X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_sound.pas;h=a3ef547a60254c6e46fba00506768e11e5e0f4cd;hb=7292fe409145dfcbb2776e34bb64d56e32985b9d;hp=48c5167e007b40eea32a13512ee948509a67c847;hpb=844441154d1220d6c83f75043300c2851ec87109;p=d2df-sdl.git diff --git a/src/game/g_sound.pas b/src/game/g_sound.pas index 48c5167..a3ef547 100644 --- a/src/game/g_sound.pas +++ b/src/game/g_sound.pas @@ -1,3 +1,19 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE g_amodes.inc} unit g_sound; interface @@ -280,9 +296,7 @@ end; function g_Sound_CreateWAD(var ID: DWORD; Resource: string; isMusic: Boolean = False): Boolean; var WAD: TWADFile; - FileName, - SectionName, - ResourceName: string; + FileName: string; SoundData: Pointer; ResLength: Integer; ok: Boolean; @@ -291,12 +305,12 @@ begin ok := False; // e_WriteLog('Loading sound: ' + Resource, MSG_NOTIFY); - g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName); + FileName := g_ExtractWadName(Resource); WAD := TWADFile.Create(); WAD.ReadFile(FileName); - if WAD.GetResource(SectionName, ResourceName, SoundData, ResLength) then + if WAD.GetResource(g_ExtractFilePathName(Resource), SoundData, ResLength) then begin if e_LoadSoundMem(SoundData, ResLength, ID, isMusic) then ok := True @@ -325,7 +339,7 @@ end; function g_Sound_CreateWADEx(SoundName: ShortString; Resource: string; isMusic: Boolean = False): Boolean; var WAD: TWADFile; - FileName, SectionName, ResourceName: string; + FileName: string; SoundData: Pointer; ResLength: Integer; find_id: DWORD; @@ -335,14 +349,14 @@ begin ok := False; // e_WriteLog('Loading sound: ' + Resource, MSG_NOTIFY); - g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName); + FileName := g_ExtractWadName(Resource); find_id := FindSound(); WAD := TWADFile.Create(); WAD.ReadFile(FileName); - if WAD.GetResource(SectionName, ResourceName, SoundData, ResLength) then + if WAD.GetResource(g_ExtractFilePathName(Resource), SoundData, ResLength) then begin if e_LoadSoundMem(SoundData, ResLength, SoundArray[find_id].ID, isMusic) then begin