X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_saveload.pas;h=5bf8974ae6aca186ffcc7e71f4bf078c7f1443ba;hb=a2ba3b4f4ea42350560a7670f3be97a55f6d3ab5;hp=e2091c39137ac2a277705ac1c33ff9b08316b7be;hpb=64e4a0cca80170987eb2c67d111a7c43ba6304b6;p=d2df-sdl.git diff --git a/src/game/g_saveload.pas b/src/game/g_saveload.pas index e2091c3..5bf8974 100644 --- a/src/game/g_saveload.pas +++ b/src/game/g_saveload.pas @@ -18,7 +18,7 @@ unit g_saveload; interface uses - SysUtils, Classes, g_phys, g_textures; + SysUtils, Classes, g_phys; function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString; @@ -36,10 +36,19 @@ procedure Obj_LoadState (o: PObj; st: TStream); implementation uses + {$IFDEF ENABLE_GIBS} + g_gibs, + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + g_corpses, + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + g_shells, + {$ENDIF} MAPDEF, utils, xstreams, g_game, g_items, g_map, g_monsters, g_triggers, g_basic, Math, wadreader, - g_weapons, g_player, g_console, + g_weapons, g_player, g_console, g_window, e_log, e_res, g_language, g_options; const @@ -160,6 +169,70 @@ begin end; end; +procedure g_Player_Corpses_SaveState (st: TStream); + {$IFDEF ENABLE_CORPSES} + var i: Integer; + {$ENDIF} + var count: Integer; +begin + count := 0; + {$IFDEF ENABLE_CORPSES} + for i := 0 to High(gCorpses) do + if (gCorpses[i] <> nil) then + Inc(count); + {$ENDIF} + utils.writeInt(st, LongInt(count)); + {$IFDEF ENABLE_CORPSES} + if count > 0 then + begin + for i := 0 to High(gCorpses) do + begin + if gCorpses[i] <> nil then + begin + utils.writeStr(st, gCorpses[i].Model.GetName()); + utils.writeBool(st, gCorpses[i].Mess); + gCorpses[i].SaveState(st); + end; + end; + end; + {$ENDIF} +end; + +procedure g_Player_Corpses_LoadState (st: TStream); + {$IFDEF ENABLE_CORPSES} + var str: String; b: Boolean; i: Integer; + {$ENDIF} + var count: Integer; +begin + assert(st <> nil); + + {$IFDEF ENABLE_GIBS} + g_Gibs_RemoveAll; + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + g_Shells_RemoveAll; // ??? + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + g_Corpses_RemoveAll; + {$ENDIF} + + count := utils.readLongInt(st); + + {$IFDEF ENABLE_CORPSES} + if (count < 0) or (count > Length(gCorpses)) then + raise XStreamError.Create('invalid number of corpses'); + for i := 0 to count - 1 do + begin + str := utils.readStr(st); + b := utils.readBool(st); + gCorpses[i] := TCorpse.Create(0, 0, str, b); + gCorpses[i].LoadState(st); + end; + {$ELSE} + if count <> 0 then + raise XStreamError.Create('corpses not supported in this version'); + {$ENDIF} +end; function g_SaveGameTo (const filename: AnsiString; const aname: AnsiString; deleteOnError: Boolean=true): Boolean; var @@ -400,9 +473,6 @@ begin end; g_Game_ExecuteEvent('ongamestart'); - // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ - g_Game_SetupScreenSize(); - // Çàãðóçêà è çàïóñê êàðòû //FIXME: save/load `asMegawad` if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then