X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=9ae2b6e1df81c4c75031e2596f1dd0a0b02c8636;hb=ac375654231a010b2f2bdbd90dd74d1c2903f967;hp=9552d30d2b111a22e1307dcf6001dfc9840f4e25;hpb=e2092b6a8f882af3489f48a662c81b56129f5fb0;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 9552d30..9ae2b6e 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -194,7 +194,7 @@ type FSavedStateNum: Integer; FModel: TPlayerModel; - FPunchAnim: TAnimation; + FPunchAnim: TAnimationState; FActionPrior: Byte; FActionAnim: Byte; FActionForce: Boolean; @@ -422,7 +422,7 @@ type property Berserk: Integer read FBerserk; property Pain: Integer read FPain; property Pickup: Integer read FPickup; - property PunchAnim: TAnimation read FPunchAnim write FPunchAnim; + property PunchAnim: TAnimationState read FPunchAnim write FPunchAnim; property SpawnInvul: Integer read FSpawnInvul; property Ghost: Boolean read FGhost; @@ -523,12 +523,13 @@ type PGib = ^TGib; TGib = record alive: Boolean; - ID: DWORD; - MaskID: DWORD; RAngle: Integer; Color: TRGB; Obj: TObj; + ModelID: Integer; + GibID: Integer; + procedure getMapBox (out x, y, w, h: Integer); inline; procedure moveBy (dx, dy: Integer); inline; @@ -538,12 +539,10 @@ type PShell = ^TShell; TShell = record - SpriteID: DWORD; - alive: Boolean; + alive: Boolean; SType: Byte; RAngle: Integer; Timeout: Cardinal; - CX, CY: Integer; Obj: TObj; procedure getMapBox (out x, y, w, h: Integer); inline; @@ -554,15 +553,12 @@ type TCorpse = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} private - FModelName: String; FMess: Boolean; FState: Byte; FDamage: Byte; - FColor: TRGB; FObj: TObj; FPlayerUID: Word; - FAnimation: TAnimation; - FAnimationMask: TAnimation; + FModel: TPlayerModel; public constructor Create(X, Y: Integer; ModelName: String; aMess: Boolean); @@ -582,11 +578,7 @@ type property Obj: TObj read FObj; // copies object property State: Byte read FState; property Mess: Boolean read FMess; - - (* internal state *) - property Color: TRGB read FColor; - property Animation: TAnimation read FAnimation; - property AnimationMask: TAnimation read FAnimationMask; + property Model: TPlayerModel read FModel; end; TTeamStat = Array [TEAM_RED..TEAM_BLUE] of @@ -640,7 +632,7 @@ function g_Player_GetCount(): Byte; function g_Player_GetStats(): TPlayerStatArray; function g_Player_ValidName(Name: String): Boolean; function g_Player_CreateCorpse(Player: TPlayer): Integer; -procedure g_Player_CreateGibs(fX, fY: Integer; ModelName: String; fColor: TRGB); +procedure g_Player_CreateGibs (fX, fY, mid: Integer; fColor: TRGB); procedure g_Player_CreateShell(fX, fY, dX, dY: Integer; T: Byte); procedure g_Player_UpdatePhysicalObjects(); procedure g_Player_RemoveAllCorpses(); @@ -656,11 +648,14 @@ function g_Bot_GetCount(): Integer; implementation uses -{$IFDEF ENABLE_HOLMES} - g_holmes, -{$ENDIF} - e_log, g_map, g_items, g_console, g_gfx, Math, r_textures, r_animations, r_gfx, - g_options, g_triggers, g_menu, g_game, g_grid, e_res, + {$IFDEF ENABLE_HOLMES} + g_holmes, + {$ENDIF} + {$IFNDEF HEADLESS} + r_render, g_menu, + {$ENDIF} + e_log, g_map, g_items, g_console, g_gfx, Math, + g_options, g_triggers, g_game, g_grid, e_res, wadreader, g_monsters, CONFIG, g_language, g_net, g_netmsg, utils, xstreams; @@ -1531,7 +1526,7 @@ begin find_id := Random(Length(gCorpses)); gCorpses[find_id] := TCorpse.Create(FObj.X, FObj.Y, FModel.GetName(), FHealth < -20); - gCorpses[find_id].FColor := FModel.Color; + gCorpses[find_id].FModel.Color := FModel.Color; gCorpses[find_id].FObj.Vel := FObj.Vel; gCorpses[find_id].FObj.Accel := FObj.Accel; gCorpses[find_id].FPlayerUID := FUID; @@ -1539,40 +1534,27 @@ begin Result := find_id; end else - g_Player_CreateGibs(FObj.X + PLAYER_RECT_CX, - FObj.Y + PLAYER_RECT_CY, - FModel.GetName(), FModel.Color); + g_Player_CreateGibs(FObj.X + PLAYER_RECT_CX, FObj.Y + PLAYER_RECT_CY, FModel.id, FModel.Color); end; end; procedure g_Player_CreateShell(fX, fY, dX, dY: Integer; T: Byte); -var - SID: DWORD; begin if (gShells = nil) or (Length(gShells) = 0) then Exit; with gShells[CurrentShell] do begin - SpriteID := 0; g_Obj_Init(@Obj); Obj.Rect.X := 0; Obj.Rect.Y := 0; if T = SHELL_BULLET then begin - if g_Texture_Get('TEXTURE_SHELL_BULLET', SID) then - SpriteID := SID; - CX := 2; - CY := 1; Obj.Rect.Width := 4; Obj.Rect.Height := 2; end else begin - if g_Texture_Get('TEXTURE_SHELL_SHELL', SID) then - SpriteID := SID; - CX := 4; - CY := 2; Obj.Rect.Width := 7; Obj.Rect.Height := 3; end; @@ -1592,29 +1574,38 @@ begin end; end; -procedure g_Player_CreateGibs(fX, fY: Integer; ModelName: string; fColor: TRGB); +procedure g_Player_CreateGibs (fX, fY, mid: Integer; fColor: TRGB); var a: Integer; GibsArray: TGibsArray; Blood: TModelBlood; begin + if mid = -1 then + Exit; if (gGibs = nil) or (Length(gGibs) = 0) then Exit; - if not g_PlayerModel_GetGibs(ModelName, GibsArray) then + if not g_PlayerModel_GetGibs(mid, GibsArray) then Exit; - Blood := g_PlayerModel_GetBlood(ModelName); + Blood := PlayerModelsArray[mid].Blood; for a := 0 to High(GibsArray) do with gGibs[CurrentGib] do begin + ModelID := mid; + GibID := GibsArray[a]; Color := fColor; - ID := GibsArray[a].ID; - MaskID := GibsArray[a].MaskID; alive := True; g_Obj_Init(@Obj); - Obj.Rect := GibsArray[a].Rect; - Obj.X := fX-GibsArray[a].Rect.X-(GibsArray[a].Rect.Width div 2); - Obj.Y := fY-GibsArray[a].Rect.Y-(GibsArray[a].Rect.Height div 2); + {$IFNDEF HEADLESS} + Obj.Rect := r_Render_GetGibRect(ModelID, GibID); + {$ELSE} + Obj.Rect.X := 16; + Obj.Rect.Y := 16; + Obj.Rect.Width := 16; + Obj.Rect.Height := 16; + {$ENDIF} + Obj.X := fX - Obj.Rect.X - (Obj.Rect.Width div 2); + Obj.Y := fY - Obj.Rect.Y - (Obj.Rect.Height div 2); g_Obj_PushA(@Obj, 25 + Random(10), Random(361)); positionChanged(); // this updates spatial accelerators RAngle := Random(360); @@ -1834,7 +1825,7 @@ begin if gCorpses[i] <> nil then begin // Название модели - utils.writeStr(st, gCorpses[i].FModelName); + utils.writeStr(st, gCorpses[i].FModel.GetName()); // Тип смерти utils.writeBool(st, gCorpses[i].Mess); // Сохраняем данные трупа: @@ -2141,6 +2132,8 @@ begin FNetTime := 0; FWaitForFirstSpawn := false; + FPunchAnim := TAnimationState.Create(False, 1, 4); + FPunchAnim.Disable; resetWeaponQueue(); end; @@ -2292,31 +2285,15 @@ begin FJetSoundOn.Free(); FJetSoundOff.Free(); FModel.Free(); - if FPunchAnim <> nil then - FPunchAnim.Free(); + FPunchAnim.Free(); inherited; end; procedure TPlayer.DoPunch(); -var - id: DWORD; - st: String; begin - if FPunchAnim <> nil then begin - FPunchAnim.reset(); - FPunchAnim.Free; - FPunchAnim := nil; - end; - st := 'FRAMES_PUNCH'; - if R_BERSERK in FRulez then - st := st + '_BERSERK'; - if FKeys[KEY_UP].Pressed then - st := st + '_UP' - else if FKeys[KEY_DOWN].Pressed then - st := st + '_DN'; - g_Frames_Get(id, st); - FPunchAnim := TAnimation.Create(id, False, 1); + FPunchAnim.Reset; + FPunchAnim.Enable; end; procedure TPlayer.Fire(); @@ -4021,7 +3998,7 @@ begin // Анимация возрождения: if (not gLoadGameMode) and (not Silent) then - r_GFX_OnceAnim( + g_GFX_QueueEffect( R_GFX_TELEPORT_FAST, FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32 @@ -4221,7 +4198,7 @@ begin if not silent then begin g_Sound_PlayExAt('SOUND_GAME_TELEPORT', FObj.X, FObj.Y); - r_GFX_OnceAnim( + g_GFX_QueueEffect( R_GFX_TELEPORT_FAST, FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32 @@ -4273,7 +4250,7 @@ begin if not silent then begin - r_GFX_OnceAnim( + g_GFX_QueueEffect( R_GFX_TELEPORT_FAST, FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32 @@ -4370,8 +4347,10 @@ begin FLoss := 0; end; - if FAlive and (FPunchAnim <> nil) then - FPunchAnim.Update(); + if FAlive then + FPunchAnim.Update; + if FPunchAnim.played then + FPunchAnim.Disable; if FAlive and (gFly or FJetpack) then FlySmoke(); @@ -5773,7 +5752,7 @@ begin for i := 1 to Times do begin - r_GFX_OnceAnim( + g_GFX_QueueEffect( R_GFX_SMOKE_TRANS, Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(R_GFX_SMOKE_WIDTH div 2), Obj.Y+Obj.Rect.Height-4+Random(8+Times*2) @@ -5789,7 +5768,7 @@ begin for i := 1 to Times do begin - r_GFX_OnceAnim( + g_GFX_QueueEffect( R_GFX_FLAME, Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(R_GFX_FLAME_WIDTH div 2), Obj.Y+8+Random(8+Times*2) @@ -5819,25 +5798,24 @@ begin FObj.X := X; FObj.Y := Y; FObj.Rect := PLAYER_CORPSERECT; - FModelName := ModelName; FMess := aMess; + FModel := g_PlayerModel_Get(ModelName); if FMess then - begin - FState := CORPSE_STATE_MESS; - g_PlayerModel_GetAnim(ModelName, A_DIE2, FAnimation, FAnimationMask); - end + begin + FState := CORPSE_STATE_MESS; + FModel.ChangeAnimation(A_DIE2); + end else - begin - FState := CORPSE_STATE_NORMAL; - g_PlayerModel_GetAnim(ModelName, A_DIE1, FAnimation, FAnimationMask); - end; + begin + FState := CORPSE_STATE_NORMAL; + FModel.ChangeAnimation(A_DIE1); + end; end; destructor TCorpse.Destroy(); begin - FAnimation.Free(); - + FModel.Free; inherited; end; @@ -5866,9 +5844,7 @@ end; procedure TCorpse.Damage(Value: Word; SpawnerUID: Word; vx, vy: Integer); -var - pm: TPlayerModel; - Blood: TModelBlood; + var Blood: TModelBlood; begin if FState = CORPSE_STATE_REMOVEME then Exit; @@ -5876,32 +5852,33 @@ begin FDamage := FDamage + Value; if FDamage > 150 then + begin + if FModel <> nil then begin - if FAnimation <> nil then - begin - FAnimation.Free(); - FAnimation := nil; - - FState := CORPSE_STATE_REMOVEME; - - g_Player_CreateGibs(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), - FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), - FModelName, FColor); - // Звук мяса от трупа: - pm := g_PlayerModel_Get(FModelName); - pm.PlaySound(MODELSOUND_DIE, 5, FObj.X, FObj.Y); - pm.Free; - - // Зловещий смех: - if (gBodyKillEvent <> -1) - and gDelayedEvents[gBodyKillEvent].Pending then - gDelayedEvents[gBodyKillEvent].Pending := False; - gBodyKillEvent := g_Game_DelayEvent(DE_BODYKILL, 1050, SpawnerUID); - end; + FState := CORPSE_STATE_REMOVEME; + + g_Player_CreateGibs( + FObj.X + FObj.Rect.X + (FObj.Rect.Width div 2), + FObj.Y + FObj.Rect.Y + (FObj.Rect.Height div 2), + FModel.id, + FModel.Color + ); + + // Звук мяса от трупа: + FModel.PlaySound(MODELSOUND_DIE, 5, FObj.X, FObj.Y); + + // Зловещий смех: + if (gBodyKillEvent <> -1) and gDelayedEvents[gBodyKillEvent].Pending then + gDelayedEvents[gBodyKillEvent].Pending := False; + gBodyKillEvent := g_Game_DelayEvent(DE_BODYKILL, 1050, SpawnerUID); + + FModel.Free; + FModel := nil; end + end else begin - Blood := g_PlayerModel_GetBlood(FModelName); + Blood := FModel.GetBlood(); FObj.Vel.X := FObj.Vel.X + vx; FObj.Vel.Y := FObj.Vel.Y + vy; g_GFX_Blood(FObj.X+PLAYER_CORPSERECT.X+(PLAYER_CORPSERECT.Width div 2), @@ -5940,16 +5917,13 @@ begin Exit; end; - if FAnimation <> nil then - FAnimation.Update(); - if FAnimationMask <> nil then - FAnimationMask.Update(); + if FModel <> nil then + FModel.Update; end; procedure TCorpse.SaveState (st: TStream); -var - anim: Boolean; + var anim: Boolean; begin assert(st <> nil); @@ -5961,28 +5935,25 @@ begin // Накопленный урон utils.writeInt(st, Byte(FDamage)); // Цвет - utils.writeInt(st, Byte(FColor.R)); - utils.writeInt(st, Byte(FColor.G)); - utils.writeInt(st, Byte(FColor.B)); + utils.writeInt(st, Byte(FModel.Color.R)); + utils.writeInt(st, Byte(FModel.Color.G)); + utils.writeInt(st, Byte(FModel.Color.B)); // Объект трупа Obj_SaveState(st, @FObj); utils.writeInt(st, Word(FPlayerUID)); - // Есть ли анимация - anim := (FAnimation <> nil); + // animation + anim := (FModel <> nil); utils.writeBool(st, anim); - // Если есть - сохраняем - if anim then FAnimation.SaveState(st); - // Есть ли маска анимации - anim := (FAnimationMask <> nil); + if anim then FModel.AnimState.SaveState(st, 0, False); + // animation for mask (same as animation, compat with older saves) + anim := (FModel <> nil); utils.writeBool(st, anim); - // Если есть - сохраняем - if anim then FAnimationMask.SaveState(st); + if anim then FModel.AnimState.SaveState(st, 0, False); end; procedure TCorpse.LoadState (st: TStream); -var - anim: Boolean; + var anim, blending: Boolean; r, g, b, alpha: Byte; stub: TAnimationState; begin assert(st <> nil); @@ -5994,28 +5965,30 @@ begin // Накопленный урон FDamage := utils.readByte(st); // Цвет - FColor.R := utils.readByte(st); - FColor.G := utils.readByte(st); - FColor.B := utils.readByte(st); + r := utils.readByte(st); + g := utils.readByte(st); + b := utils.readByte(st); + FModel.SetColor(r, g, b); // Объект трупа Obj_LoadState(@FObj, st); FPlayerUID := utils.readWord(st); - // Есть ли анимация + // animation + stub := TAnimationState.Create(False, 0, 0); anim := utils.readBool(st); - // Если есть - загружаем if anim then begin - Assert(FAnimation <> nil, 'TCorpse.LoadState: no FAnimation'); - FAnimation.LoadState(st); - end; - // Есть ли маска анимации - anim := utils.readBool(st); - // Если есть - загружаем - if anim then + stub.LoadState(st, alpha, blending); + FModel.AnimState.CurrentFrame := Min(stub.CurrentFrame, FModel.AnimState.Length); + end + else begin - Assert(FAnimationMask <> nil, 'TCorpse.LoadState: no FAnimationMask'); - FAnimationMask.LoadState(st); + FModel.Free; + FModel := nil end; + // animation for mask (same as animation, compat with older saves) + anim := utils.readBool(st); + if anim then stub.LoadState(st, alpha, blending); + stub.Free; end; { T B o t : }