X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=a7afb5c9d17116a2ed8a5624ec881c62124056c7;hb=fbef4d7a21bdc9a5b9c55f2b7b7d8ecde1151fe0;hp=f926798cf4b4772defe298bbab189217006c474c;hpb=3b7ef59c450d979b7011cdeaadd6d8e59c34f197;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index f926798..a7afb5c 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -600,6 +600,10 @@ procedure g_Gibs_SetMax(Count: Word); function g_Gibs_GetMax(): Word; procedure g_Corpses_SetMax(Count: Word); function g_Corpses_GetMax(): Word; +procedure g_Force_Model_Set(Mode: Word); +function g_Force_Model_Get(): Word; +procedure g_Forced_Model_SetName(Model: String); +function g_Forced_Model_GetName(): String; procedure g_Shells_SetMax(Count: Word); function g_Shells_GetMax(): Word; @@ -729,6 +733,8 @@ var MaxGibs: Word = 150; MaxCorpses: Word = 20; MaxShells: Word = 300; + ForceModel: Word = 0; + ForcedModelName: String = STD_PLAYER_MODEL; CurrentGib: Integer = 0; CurrentShell: Integer = 0; BotNames: Array of String; @@ -796,6 +802,26 @@ begin Result := MaxCorpses; end; +procedure g_Force_Model_Set(Mode: Word); +begin + ForceModel := Mode; +end; + +function g_Force_Model_Get(): Word; +begin + Result := ForceModel; +end; + +procedure g_Forced_Model_SetName(Model: String); +begin + ForcedModelName := Model; +end; + +function g_Forced_Model_GetName(): String; +begin + Result := ForcedModelName; +end; + function g_Player_Create(ModelName: String; Color: TRGB; Team: Byte; Bot: Boolean): Word; var a: Integer; @@ -831,6 +857,8 @@ begin gPlayers[a].FActualModelName := ModelName; gPlayers[a].SetModel(ModelName); + if Bot and (g_Force_Model_Get() <> 0) then + gPlayers[a].SetModel(g_Forced_Model_GetName()); // Íåò ìîäåëè - ñîçäàíèå íå âîçìîæíî: if gPlayers[a].FModel = nil then @@ -899,7 +927,11 @@ begin // create entity and load state if Bot then - gPlayers[a] := TBot.Create() + begin + gPlayers[a] := TBot.Create(); + if (g_Force_Model_Get() <> 0) then + gPlayers[a].SetModel(g_Forced_Model_GetName()); + end else gPlayers[a] := TPlayer.Create(); gPlayers[a].FPhysics := True; // ???