X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_playermodel.pas;h=142401547a3c6b77d9d01bacd8b1bb13f2b74fde;hb=abda6900c041e39944de6a49aa088a60c170715e;hp=820c7c5c52ad72bcfa0e5a49dfef8afb19e2381b;hpb=f517a19e84dae6941cff317aaf6fbcc3a5c5bb6f;p=d2df-sdl.git diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index 820c7c5..1424015 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -18,9 +18,7 @@ unit g_playermodel; interface -uses - MAPDEF, g_textures, g_base, g_basic, g_weapons, r_graphics, utils, g_gfx, - ImagingTypes, Imaging, ImagingUtility; + uses MAPDEF, g_textures, g_base, g_basic, g_weapons, utils, g_gfx; const A_STAND = 0; @@ -134,7 +132,6 @@ function g_PlayerModel_Load(FileName: String): Boolean; function g_PlayerModel_GetNames(): SSArray; function g_PlayerModel_GetBlood(ModelName: String): TModelBlood; function g_PlayerModel_Get(ModelName: String): TPlayerModel; -function g_PlayerModel_GetAnim(ModelName: String; AnimTyp: Byte; var _Anim, _Mask: TAnimation): Boolean; function g_PlayerModel_GetGibs (ModelID: Integer; var Gibs: TGibsArray): Boolean; function g_PlayerModel_GetIndex (ModelName: String): Integer; @@ -169,7 +166,7 @@ function g_PlayerModel_GetIndex (ModelName: String): Integer; implementation uses - g_sound, g_console, SysUtils, g_player, CONFIG, r_textures, r_animations, + g_sound, g_console, SysUtils, g_player, CONFIG, e_sound, g_options, g_map, Math, e_log, wadreader; const @@ -298,65 +295,6 @@ end; end; end; -function g_PlayerModel_CalcGibSize (pData: Pointer; dataSize, x, y, w, h: Integer): TRectWH; - var i, j: Integer; done: Boolean; img: TImageData; - - function IsVoid (i, j: Integer): Boolean; - begin - result := Byte((PByte(img.bits) + (y+j)*img.width*4 + (x+i)*4 + 3)^) = 0 - end; - -begin - InitImage(img); - assert(LoadImageFromMemory(pData, dataSize, img)); - - (* trace x from right to left *) - done := false; i := 0; - while not done and (i < w) do - begin - j := 0; - while (j < h) and IsVoid(i, j) do inc(j); - done := (j < h) and (IsVoid(i, j) = false); - result.x := i; - inc(i); - end; - - (* trace y from up to down *) - done := false; j := 0; - while not done and (j < h) do - begin - i := 0; - while (i < w) and IsVoid(i, j) do inc(i); - done := (i < w) and (IsVoid(i, j) = false); - result.y := j; - inc(j); - end; - - (* trace x from right to left *) - done := false; i := w - 1; - while not done and (i >= 0) do - begin - j := 0; - while (j < h) and IsVoid(i, j) do inc(j); - done := (j < h) and (IsVoid(i, j) = false); - result.width := i - result.x + 1; - dec(i); - end; - - (* trace y from down to up *) - done := false; j := h - 1; - while not done and (j >= 0) do - begin - i := 0; - while (i < w) and IsVoid(i, j) do inc(i); - done := (i < w) and (IsVoid(i, j) = false); - result.height := j - result.y + 1; - dec(j); - end; - - FreeImage(img); -end; - function g_PlayerModel_Load(FileName: string): Boolean; var ID: DWORD; @@ -631,40 +569,6 @@ begin end; end; -function g_PlayerModel_GetAnim(ModelName: string; AnimTyp: Byte; var _Anim, _Mask: TAnimation): Boolean; -var - a: Integer; - c: Boolean; - ID: DWORD; -begin - Result := False; - - if PlayerModelsArray = nil then Exit; - for a := 0 to High(PlayerModelsArray) do - if PlayerModelsArray[a].Name = ModelName then - with PlayerModelsArray[a] do - begin - if AnimTyp in [A_STAND, A_WALK] then c := True else c := False; - - if not g_Frames_Get(ID, Name + '_RIGHTANIM' + IntToStr(AnimTyp)) then - if not g_Frames_Get(ID, Name + '_LEFTANIM' + IntToStr(AnimTyp)) then Exit; - - _Anim := TAnimation.Create(ID, c, ModelSpeed[AnimTyp]); - _Anim.Speed := ModelSpeed[AnimTyp]; - - if not g_Frames_Get(ID, Name + '_RIGHTANIM' + IntToStr(AnimTyp) + '_MASK') then - if not g_Frames_Get(ID, Name + '_LEFTANIM' + IntToStr(AnimTyp) + '_MASK') then - Exit; - - _Mask := TAnimation.Create(ID, c, ModelSpeed[AnimTyp]); - _Mask.Speed := ModelSpeed[AnimTyp]; - - Break; - end; - - Result := True; -end; - function g_PlayerModel_GetGibs (ModelID: Integer; var Gibs: TGibsArray): Boolean; var i, b: Integer; c: Boolean; begin