X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_playermodel.pas;h=6ba81745efde669846f1f91ad94c9593174d7b59;hb=refs%2Fheads%2Fmaster;hp=612644fce1527f96799429ada9fa976fe0dba7d8;hpb=987c4a835a103345b59937e8e1be8524a6228712;p=d2df-sdl.git diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index 612644f..6ba8174 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -35,22 +35,22 @@ const A_ATTACKDOWN = 8; A_PAIN = 9; // EXTENDED - A_WALKATTACK = 10; - A_WALKSEEUP = 11; - A_WALKSEEDOWN = 12; - A_WALKATTACKUP = 13; - A_WALKATTACKDOWN = 14; - A_FISTSTAND = 15; - A_FISTWALK = 16; - A_FISTATTACK = 17; - A_FISTWALKATTACK = 18; - A_FISTSEEUP = 19; - A_FISTSEEDOWN = 20; - A_FISTATTACKUP = 21; - A_FISTATTACKDOWN = 22; + A_WALKATTACK = 10; + A_WALKSEEUP = 11; + A_WALKSEEDOWN = 12; + A_WALKATTACKUP = 13; + A_WALKATTACKDOWN = 14; + A_MELEESTAND = 15; + A_MELEEWALK = 16; + A_MELEEATTACK = 17; + A_MELEEWALKATTACK = 18; + A_MELEESEEUP = 19; + A_MELEESEEDOWN = 20; + A_MELEEATTACKUP = 21; + A_MELEEATTACKDOWN = 22; A_LASTBASE = A_PAIN; - A_LASTEXT = A_FISTATTACKDOWN; + A_LASTEXT = A_MELEEATTACKDOWN; A_LAST = A_LASTEXT; MODELSOUND_PAIN = 0; @@ -186,9 +186,9 @@ const 'SeeUpAnim','SeeDownAnim','AttackUpAnim','AttackDownAnim','PainAnim', // EXTENDED 'WalkAttackAnim', 'WalkSeeUpAnim', 'WalkSeeDownAnim', - 'WalkAttackUpAnim', 'WalkAttackDownAnim', 'FistStandAnim', 'FistWalkAnim', - 'FistAttackAnim', 'FistWalkAttackAnim', 'FistSeeUpAnim', 'FistSeeDownAnim', - 'FistAttackUpAnim', 'FistAttackDownAnim'); + 'WalkAttackUpAnim', 'WalkAttackDownAnim', 'MeleeStandAnim', 'MeleeWalkAnim', + 'MeleeAttackAnim', 'MeleeWalkAttackAnim', 'MeleeSeeUpAnim', 'MeleeSeeDownAnim', + 'MeleeAttackUpAnim', 'MeleeAttackDownAnim'); WeapNames: Array [WP_FIRST + 1..WP_LAST] of String = ('csaw', 'hgun', 'sg', 'ssg', 'mgun', 'rkt', 'plz', 'bfg', 'spl', 'flm'); @@ -397,7 +397,7 @@ var prefix: string; ok, chk: Boolean; begin - e_WriteLog(Format('Loading player model: %s', [ExtractFileName(FileName)]), TMsgType.Notify); + e_WriteLog(Format('Loading player model "%s"...', [FileName]), TMsgType.Notify); Result := False;