureID: LongWord); - true: (framesID: LongWord; framesCount: Byte; speed: Byte); + TextureName: AnsiString; // as stored in wad + FullName: AnsiString; // full path to texture // !!! merge it with TextureName + framesCount, speed: Byte; end; TLevelTextureArray = array of TLevelTexture; - TAnimation = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} + TAnimationState = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} private - mId: LongWord; mAlpha: Byte; mBlending: Boolean; mCounter: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè @@ -45,18 +41,15 @@ type mLoop: Boolean; // Ïåðåõîäèòü íà ïåðâûé êàäð ïîñëå ïîñëåäíåãî? mEnabled: Boolean; // Ðàáîòà ðàçðåøåíà? mPlayed: Boolean; // Ïðîèãðàíà âñÿ õîòÿ áû ðàç? - mHeight: Word; - mWidth: Word; mMinLength: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ mRevert: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ? + mLength: Integer; + public - constructor Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte); + constructor Create (aloop: Boolean; aspeed: Byte; len: Integer); destructor Destroy (); override; - procedure draw (x, y: Integer; mirror: TMirrorType); - procedure drawEx (x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt); - procedure reset (); procedure update (); procedure enable (); @@ -80,654 +73,35 @@ type property counter: Byte read mCounter; property blending: Boolean read mBlending write mBlending; property alpha: Byte read mAlpha write mAlpha; - property framesId: LongWord read mId; - property width: Word read mWidth; - property height: Word read mHeight; + property length: Integer read mLength; end; - -function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString): Boolean; -function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean; -function g_Texture_CreateWADEx (const textureName, Resource: AnsiString): Boolean; -function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean; -function g_Texture_Get (const textureName: AnsiString; var ID: LongWord): Boolean; -procedure g_Texture_Delete (const textureName: AnsiString); -procedure g_Texture_DeleteAll (); - -function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean=false): Boolean; - -function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean; -//function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean; -function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean; -function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean; -function g_Frames_Exists (const FramesName: AnsiString): Boolean; -procedure g_Frames_DeleteByName (const FramesName: AnsiString); -procedure g_Frames_DeleteByID (ID: LongWord); -procedure g_Frames_DeleteAll (); - -procedure DumpTextureNames (); - -function g_Texture_Light (): Integer; - - implementation uses g_game, e_log, g_basic, g_console, wadreader, - g_language, GL, utils, xstreams; - -type - _TTexture = record - name: AnsiString; - id: LongWord; - width, height: Word; - used: Boolean; - end; - - TFrames = record - texturesID: array of LongWord; - name: AnsiString; - frameWidth, frameHeight: Word; - used: Boolean; - end; - -var - texturesArray: array of _TTexture = nil; - framesArray: array of TFrames = nil; - - -const - ANIM_SIGNATURE = $4D494E41; // 'ANIM' - - -function allocTextureSlot (): LongWord; -var - f: integer; -begin - for f := 0 to High(texturesArray) do - begin - if (not texturesArray[f].used) then - begin - result := f; - exit; - end; - end; - - result := Length(texturesArray); - SetLength(texturesArray, result+64); - for f := result to High(texturesArray) do - begin - with texturesArray[f] do - begin - name := ''; - id := 0; - width := 0; - height := 0; - used := false; - end; - end; -end; - - -function allocFrameSlot (): LongWord; -var - f: integer; -begin - for f := 0 to High(framesArray) do - begin - if (not framesArray[f].used) then - begin - result := f; - exit; - end; - end; - - result := Length(framesArray); - SetLength(framesArray, result+64); - for f := result to High(framesArray) do - begin - with framesArray[f] do - begin - texturesID := nil; - name := ''; - frameWidth := 0; - frameHeight := 0; - used := false; - end; - end; -end; - - -// ////////////////////////////////////////////////////////////////////////// // -function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - ResourceLength: Integer; -begin - result := false; - FileName := g_ExtractWadName(Resource); - - WAD := TWADFile.Create; - WAD.ReadFile(FileName); - - if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - if e_CreateTextureMem(TextureData, ResourceLength, ID) then - begin - result := true; - end - else - begin - FreeMem(TextureData); - end; - end - else - begin - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - end; - WAD.Free(); -end; - - -function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean; -begin - result := true; - if not e_CreateTexture(FileName, ID) then - begin - e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning); - result := false; - end; -end; - - -function g_Texture_CreateWADEx (const textureName, Resource: AnsiString): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - find_id: LongWord; - ResourceLength: Integer; -begin - FileName := g_ExtractWadName(Resource); - - find_id := allocTextureSlot(); - - WAD := TWADFile.Create; - WAD.ReadFile(FileName); - - if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - result := e_CreateTextureMem(TextureData, ResourceLength, texturesArray[find_id].ID); - if result then - begin - e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); - texturesArray[find_id].used := true; - texturesArray[find_id].Name := textureName; - end - else - begin - FreeMem(TextureData); - end; - end - else - begin - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - result := false; - end; - WAD.Free(); -end; - - -function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean; -var - find_id: LongWord; -begin - find_id := allocTextureSlot(); - result := e_CreateTexture(FileName, texturesArray[find_id].ID); - if result then - begin - texturesArray[find_id].used := true; - texturesArray[find_id].Name := textureName; - e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); - end - else e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning); -end; - - -function g_Texture_Get (const textureName: AnsiString; var id: LongWord): Boolean; -var - a: Integer; -begin - result := false; - if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (StrEquCI1251(texturesArray[a].name, textureName)) then - begin - id := texturesArray[a].id; - result := true; - break; - end; - end; - //if not Result then g_ConsoleAdd('Texture '+TextureName+' not found'); -end; - - -procedure g_Texture_Delete (const textureName: AnsiString); -var - a: Integer; -begin - if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (StrEquCI1251(texturesArray[a].name, textureName)) then - begin - e_DeleteTexture(texturesArray[a].ID); - texturesArray[a].used := false; - texturesArray[a].name := ''; - texturesArray[a].id := 0; - texturesArray[a].width := 0; - texturesArray[a].height := 0; - end; - end; -end; - - -procedure g_Texture_DeleteAll (); -var - a: Integer; -begin - for a := 0 to High(texturesArray) do - begin - if (texturesArray[a].used) then e_DeleteTexture(texturesArray[a].ID); - end; - texturesArray := nil; -end; - - -function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -var - a: Integer; - find_id: LongWord; -begin - result := false; - - find_id := allocFrameSlot(); - - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); - - for a := 0 to mCount-1 do - begin - if not e_CreateTextureEx(FileName, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then exit; - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := mWidth; - framesArray[find_id].FrameHeight := mHeight; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function CreateFramesMem (pData: Pointer; dataSize: LongInt; ID: PDWORD; Name: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -var - find_id: LongWord; - a: Integer; -begin - result := false; - - find_id := allocFrameSlot(); - - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); - - for a := 0 to mCount-1 do - if not e_CreateTextureMemEx(pData, dataSize, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then - begin - //!!!FreeMem(pData); - exit; - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := mWidth; - framesArray[find_id].FrameHeight := mHeight; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean; -var - find_id: LongWord; - a, mCount: Integer; -begin - result := false; - find_id := allocFrameSlot(); - - mCount := Length(ia); - - //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY); - - if (mCount < 1) then exit; - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); + g_language, utils, xstreams; - //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY); - - for a := 0 to mCount-1 do - begin - if not e_CreateTextureImg(ia[a], framesArray[find_id].TexturesID[a]) then exit; - //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY); - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := ia[0].width; - framesArray[find_id].FrameHeight := ia[0].height; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - ResourceLength: Integer; -begin - result := false; - - // models without "advanced" animations asks for "nothing" like this; don't spam log - if (Length(Resource) > 0) and ((Resource[Length(Resource)] = '/') or (Resource[Length(Resource)] = '\')) then exit; - - FileName := g_ExtractWadName(Resource); - - WAD := TWADFile.Create(); - WAD.ReadFile(FileName); - - if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - WAD.Free(); - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - exit; - end; - - if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then - begin - WAD.Free(); - exit; - end; - - WAD.Free(); - - result := true; -end; - - -function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -begin - result := CreateFramesMem(pData, dataSize, ID, Name, mWidth, mHeight, mCount, BackAnimation); -end; - - -{function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean; -var - find_id, b: DWORD; - a, c: Integer; -begin - Result := False; - - if not g_Frames_Get(b, Frames) then Exit; - - find_id := FindFrame(); - - FramesArray[find_id].Name := Name; - FramesArray[find_id].FrameWidth := FramesArray[b].FrameWidth; - FramesArray[find_id].FrameHeight := FramesArray[b].FrameHeight; - - c := High(FramesArray[find_id].TexturesID); - - for a := 0 to c do - FramesArray[find_id].TexturesID[a] := FramesArray[b].TexturesID[c-a]; - - Result := True; -end;} - - -function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean; -var - find_id, b: LongWord; - a, c: Integer; -begin - result := false; - - if not g_Frames_Get(b, OldName) then exit; - - find_id := allocFrameSlot(); - - framesArray[find_id].used := true; - framesArray[find_id].Name := NewName; - framesArray[find_id].FrameWidth := framesArray[b].FrameWidth; - framesArray[find_id].FrameHeight := framesArray[b].FrameHeight; - - c := High(framesArray[b].TexturesID); - SetLength(framesArray[find_id].TexturesID, c+1); - - for a := 0 to c do framesArray[find_id].TexturesID[a] := framesArray[b].TexturesID[a]; - - result := true; -end; - - -procedure g_Frames_DeleteByName (const FramesName: AnsiString); -var - a, b: Integer; -begin - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - if framesArray[a].TexturesID <> nil then - begin - for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]); - end; - framesArray[a].used := false; - framesArray[a].TexturesID := nil; - framesArray[a].Name := ''; - framesArray[a].FrameWidth := 0; - framesArray[a].FrameHeight := 0; - end; - end; -end; - - -procedure g_Frames_DeleteByID (ID: LongWord); -var - b: Integer; -begin - if (Length(framesArray) = 0) then exit; - if (framesArray[ID].TexturesID <> nil) then - begin - for b := 0 to High(framesArray[ID].TexturesID) do e_DeleteTexture(framesArray[ID].TexturesID[b]); - end; - framesArray[ID].used := false; - framesArray[ID].TexturesID := nil; - framesArray[ID].Name := ''; - framesArray[ID].FrameWidth := 0; - framesArray[ID].FrameHeight := 0; -end; - - -procedure g_Frames_DeleteAll (); -var - a, b: Integer; -begin - for a := 0 to High(framesArray) do - begin - if (framesArray[a].used) then - begin - for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]); - end; - framesArray[a].used := false; - framesArray[a].TexturesID := nil; - framesArray[a].Name := ''; - framesArray[a].FrameWidth := 0; - framesArray[a].FrameHeight := 0; - end; - framesArray := nil; -end; - - -function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean; -var - a: Integer; +constructor TAnimationState.Create (aloop: Boolean; aspeed: Byte; len: Integer); begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - ID := a; - result := true; - break; - end; - end; - if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName])); -end; - + assert(len >= 0); + mLength := len; -function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean; -var - a: Integer; -begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - if (Frame < Length(framesArray[a].TexturesID)) then - begin - ID := framesArray[a].TexturesID[Frame]; - result := true; - break; - end; - end; - end; - if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName])); -end; - - -function g_Frames_Exists (const FramesName: AnsiString): Boolean; -var - a: Integer; -begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - result := true; - exit; - end; - end; -end; - - -procedure DumpTextureNames (); -var - i: Integer; -begin - e_WriteLog('BEGIN Textures:', TMsgType.Notify); - for i := 0 to High(texturesArray) do e_WriteLog(' '+IntToStr(i)+'. '+texturesArray[i].Name, TMsgType.Notify); - e_WriteLog('END Textures.', TMsgType.Notify); - - e_WriteLog('BEGIN Frames:', TMsgType.Notify); - for i := 0 to High(framesArray) do e_WriteLog(' '+IntToStr(i)+'. '+framesArray[i].Name, TMsgType.Notify); - e_WriteLog('END Frames.', TMsgType.Notify); -end; - - -{ TAnimation } - -constructor TAnimation.Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte); -begin - if (aframesID >= Length(framesArray)) then raise Exception.Create('trying to create inexisting frame: something is very wrong here'); - mId := aframesID; mMinLength := 0; mLoop := aloop; mSpeed := aspeed; mEnabled := true; mCurrentFrame := 0; - mPlayed := false; mAlpha := 0; - mWidth := framesArray[mId].FrameWidth; - mHeight := framesArray[mId].FrameHeight; + mPlayed := false; end; - -destructor TAnimation.Destroy (); +destructor TAnimationState.Destroy; begin inherited; end; - -procedure TAnimation.draw (x, y: Integer; mirror: TMirrorType); -begin - if (not mEnabled) then exit; - e_DrawAdv(framesArray[mId].TexturesID[mCurrentFrame], x, y, mAlpha, true, mBlending, 0, nil, mirror); - //e_DrawQuad(X, Y, X+FramesArray[ID].FrameWidth-1, Y+FramesArray[ID].FrameHeight-1, 0, 255, 0); -end; - - -procedure TAnimation.update (); +procedure TAnimationState.update; begin if (not mEnabled) then exit; @@ -742,7 +116,7 @@ begin // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå if (mCurrentFrame = 0) then begin - if (Length(framesArray[mId].TexturesID)*mSpeed+mCounter < mMinLength) then exit; + if (mLength * mSpeed + mCounter < mMinLength) then exit; end; mCurrentFrame -= 1; @@ -751,7 +125,10 @@ begin // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó? if mPlayed then begin - if mLoop then mCurrentFrame := High(framesArray[mId].TexturesID) else mCurrentFrame += 1; + if mLoop then + mCurrentFrame := mLength - 1 + else + mCurrentFrame += 1 end; mCounter := 0; @@ -760,13 +137,13 @@ begin begin // Ïðÿìîé ïîðÿäîê êàäðîâ // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå - if (mCurrentFrame = High(framesArray[mId].TexturesID)) then + if (mCurrentFrame = mLength - 1) then begin - if (Length(framesArray[mId].TexturesID)*mSpeed+mCounter < mMinLength) then exit; + if (mLength * mSpeed + mCounter < mMinLength) then exit; end; mCurrentFrame += 1; - mPlayed := (mCurrentFrame > High(framesArray[mId].TexturesID)); + mPlayed := (mCurrentFrame > mLength - 1); // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó? if mPlayed then @@ -779,37 +156,38 @@ begin end; end; - -procedure TAnimation.reset (); +procedure TAnimationState.reset; begin - if mRevert then mCurrentFrame := High(framesArray[mId].TexturesID) else mCurrentFrame := 0; + if mRevert then + mCurrentFrame := mLength - 1 + else + mCurrentFrame := 0; mCounter := 0; - mPlayed := false; + mPlayed := false end; - -procedure TAnimation.disable (); begin mEnabled := false; end; -procedure TAnimation.enable (); begin mEnabled := true; end; - - -procedure TAnimation.drawEx (x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt); +procedure TAnimationState.disable; begin - if (not mEnabled) then exit; - e_DrawAdv(framesArray[mId].TexturesID[mCurrentFrame], x, y, mAlpha, true, mBlending, angle, @rpoint, mirror); + mEnabled := false end; +procedure TAnimationState.enable; +begin + mEnabled := true +end; -function TAnimation.totalFrames (): Integer; inline; begin result := Length(framesArray[mId].TexturesID); end; - - -procedure TAnimation.revert (r: Boolean); +procedure TAnimationState.revert (r: Boolean); begin mRevert := r; - reset(); + reset end; +function TAnimationState.totalFrames (): Integer; inline; +begin + result := mLength +end; -procedure TAnimation.saveState (st: TStream); +procedure TAnimationState.saveState (st: TStream); begin if (st = nil) then exit; @@ -838,7 +216,7 @@ begin end; -procedure TAnimation.loadState (st: TStream); +procedure TAnimationState.loadState (st: TStream); begin if (st = nil) then exit; @@ -866,66 +244,4 @@ begin mRevert := utils.readBool(st); end; - -// ////////////////////////////////////////////////////////////////////////// // -var - ltexid: GLuint = 0; - -function g_Texture_Light (): Integer; -const - Radius: Integer = 128; -var - tex, tpp: PByte; - x, y, a: Integer; - dist: Double; -begin - if ltexid = 0 then - begin - GetMem(tex, (Radius*2)*(Radius*2)*4); - tpp := tex; - for y := 0 to Radius*2-1 do - begin - for x := 0 to Radius*2-1 do - begin - dist := 1.0-sqrt((x-Radius)*(x-Radius)+(y-Radius)*(y-Radius))/Radius; - if (dist < 0) then - begin - tpp^ := 0; Inc(tpp); - tpp^ := 0; Inc(tpp); - tpp^ := 0; Inc(tpp); - tpp^ := 0; Inc(tpp); - end - else - begin - //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255))); - if (dist > 0.5) then dist := 0.5; - a := round(dist*255); - if (a < 0) then a := 0 else if (a > 255) then a := 255; - tpp^ := 255; Inc(tpp); - tpp^ := 255; Inc(tpp); - tpp^ := 255; Inc(tpp); - tpp^ := Byte(a); Inc(tpp); - end; - end; - end; - - glGenTextures(1, @ltexid); - //if (tid == 0) assert(0, "VGL: can't create screen texture"); - - glBindTexture(GL_TEXTURE_2D, ltexid); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - //GLfloat[4] bclr = 0.0; - //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Radius*2, Radius*2, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex); - end; - - result := ltexid; -end; - - end.