X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_playermodel.pas;h=acc89b26571f32665b37684b9ba4042999e8e938;hb=76e01bd65fd627b1e2333f8a48ea3de573a4a994;hp=af85837aaa8a16e9c88514b2bdf1e5de26c6be97;hpb=273168af46366b78a16d29061a4ee26a4d0ec230;p=d2df-sdl.git diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index af85837..acc89b2 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -21,7 +21,7 @@ interface uses {$IFDEF USE_MEMPOOL}mempool,{$ENDIF} - MAPDEF, g_textures, g_basic, g_weapons, e_graphics, utils, + MAPDEF, g_textures, g_basic, g_weapons, e_graphics, utils, g_gfx, ImagingTypes, Imaging, ImagingUtility; const @@ -65,6 +65,10 @@ type HaveWeapon: Boolean; end; + TModelBlood = record + R, G, B, Kind: Byte; + end; + TModelSound = record ID: DWORD; Level: Byte; @@ -88,6 +92,7 @@ type FName: String; FDirection: TDirection; FColor: TRGB; + FBlood: TModelBlood; FCurrentAnimation: Byte; FAnim: Array [TDirection.D_LEFT..TDirection.D_RIGHT] of Array [A_STAND..A_LAST] of TAnimation; FMaskAnim: Array [TDirection.D_LEFT..TDirection.D_RIGHT] of Array [A_STAND..A_LAST] of TAnimation; @@ -126,6 +131,7 @@ type public property Color: TRGB read FColor write FColor; + property Blood: TModelBlood read FBlood; end; procedure g_PlayerModel_LoadData(); @@ -133,6 +139,7 @@ procedure g_PlayerModel_FreeData(); function g_PlayerModel_Load(FileName: String): Boolean; function g_PlayerModel_GetNames(): SSArray; function g_PlayerModel_GetInfo(ModelName: String): TModelInfo; +function g_PlayerModel_GetBlood(ModelName: String): TModelBlood; function g_PlayerModel_Get(ModelName: String): TPlayerModel; function g_PlayerModel_GetAnim(ModelName: String; Anim: Byte; var _Anim, _Mask: TAnimation): Boolean; function g_PlayerModel_GetGibs(ModelName: String; var Gibs: TGibsArray): Boolean; @@ -156,6 +163,7 @@ type PainSounds: TModelSoundArray; DieSounds: TModelSoundArray; SlopSound: Byte; + Blood: TModelBlood; end; const @@ -432,6 +440,19 @@ begin Description := config.ReadStr('Model', 'description', ''); end; + with PlayerModelsArray[ID] do + begin + Blood.R := MAX(0, MIN(255, config.ReadInt('Blood', 'R', 150))); + Blood.G := MAX(0, MIN(255, config.ReadInt('Blood', 'G', 0))); + Blood.B := MAX(0, MIN(255, config.ReadInt('Blood', 'B', 0))); + case config.ReadStr('Blood', 'Kind', 'NORMAL') of + 'NORMAL': Blood.Kind := BLOOD_NORMAL; + 'SPARKS': Blood.Kind := BLOOD_SPARKS; + else + Blood.Kind := BLOOD_NORMAL + end + end; + for b := A_STAND to A_LAST do begin aname := s+'_RIGHTANIM'+IntToStr(b); @@ -643,6 +664,7 @@ begin with PlayerModelsArray[a] do begin Result.FName := Info.Name; + Result.FBlood := Blood; for b := A_STAND to A_LAST do begin @@ -785,6 +807,24 @@ begin end; end; +function g_PlayerModel_GetBlood(ModelName: string): TModelBlood; +var + a: Integer; +begin + Result.R := 150; + Result.G := 0; + Result.B := 0; + Result.Kind := BLOOD_NORMAL; + if PlayerModelsArray = nil then Exit; + + for a := 0 to High(PlayerModelsArray) do + if PlayerModelsArray[a].Info.Name = ModelName then + begin + Result := PlayerModelsArray[a].Blood; + Break; + end; +end; + procedure g_PlayerModel_FreeData(); var i: DWORD;