X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=75d1f403075ba293b9e629c0697b097285ff3805;hb=656407d4bcc9419011375f19ad756d9ab7254f89;hp=312f186db0e7bca4cd4823bdcec36a7dd2592537;hpb=b75596f7e02fb6399a6d9dd035ec7e9ad58b7f79;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 312f186..75d1f40 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -21,7 +21,7 @@ interface uses SysUtils, Classes, {$IFDEF USE_MEMPOOL}mempool,{$ENDIF} - g_base, g_playermodel, g_basic, g_textures, + g_base, g_playermodel, g_basic, g_weapons, g_phys, g_sound, g_saveload, MAPDEF, g_panel; @@ -185,7 +185,7 @@ type FSavedStateNum: Integer; FModel: TPlayerModel; - FPunchAnim: TAnimState; + FPunchTime: LongWord; FActionPrior: Byte; FActionAnim: Byte; FActionForce: Boolean; @@ -414,7 +414,7 @@ type property Berserk: Integer read FBerserk; property Pain: Integer read FPain; property Pickup: Integer read FPickup; - property PunchAnim: TAnimState read FPunchAnim write FPunchAnim; + property PunchTime: LongWord read FPunchTime; property SpawnInvul: Integer read FSpawnInvul; property Ghost: Boolean read FGhost; @@ -1644,8 +1644,7 @@ begin FNetTime := 0; FWaitForFirstSpawn := false; - FPunchAnim := TAnimState.Create(False, 1, 4); - FPunchAnim.Disable; + FPunchTime := 0; resetWeaponQueue(); end; @@ -1799,15 +1798,14 @@ begin FJetSoundOn.Free(); FJetSoundOff.Free(); FModel.Free(); - FPunchAnim.Invalidate; + FPunchTime := 0; inherited; end; procedure TPlayer.DoPunch(); begin - FPunchAnim.Reset; - FPunchAnim.Enable; + FPunchTime := gTime; end; procedure TPlayer.Fire(); @@ -3869,11 +3867,6 @@ begin FLoss := 0; end; - if FAlive then - FPunchAnim.Update; - if FPunchAnim.played then - FPunchAnim.Disable; - if FAlive and (gFly or FJetpack) then FlySmoke();