X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_phys.pas;h=7780b3ba74806b71cc8d29d8fbfab261f1e5aae2;hb=674a902ed6e62076ad4bafc2b8f74d181f6bf287;hp=a3e790dca705410113cbaff304592ffb486994d0;hpb=dd0d8ac4cc2a0aa774f25c8a1a774f7358acfae7;p=d2df-sdl.git diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas index a3e790d..7780b3b 100644 --- a/src/game/g_phys.pas +++ b/src/game/g_phys.pas @@ -143,26 +143,6 @@ begin end; end; -function CollideMonsters(Obj: PObj; XInc, YInc: Integer): Boolean; -var - a: Integer; -begin - Result := False; - - if gMonsters = nil then - Exit; - - for a := 0 to High(gMonsters) do - if gMonsters[a] <> nil then - if gMonsters[a].Live and - gMonsters[a].Collide(Obj^.X+Obj^.Rect.X+XInc, Obj^.Y+Obj^.Rect.Y+YInc, - Obj^.Rect.Width, Obj^.Rect.Height) then - begin - Result := True; - Exit; - end; -end; - function Blocked(Obj: PObj; XInc, YInc: Integer): Boolean; begin Result := g_Map_CollidePanel(Obj^.X+Obj^.Rect.X+XInc, Obj^.Y+Obj.Rect.Y+YInc,