X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=1945f94f26be4d2c1a69de7416209db816648a5f;hb=cbb81a52dd4f9a0552283b2031dec999dba0a824;hp=f80d72195105d1d96dcbffd5a0f7a63dd8efb2fd;hpb=888edf84e9dcca93ffd056846e492942c1a18e38;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index f80d721..1945f94 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -240,6 +240,7 @@ type function getNextWeaponIndex (): Byte; // return 255 for "no switch" procedure resetWeaponQueue (); function hasAmmoForWeapon (weapon: Byte): Boolean; + function hasAmmoForShooting (weapon: Byte): Boolean; function shouldSwitch (weapon: Byte; hadWeapon: Boolean) : Boolean; procedure doDamage (v: Integer); @@ -1997,38 +1998,41 @@ begin end; procedure TPlayer.SetWeaponPrefs(Prefs: Array of Byte); -var i: Integer; +var + i: Integer; begin for i := WP_FIRST to WP_LAST + 1 do begin - if (Prefs[i] < 0) or (Prefs[i] > WP_LAST + 1) then + if (Prefs[i] > WP_LAST + 1) then FWeapPreferences[i] := 0 - else FWeapPreferences[i] := Prefs[i]; + else + FWeapPreferences[i] := Prefs[i]; end; end; procedure TPlayer.SetWeaponPref(Weapon, Pref: Byte); begin - if (Weapon < 0) or (Weapon > WP_LAST + 1) then + if (Weapon > WP_LAST + 1) then exit - else if (Pref >= 0) and (Pref <= WP_LAST + 1) and (Weapon >= 0) and (Weapon <= WP_LAST + 1) then + else if (Pref <= WP_LAST + 1) and (Weapon <= WP_LAST + 1) then FWeapPreferences[Weapon] := Pref - else if (Weapon >= 0) and (Weapon <= WP_LAST + 1) and ((Pref < 0) or (Pref > WP_LAST + 1)) then + else if (Weapon <= WP_LAST + 1) and (Pref > WP_LAST + 1) then FWeapPreferences[Weapon] := 0; end; function TPlayer.GetWeaponPref(Weapon: Byte) : Byte; begin - if (Weapon < 0) or (Weapon > WP_LAST + 1) then + if (Weapon > WP_LAST + 1) then result := 0 - else if (FWeapPreferences[Weapon] < 0) or (FWeapPreferences[Weapon] > WP_LAST + 1) then + else if (FWeapPreferences[Weapon] > WP_LAST + 1) then result := 0 else result := FWeapPreferences[Weapon]; end; function TPlayer.GetMorePrefered() : Byte; -var testedWeap, i: Byte; +var + testedWeap, i: Byte; begin testedWeap := FCurrWeap; for i := WP_FIRST to WP_LAST do @@ -2047,8 +2051,8 @@ begin if (FSkipFist = 1) and (not (R_BERSERK in FRulez)) then result := false; end - else if (FSwitchToEmpty = 0) and (not hasAmmoForWeapon(Weapon)) then - result := false + else if (FSwitchToEmpty = 0) and (not hasAmmoForShooting(Weapon)) then + result := false; end; procedure TPlayer.SwitchTeam; @@ -3780,10 +3784,26 @@ begin end; end; +function TPlayer.hasAmmoForShooting (weapon: Byte): Boolean; +begin + result := false; + case weapon of + WEAPON_KASTET, WEAPON_SAW: result := true; + WEAPON_SHOTGUN1, WEAPON_SUPERPULEMET: result := (FAmmo[A_SHELLS] > 0); + WEAPON_SHOTGUN2: result := (FAmmo[A_SHELLS] > 1); + WEAPON_PISTOL, WEAPON_CHAINGUN: result := (FAmmo[A_BULLETS] > 0); + WEAPON_ROCKETLAUNCHER: result := (FAmmo[A_ROCKETS] > 0); + WEAPON_PLASMA: result := (FAmmo[A_CELLS] > 0); + WEAPON_BFG: result := (FAmmo[A_CELLS] >= 40); + WEAPON_FLAMETHROWER: result := (FAmmo[A_FUEL] > 0); + else result := (weapon < length(FWeapon)); + end; +end; + function TPlayer.shouldSwitch (weapon: Byte; hadWeapon: Boolean): Boolean; begin result := false; - if (weapon < 0) or (weapon > WP_LAST + 1) then + if (weapon > WP_LAST + 1) then begin result := false; exit; @@ -3970,7 +3990,7 @@ function TPlayer.PickItem(ItemType: Byte; arespawn: Boolean; var remove: Boolean var a: Boolean; - switchWeapon: Byte = -1; + switchWeapon: Byte = 255; hadWeapon: Boolean = False; begin Result := False;