X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=72766a7600dfb533dcd8ba085812a85f0c2d3d3a;hb=c0115fd1c20a28cc7e656c12fe3f724faedc7759;hp=551b9c6ab89c90cf3eabfb9a27ae8fc4f39001e4;hpb=5c816a8e702fd39c65d0928a3315d81e979f30fb;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 551b9c6..72766a7 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -21,7 +21,7 @@ interface uses SysUtils, Classes, {$IFDEF USE_MEMPOOL}mempool,{$ENDIF} - r_graphics, g_playermodel, g_basic, g_textures, + g_base, g_playermodel, g_basic, g_textures, g_weapons, g_phys, g_sound, g_saveload, MAPDEF, g_panel; @@ -635,10 +635,10 @@ uses {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} - e_log, g_map, g_items, g_console, g_gfx, Math, + e_log, g_map, g_items, g_console, g_gfx, Math, r_textures, r_animations, r_gfx, g_options, g_triggers, g_menu, g_game, g_grid, e_res, - wadreader, g_main, g_monsters, CONFIG, g_language, - g_net, g_netmsg, g_window, + wadreader, g_monsters, CONFIG, g_language, + g_net, g_netmsg, utils, xstreams; const PLR_SAVE_VERSION = 0; @@ -1568,7 +1568,7 @@ begin if not ok then find_id := Random(Length(gCorpses)); - gCorpses[find_id] := TCorpse.Create(FObj.X, FObj.Y, FModel.Name, FHealth < -20); + gCorpses[find_id] := TCorpse.Create(FObj.X, FObj.Y, FModel.GetName(), FHealth < -20); gCorpses[find_id].FColor := FModel.Color; gCorpses[find_id].FObj.Vel := FObj.Vel; gCorpses[find_id].FObj.Accel := FObj.Accel; @@ -1579,7 +1579,7 @@ begin else g_Player_CreateGibs(FObj.X + PLAYER_RECT_CX, FObj.Y + PLAYER_RECT_CY, - FModel.Name, FModel.Color); + FModel.GetName(), FModel.Color); end; end; @@ -3015,23 +3015,27 @@ begin end; procedure TPlayer.MakeBloodSimple(Count: Word); + var Blood: TModelBlood; begin + Blood := SELF.FModel.GetBlood(); g_GFX_Blood(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)+8, FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2), Count div 2, 3, -1, 16, (PLAYER_RECT.Height*2 div 3), - FModel.Blood.R, FModel.Blood.G, FModel.Blood.B, FModel.Blood.Kind); + Blood.R, Blood.G, Blood.B, Blood.Kind); g_GFX_Blood(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-8, FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2), Count div 2, -3, -1, 16, (PLAYER_RECT.Height*2) div 3, - FModel.Blood.R, FModel.Blood.G, FModel.Blood.B, FModel.Blood.Kind); + Blood.R, Blood.G, Blood.B, Blood.Kind); end; procedure TPlayer.MakeBloodVector(Count: Word; VelX, VelY: Integer); + var Blood: TModelBlood; begin + Blood := SELF.FModel.GetBlood(); g_GFX_Blood(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2), FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2), Count, VelX, VelY, 16, (PLAYER_RECT.Height*2) div 3, - FModel.Blood.R, FModel.Blood.G, FModel.Blood.B, FModel.Blood.Kind); + Blood.R, Blood.G, Blood.B, Blood.Kind); end; procedure TPlayer.QueueWeaponSwitch(Weapon: Byte); @@ -3794,8 +3798,6 @@ procedure TPlayer.Respawn(Silent: Boolean; Force: Boolean = False); var RespawnPoint: TRespawnPoint; a, b, c: Byte; - Anim: TAnimation; - ID: DWORD; begin FSlopeOld := 0; FIncCamOld := 0; @@ -3940,13 +3942,11 @@ begin // Анимация возрождения: if (not gLoadGameMode) and (not Silent) then - if g_Frames_Get(ID, 'FRAMES_TELEPORT') then - begin - Anim := TAnimation.Create(ID, False, 3); - g_GFX_OnceAnim(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, - FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32, Anim); - Anim.Free(); - end; + r_GFX_OnceAnim( + R_GFX_TELEPORT_FAST, + FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, + FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32 + ); FSpectator := False; FGhost := False; @@ -4126,9 +4126,6 @@ begin end; function TPlayer.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean; -var - Anim: TAnimation; - ID: DWORD; begin Result := False; @@ -4142,17 +4139,14 @@ begin FJustTeleported := True; - Anim := nil; if not silent then begin - if g_Frames_Get(ID, 'FRAMES_TELEPORT') then - begin - Anim := TAnimation.Create(ID, False, 3); - end; - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', FObj.X, FObj.Y); - g_GFX_OnceAnim(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, - FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32, Anim); + r_GFX_OnceAnim( + R_GFX_TELEPORT_FAST, + FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, + FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32 + ); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32, 1, @@ -4198,12 +4192,13 @@ begin end; end; - if not silent and (Anim <> nil) then + if not silent then begin - g_GFX_OnceAnim(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, - FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32, Anim); - Anim.Free(); - + r_GFX_OnceAnim( + R_GFX_TELEPORT_FAST, + FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, + FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32 + ); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2)-32, FObj.Y+PLAYER_RECT.Y+(PLAYER_RECT.Height div 2)-32, 0, @@ -4679,14 +4674,13 @@ begin if (FActionAnim = A_PAIN) and (FModel.Animation <> A_PAIN) then begin FModel.ChangeAnimation(FActionAnim, FActionForce); - FModel.GetCurrentAnimation.MinLength := i; - FModel.GetCurrentAnimationMask.MinLength := i; + FModel.AnimState.MinLength := i; end else FModel.ChangeAnimation(FActionAnim, FActionForce and (FModel.Animation <> A_STAND)); - if (FModel.GetCurrentAnimation.Played or ((not FActionChanged) and (FModel.Animation = A_WALK))) + if (FModel.AnimState.Played or ((not FActionChanged) and (FModel.Animation = A_WALK))) then SetAction(A_STAND, True); - if not ((FModel.Animation = A_WALK) and (Abs(FObj.Vel.X) < 4) and not FModel.Fire) then FModel.Update; + if not ((FModel.Animation = A_WALK) and (Abs(FObj.Vel.X) < 4) and not FModel.GetFire()) then FModel.Update; for b := Low(FKeys) to High(FKeys) do if FKeys[b].Time = 0 then FKeys[b].Pressed := False else Dec(FKeys[b].Time); @@ -5376,7 +5370,7 @@ begin // Время до повторного респауна, смены оружия, исользования, захвата флага for i := T_RESPAWN to T_FLAGCAP do utils.writeInt(st, LongWord(FTime[i])); // Название модели - utils.writeStr(st, FModel.Name); + utils.writeStr(st, FModel.GetName()); // Цвет модели utils.writeInt(st, Byte(FColor.R)); utils.writeInt(st, Byte(FColor.G)); @@ -5681,9 +5675,7 @@ begin end; procedure TPlayer.FlySmoke(Times: DWORD = 1); -var - id, i: DWORD; - Anim: TAnimation; + var i: DWORD; begin if (Random(5) = 1) and (Times = 1) then Exit; @@ -5699,37 +5691,29 @@ begin Exit; end; - if g_Frames_Get(id, 'FRAMES_SMOKE') then + for i := 1 to Times do begin - for i := 1 to Times do - begin - Anim := TAnimation.Create(id, False, 3); - Anim.Alpha := 150; - g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2), - Obj.Y+Obj.Rect.Height-4+Random(8+Times*2), Anim, ONCEANIM_SMOKE); - Anim.Free(); - end; + r_GFX_OnceAnim( + R_GFX_SMOKE_TRANS, + Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(R_GFX_SMOKE_WIDTH div 2), + Obj.Y+Obj.Rect.Height-4+Random(8+Times*2) + ); end; end; procedure TPlayer.OnFireFlame(Times: DWORD = 1); -var - id, i: DWORD; - Anim: TAnimation; + var i: DWORD; begin if (Random(10) = 1) and (Times = 1) then Exit; - if g_Frames_Get(id, 'FRAMES_FLAME') then + for i := 1 to Times do begin - for i := 1 to Times do - begin - Anim := TAnimation.Create(id, False, 3); - Anim.Alpha := 0; - g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2), - Obj.Y+8+Random(8+Times*2), Anim, ONCEANIM_SMOKE); - Anim.Free(); - end; + r_GFX_OnceAnim( + R_GFX_FLAME, + Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(R_GFX_FLAME_WIDTH div 2), + Obj.Y+8+Random(8+Times*2) + ); end; end;