X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_saveload.pas;h=e2091c39137ac2a277705ac1c33ff9b08316b7be;hb=e4186a2f4f35eec5321707bdc4eb2cbc94edccd0;hp=9ab49931944e1b9e8a2051d68083ba1699a8642e;hpb=99a57df78284d22ac1f888471a63e730a8a157d4;p=d2df-sdl.git diff --git a/src/game/g_saveload.pas b/src/game/g_saveload.pas index 9ab4993..e2091c3 100644 --- a/src/game/g_saveload.pas +++ b/src/game/g_saveload.pas @@ -18,8 +18,7 @@ unit g_saveload; interface uses - SysUtils, Classes, - e_graphics, g_phys, g_textures; + SysUtils, Classes, g_phys, g_textures; function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString; @@ -39,9 +38,9 @@ implementation uses MAPDEF, utils, xstreams, g_game, g_items, g_map, g_monsters, g_triggers, - g_basic, g_main, Math, wadreader, + g_basic, Math, wadreader, g_weapons, g_player, g_console, - e_log, e_res, g_language; + e_log, e_res, g_language, g_options; const SAVE_SIGNATURE = $56534644; // 'DFSV' @@ -194,7 +193,7 @@ begin // Ëèìèò âðåìåíè utils.writeInt(st, Word(gGameSettings.TimeLimit)); // Ëèìèò î÷êîâ - utils.writeInt(st, Word(gGameSettings.GoalLimit)); + utils.writeInt(st, Word(gGameSettings.ScoreLimit)); // Ëèìèò æèçíåé utils.writeInt(st, Byte(gGameSettings.MaxLives)); // Èãðîâûå îïöèè @@ -291,7 +290,7 @@ var WAD_Path, Map_Name: AnsiString; nPlayers: Integer; Game_Type, Game_Mode, Game_MaxLives: Byte; - Game_TimeLimit, Game_GoalLimit: Word; + Game_TimeLimit, Game_ScoreLimit: Word; Game_Time, Game_Options: Cardinal; Game_CoopMonstersKilled, Game_CoopSecretsFound, @@ -353,7 +352,7 @@ begin // Ëèìèò âðåìåíè Game_TimeLimit := utils.readWord(st); // Ëèìèò î÷êîâ - Game_GoalLimit := utils.readWord(st); + Game_ScoreLimit := utils.readWord(st); // Ëèìèò æèçíåé Game_MaxLives := utils.readByte(st); // Èãðîâûå îïöèè @@ -395,7 +394,7 @@ begin gGameSettings.GameMode := Game_Mode; gSwitchGameMode := Game_Mode; gGameSettings.TimeLimit := Game_TimeLimit; - gGameSettings.GoalLimit := Game_GoalLimit; + gGameSettings.ScoreLimit := Game_ScoreLimit; gGameSettings.MaxLives := IfThen(Game_Mode = GM_CTF, 0, Game_MaxLives); gGameSettings.Options := Game_Options; end;