X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_phys.pas;h=1e543d4f4b31c980be889bbdad0c5088d8783a24;hb=d8cb72ed4297af2d519c52270f8f32ddfd7fc58b;hp=ea245f92e9861133d7a1560481a267d599c00503;hpb=1bddfaf7b6421f1659a6f211dfdb1dfaef5d5173;p=d2df-sdl.git diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas index ea245f9..1e543d4 100644 --- a/src/game/g_phys.pas +++ b/src/game/g_phys.pas @@ -392,7 +392,7 @@ begin } // Âûëåòåë çà íèæíþþ ãðàíèöó êàðòû? - if (Obj^.Y > gMapInfo.Height+128) then begin result := MOVE_FALLOUT; Obj.slopeUpLeft := 0; Obj.slopeFramesLeft := 0; exit; end; + if (Obj^.Y > Integer(gMapInfo.Height)+128) then begin result := MOVE_FALLOUT; Obj.slopeUpLeft := 0; Obj.slopeFramesLeft := 0; exit; end; // Ìåíÿåì ñêîðîñòü è óñêîðåíèå òîëüêî ïî ÷åòíûì êàäðàì c := (gTime mod (GAME_TICK*2) <> 0);