X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_playermodel.pas;h=7f939fb44a5c50f3343ea1824b6f36a24608baf4;hb=af3c404e11867c6794975f1d45dd98932d804ede;hp=a2ceab034c4c9739583be4a580241e1eeb6566ac;hpb=ff104a8cdc79693b7546d839605ec73ae135d904;p=d2df-sdl.git diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index a2ceab0..7f939fb 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -1,10 +1,10 @@ +{$MODE DELPHI} unit g_playermodel; interface uses - g_textures, g_basic, e_graphics, WADEDITOR, - WADSTRUCT, g_weapons; + g_textures, g_basic, g_weapons, e_graphics, wadreader; const A_STAND = 0; @@ -231,11 +231,11 @@ end; function g_PlayerModel_Load(FileName: string): Boolean; var ID: DWORD; - a, b, len, aa, bb, f: Integer; + a, b, len, lenpd, lenpd2, aa, bb, f: Integer; cc: TDirection; config: TConfig; pData, pData2: Pointer; - WAD: TWADEditor_1; + WAD: TWADFile; s: string; prefix: string; ok: Boolean; @@ -244,16 +244,16 @@ begin Result := False; - WAD := TWADEditor_1.Create; + WAD := TWADFile.Create; WAD.ReadFile(FileName); - if WAD.GetLastError <> DFWAD_NOERROR then + if {WAD.GetLastError <> DFWAD_NOERROR} not WAD.isOpen then begin WAD.Free(); Exit; end; - if not WAD.GetResource('TEXT', 'MODEL', pData, len) then + if not WAD.GetResource('TEXT/MODEL', pData, len) then begin WAD.Free(); Exit; @@ -358,12 +358,12 @@ begin SetLength(Gibs, ReadInt('Gibs', 'count', 0)); if (Gibs <> nil) and - (WAD.GetResource('TEXTURES', config.ReadStr('Gibs', 'resource', 'GIBS'), pData, len)) and - (WAD.GetResource('TEXTURES', config.ReadStr('Gibs', 'mask', 'GIBSMASK'), pData2, len)) then + (WAD.GetResource('TEXTURES/'+config.ReadStr('Gibs', 'resource', 'GIBS'), pData, lenpd)) and + (WAD.GetResource('TEXTURES/'+config.ReadStr('Gibs', 'mask', 'GIBSMASK'), pData2, lenpd2)) then begin for a := 0 to High(Gibs) do - if e_CreateTextureMemEx(pData, Gibs[a].ID, a*32, 0, 32, 32) and - e_CreateTextureMemEx(pData2, Gibs[a].MaskID, a*32, 0, 32, 32) then + if e_CreateTextureMemEx(pData, lenpd, Gibs[a].ID, a*32, 0, 32, 32) and + e_CreateTextureMemEx(pData2, lenpd2, Gibs[a].MaskID, a*32, 0, 32, 32) then begin Gibs[a].Rect := e_GetTextureSize2(Gibs[a].ID); with Gibs[a].Rect do