X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_playermodel.pas;h=86d5b5a8be9b8d124ad79aa872302319d3d5c076;hb=f0a9bf39a38819cc4e86b81d2daefc6b029ccb20;hp=1d1fca781779cccd2b76e08cc34ab2af6a458046;hpb=e979719019322a78e7fded8fd96130c18cf31972;p=d2df-sdl.git diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index 1d1fca7..86d5b5a 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -749,7 +749,7 @@ end; procedure TPlayerModel.SetFire (Fire: Boolean); begin if Fire then - FFireCounter := PlayerModelsArray[FID].ModelSpeed[A_ATTACK] * PlayerModelsArray[FID].Anim[TDirection.D_RIGHT, A_ATTACK].Frames + FFireCounter := PlayerModelsArray[FID].ModelSpeed[A_ATTACK] * PlayerModelsArray[FID].Anim[TDirection.D_RIGHT, A_ATTACK].Frames + 1 else FFireCounter := 0 end;