X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_saveload.pas;h=eb1a79a8db17dd725634f3e4f8ae28319a6e2493;hb=f356426288dc03a804636aaa21c0d7e049e628ac;hp=19bac6828f29869994a7e8e30e649846434d0878;hpb=d12a083b9f6755e96a3884d54b0d4487b3c19c07;p=d2df-sdl.git diff --git a/src/game/g_saveload.pas b/src/game/g_saveload.pas index 19bac68..eb1a79a 100644 --- a/src/game/g_saveload.pas +++ b/src/game/g_saveload.pas @@ -1,9 +1,8 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -19,8 +18,7 @@ unit g_saveload; interface uses - SysUtils, Classes, - e_graphics, g_phys, g_textures; + SysUtils, Classes, g_phys, g_textures; function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString; @@ -42,7 +40,7 @@ uses g_game, g_items, g_map, g_monsters, g_triggers, g_basic, g_main, Math, wadreader, g_weapons, g_player, g_console, - e_log, g_language; + e_log, e_res, g_language; const SAVE_SIGNATURE = $56534644; // 'DFSV' @@ -102,9 +100,7 @@ end; function buildSaveName (n: Integer): AnsiString; begin - result := ''; - if (n < 0) or (n > 65535) then exit; - result := formatstrf('%sSAVGAME%s.DAT', [DataDir, n]); + result := 'SAVGAME' + IntToStr(n) + '.DAT' end; @@ -121,7 +117,7 @@ begin try // Îòêðûâàåì ôàéë ñîõðàíåíèé filename := buildSaveName(n); - st := openDiskFileRO(filename); + st := e_OpenResourceRO(SaveDirs, filename); try if not utils.checkSign(st, 'DFSV') then begin @@ -173,7 +169,7 @@ var begin result := false; try - st := createDiskFile(filename); + st := e_CreateResource(SaveDirs, filename); try utils.writeSign(st, 'DFSV'); utils.writeInt(st, Byte(SAVE_VERSION)); @@ -183,7 +179,7 @@ begin //if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('SAVE: current map is ''%s''...', [gCurrentMapFileName]); utils.writeStr(st, gCurrentMapFileName); // Ïóòü ê êàðòå - utils.writeStr(st, gGameSettings.WAD); + utils.writeStr(st, ExtractFileName(gGameSettings.WAD)); // Èìÿ êàðòû utils.writeStr(st, g_ExtractFileName(gMapInfo.Map)); // Êîëè÷åñòâî èãðîêîâ @@ -281,6 +277,7 @@ begin e_WriteLog('SaveState Error: '+e.message, TMsgType.Warning); if deleteOnError then DeleteFile(filename); {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF} +e_WriteStackTrace(e.message); result := false; end; end; @@ -312,7 +309,7 @@ begin result := false; try - st := openDiskFileRO(filename); + st := e_OpenResourceRO(SaveDirs, filename); try if not utils.checkSign(st, 'DFSV') then raise XStreamError.Create('invalid save game signature'); if (utils.readByte(st) <> SAVE_VERSION) then raise XStreamError.Create('invalid save game version'); @@ -405,7 +402,8 @@ begin g_Game_SetupScreenSize(); // Çàãðóçêà è çàïóñê êàðòû - if not g_Game_StartMap(WAD_Path+':\'+Map_Name, True, curmapfile) then + //FIXME: save/load `asMegawad` + if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then begin g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name])); exit; @@ -501,14 +499,26 @@ begin st.Free(); end; except + on e: EFileNotFoundException do + begin + g_Console_Add(_lc[I_GAME_ERROR_LOAD]); + g_Console_Add('LoadState Error: '+e.message); + e_WriteLog('LoadState Error: '+e.message, TMsgType.Warning); + gLoadGameMode := false; + result := false; + end; on e: Exception do begin g_Console_Add(_lc[I_GAME_ERROR_LOAD]); + g_Console_Add('LoadState Error: '+e.message); e_WriteLog('LoadState Error: '+e.message, TMsgType.Warning); {$IF DEFINED(D2F_DEBUG)}e_LogWritefln('stream error position: 0x%08x', [errpos], TMsgType.Warning);{$ENDIF} gLoadGameMode := false; result := false; - if not gameCleared then g_Game_Free(); + if gState <> STATE_MENU then + g_FatalError(_lc[I_GAME_ERROR_LOAD]) + else if not gameCleared then + g_Game_Free(); {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF} end; end; @@ -517,16 +527,12 @@ end; function g_SaveGame (n: Integer; const aname: AnsiString): Boolean; begin - result := false; - if (n < 0) or (n > 65535) then exit; result := g_SaveGameTo(buildSaveName(n), aname, true); end; function g_LoadGame (n: Integer): Boolean; begin - result := false; - if (n < 0) or (n > 65535) then exit; result := g_LoadGameFrom(buildSaveName(n)); end;